Basically the deck is an immensely inefficient rube goldberg machine where you durdle around in an incredibly non-threatening way while consistently hitting land drops to slowly power-up. Casting stuff like Stinkweed Imp and Lingering Souls to keep people from bothering you while never actually casting any card worth wasting removal on. Eventually you hit a critical mass of lands/lands in your graveyard. At this point you make a bunch of tokens with Life from the Loam and then kill the table with Grixis Charm. If that fails, you have Progenitus give people a Savage Beating (because 21 general damage is for chumps, we 40 people). If that fails, Laboratory Maniac is up to bat.
The most entertaining play is turn 1 land. Turn 2, bounceland. Move to discard, discard a dredge card. Other fun combos are things like Life from the Loam to loop Cephalid Coliseum as card draw. Spell Crumple followed by Tunnel Vision targeting myself.
The deck changes extremely slowly because it is all foiled out (except for Spell Crumple)