It does have flash though so you can end of turn it and go to town on your turn after untapping. It does still make it vulnerable to spot removal but opponents won't necessarily know you are holding to play it. They might also think that a seven mana up pass turn might be you holding up Cyclonic Rift as well.duducrash wrote: ↑2 years agoIt is a great card I somehow missed during spoiler season. The effect is 100% auto include, only thing that bothsrs me its 7 mana and I am running so low to the ground. But the effect might be too good to pass on! I'll pick up a copy and test for sureISBPathfinder wrote: ↑2 years agoAny thoughts on Hullbreaker Horror here? It seems like it could work out well in this sort of deck.
Thanks!
Veyran, Voice of Duality - Same spells, twice the slinging.
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ISBPathfinder Bebopin
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ISBPathfinder wrote: ↑2 years agoIt does have flash though so you can end of turn it and go to town on your turn after untapping. It does still make it vulnerable to spot removal but opponents won't necessarily know you are holding to play it. They might also think that a seven mana up pass turn might be you holding up Cyclonic Rift as well.duducrash wrote: ↑2 years agoIt is a great card I somehow missed during spoiler season. The effect is 100% auto include, only thing that bothsrs me its 7 mana and I am running so low to the ground. But the effect might be too good to pass on! I'll pick up a copy and test for sureISBPathfinder wrote: ↑2 years agoAny thoughts on Hullbreaker Horror here? It seems like it could work out well in this sort of deck.
Thanks!
So I playtested it today with a proxy and it is pretty great, one game it went off and it was kinda opressing. Its too expensive but I can swap out Niv-Mizzet, Parun is a nice swap out option! Will absolutelt try to trade for one. Thanks for the advice
Finally got a PC at home and am slowly updating the OP's. Just updated this one here. with the recent changes. I got a bunch some games today and even though this deck performed really well (2 wins out of 2 games!) I'm second guessing the land count. The deck does run pretty close to the ground, but 34 lands might be to low of a count. I'm considering swapping 1 spell for 1 land.
I didnt run Hullbreaker Horror yet but I decided to take Niv-Mizzet, Parun because of how pip heavy he is, it isnt often I can actually cast him. I'll see if the Horror works out!
Other card I'm kinda torn on ATM is Sol Ring the deck running so low to the ground like I said before makes colorless mana generation less than ideal, I might cut? not sure!
I'm really happy with Prismari Command . I was unnimpressed with the card before playing, but the versatility is 10/10 for me.
I didnt run Hullbreaker Horror yet but I decided to take Niv-Mizzet, Parun because of how pip heavy he is, it isnt often I can actually cast him. I'll see if the Horror works out!
Other card I'm kinda torn on ATM is Sol Ring the deck running so low to the ground like I said before makes colorless mana generation less than ideal, I might cut? not sure!
I'm really happy with Prismari Command . I was unnimpressed with the card before playing, but the versatility is 10/10 for me.
I'm unhappy with the higher CMC payoff so I'll get some of the lower cmc stuff but in the meantime here are some changes. Underworld Breach is out beucase folks hate seeing the card. Its a nice card and I don't abuse it but folks lose their s#!t whenever they see the card.
out
Hullbreaker Horror
Shark Typhoon
Underworld Breach
pongify
in
Shattering Spree
Increasing Vengeance ]
Fact or Fiction
Treasure Cruise
I thik I'll add Aria of Flame or something. Niv-Mizzet, Parun and such effects feel so hard to cast its not even funny.
out
Hullbreaker Horror
Shark Typhoon
Underworld Breach
pongify
in
Shattering Spree
Increasing Vengeance ]
Fact or Fiction
Treasure Cruise
I thik I'll add Aria of Flame or something. Niv-Mizzet, Parun and such effects feel so hard to cast its not even funny.
So, Here some updates!
I'm super impressed with how well the March cards from Neon Dinasty play. I will try an get my hands on the blue one to try it too
Decklist
Approximate Total Cost:
I'm super impressed with how well the March cards from Neon Dinasty play. I will try an get my hands on the blue one to try it too
Out
Shattering Spree
Wash Away
In
Aria of Flame
Hullbreaker Horror
Felt I could have some more payoffs
Shattering Spree
Wash Away
In
Aria of Flame
Hullbreaker Horror
Felt I could have some more payoffs
Aria of Flame is good. It's my only way of beating lifegain decks other than commander damage, which can be a pain without evasion/trample on veyran.
Has anyone played with Invoke Calamity the mana cost is interesting but the effect rules, Ive been thinking about adding.
As for new capena. two cards I'm considering right now are Seize the Spotlight and An Offer You Can't Refuse . but I'm not big on any of them. If I had more token payoffs the casuality cards would be interesting but I don't usually have a board
edit : I also added March of Swirling Mist . I don't remember what I cut for it. Marches rock. I will update the OP once I test invoke and the new capena cards
Has anyone played with Invoke Calamity the mana cost is interesting but the effect rules, Ive been thinking about adding.
As for new capena. two cards I'm considering right now are Seize the Spotlight and An Offer You Can't Refuse . but I'm not big on any of them. If I had more token payoffs the casuality cards would be interesting but I don't usually have a board
edit : I also added March of Swirling Mist . I don't remember what I cut for it. Marches rock. I will update the OP once I test invoke and the new capena cards
So I didn't update the OP and I don't remember all the cuts. But I lknow the deck is out of
The copy/replicate package is out. Even though it worked nice with magecraft it made the turns too long sometimes. Turnabout was a nice card, pretty versatile could be used to open the path for a swing or to do nasty High Tide turns. I didn't want to focus on the latter and I feel it more often than not was what I was doing. I also wanted to go up a land.
As for includes. Underworld Breach and Chaos Warp come back after a short while. They are always good when I'm playing against them and Breach is frowned upon because of its strenght but Idk if they are that strong for me. I decided to give it another try. Really want that new sweet Chaos Warp card.
Livaan, Cultist of Tiamat and Bothersome Quasit are Spellslingin payoffs. One offensive other defensive. Veyran, Voice of Duality can get quite big out off cantrips. I'm trying Livaan, Cultist of Tiamat to boost that. Bothersome Quasit is my first time trying Goad. Delayed Blast Fireball seems like a nic sweeper. Also some better lands.
EDIT : Finally updated the OP with the current list. Also don't know why my in/out gets this messed up here
Decklist
Approximate Total Cost:
The copy/replicate package is out. Even though it worked nice with magecraft it made the turns too long sometimes. Turnabout was a nice card, pretty versatile could be used to open the path for a swing or to do nasty High Tide turns. I didn't want to focus on the latter and I feel it more often than not was what I was doing. I also wanted to go up a land.
As for includes. Underworld Breach and Chaos Warp come back after a short while. They are always good when I'm playing against them and Breach is frowned upon because of its strenght but Idk if they are that strong for me. I decided to give it another try. Really want that new sweet Chaos Warp card.
Livaan, Cultist of Tiamat and Bothersome Quasit are Spellslingin payoffs. One offensive other defensive. Veyran, Voice of Duality can get quite big out off cantrips. I'm trying Livaan, Cultist of Tiamat to boost that. Bothersome Quasit is my first time trying Goad. Delayed Blast Fireball seems like a nic sweeper. Also some better lands.
EDIT : Finally updated the OP with the current list. Also don't know why my in/out gets this messed up here
Some updates
OUT
Chaos Warp
Ral, Storm Conduit
Underworld Breach
IN
Treasure Cruise
Cleansing Wildfire
Stubborn Denial
So, I upped the quantity of payoffs lately, so I wanted some more spells to sling arround and trigger said payoffs. So I cut one of the payoffs in Ral, Storm Conduit there are options to take it out but I'm enjoying playing with them more
Breach is a great card, but it leads to some long unfun turns.
OUT
Chaos Warp
Ral, Storm Conduit
Underworld Breach
IN
Treasure Cruise
Cleansing Wildfire
Stubborn Denial
So, I upped the quantity of payoffs lately, so I wanted some more spells to sling arround and trigger said payoffs. So I cut one of the payoffs in Ral, Storm Conduit there are options to take it out but I'm enjoying playing with them more
Breach is a great card, but it leads to some long unfun turns.
Wont add the op because its still in test but
OUT
Hullbreaker Horror
Mizzix's Mastery
IN
Primal Amulet // Primal Wellspring
Chandra's Ignition
OUT
Hullbreaker Horror
Mizzix's Mastery
IN
Primal Amulet // Primal Wellspring
Chandra's Ignition
Decklist
out
sol ring
thought scour
fact of fiction
Saheeli, sublime artificer
Livaan, cultist of tiamat
counterflux
in
third path iconoclast
lightning bolt
brotherhood's end
shark typhoon
balmor, battlemage captain
temur battlerageApproximate Total Cost:
Some Changges!
Temur Battle Rage and Twinferno are finishers. Twinferno is nice because it can also act as a copy spell. I've won many many games with Veyran growing big from her ability and commander damage. It can kill out of nowhere. Since she gets +2/+2 from every spell we cast, +4+4 from copies, it takes super little to 1 hit ko.
Third Path Iconoclast Balmor, Battlemage Captain and Shark Typhoon are payoffs. Iconoclast and Balmor are in in hte spot of Saheeli, Sublime Artificer and Livaan, Cultist of Tiamat because I like the 2cmc slot a bit more. I can curve then into Veyran, Voice of Duality. Shark Typhoon gets back in after a while. At first I was against high cmc payoffs such as Niv-Mizzet, Parun and Hullbreaker Horror because this deck doenst ramp much and it's a bit awkward. but I like typhoon because of the cycling. It's still a test.
Brotherhood's End is a bomb. one of my favourite cards in a while. it sweeps many boards and it deals with artifacts. it's a bit of a nonbo with iconoclast but I recon I run less artifacts than the avg deck does. I've got to cast it 3 times and all 3 were almost game enders. the art also looks like Voldemort and Harry Potter are dueling
Lightning bolt I don't have much of a reason, I just really wanted to play bolt and I feel this deck can afford it
there is a 40k card that is pretty interesting here, Exalted Flamer of Tzeentch but I havent found one to trade for yet