Narset, Enlightened Exile - WIP

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BlackbirdPlaysMTG
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Post by BlackbirdPlaysMTG » 1 month ago

Narset, Enlightened Exile - WIP


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Table of Contents




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A Short Introduction


There was no thread or discussion about Narset yet, so I made one. Most of my current decks aren't exactly aggressive. I generally prefer to play the long game and grind my opponents out of the game by gaining an insurmountable advantage, be it card-wise or on board. Only my Ellivere of the Wild Court list really wants to get in the red zone. I have been looking into voltron decks lately, so I made a Kellan, the Fae-Blooded list with the help of @Avacyn Believer who wrote a great primer on his Archangel Avacyn // Avacyn, the Purifier voltron deck. I have also been looking at @MeowZeDung's Kykar, Wind's Fury primer and @Rumpy5897's Feather, the Redeemed deck, which are both very capable of winning with a swarm of (buffed) tokens. Played Rumpy's deck for a while and it's great fun, but also quite demanding with all the card draw and triggers that happen. Another commander that is always somewhere in the back of my head is Narset, Enlightened Master. I never actually built her, but did face her a few times. She basically just wins the game the moment she attacks - either because you string together extra turns or just gain so much (mana) advantage that your opponents just can't compete with all the value. I really like Narset as a character, but the OG version is just too much of a one-trick pony.

Then I remembered that she actually got a new card printed in the small Aftermath set - Narset, Enlightened Exile. This set contained quite a few interesting commanders that seemed to be tailored towards commander, but she was definitely one of the more interesting ones. Initially I wanted to do a voltron build with her, but she sort of encourages you to go wider because she grants Prowess to your entire board. Quite a potent buffing ability! Her second ability allows you to gain more value out of your noncreature spells. When she attacks, you may exile a noncreature, nonland card costing less than her power from a graveyard, create a copy of it and cast it without paying its mana cost. This is works nicely with instants and sorceries of course, but you can also create copies of artifacts, enchantments and planeswalkers that ended up in your graveyard. My initial ideas for this list & strategy:
  • Narset likes to attack but doesn't have any evasion, so making her unblockable/giving her protection from colours is probably necessary
  • Going wide (with tokens for example) is a good way to milk the board-wide Prowess ability
  • She rewards chaining multiple spells during your own turn before you attack (or before damage)
  • Running a modest package of board protection/cheap counterspells is probably necessary to protect your gameplan
  • You ideally want to cast a decent number of (cheap) spells on turns were you are swinging in for damage, so card draw is pretty important to keep your grip full
  • A Sunforger package seems like a good fit
The list below is a first draft that I built around her, but it's very rough (I have no idea what I am doing honestly :rofl:). I am running cards like Weathered Wayfarer and I am like... "why am I running this goodstuff card that is not really contributing anything to the gameplan"? I am not running running enough evasive creatures/token makers, and the deck is too full of cycling and not enough gas. I am not sure if I want to run the Swords, maybe cards like Unquestioned Authority and Spectra Ward are more efficient.

Help is very, very welcome! Card suggestions, comments on strategy and card ratios, you name it. Help this late-game enthusiast become an aggro master :mad:.



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Decklist & Budget Variant


Narset, Enlightened Exile - WIP

Finisher (3)

Approximate Total Cost:

Narset, Enlightened Exile on a €150 Budget
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Narset, Enlightened Exile on a €150 Budget
Approximate Total Cost:




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Considerations & Chopping Block


Considerations

  • Bria, Riptide Rogue: Gives all your creatures prowess... and prowess stacks! Also makes a creature you control unblockable when you cast a noncreature spell. Seems like a very good inclusion, so I'll definitely get a copy when Bloomburrow is released.
  • Ledger Shredder: Evasive, comes down cheaply and helps churn towards whatever you need.
  • Geralf, the Fleshwright: A token creator that might be better than Young Pyromancer? Might test it out.
  • Stroke of Midnight: Almost a second copy of Generous Gift.
  • Wear // Tear: Can destroy an artifact and an enchantment at once when you cast it from your hand, and one more of those when Narset casts the copy from exile.
  • Whirler Rogue: I used to run this card in Ezuri, Claw of Progress. It gives you three bodies at once and two of these bodies are evasive. You can also make something unblockable, which is neat.

Chopping Block

  • Talrand, Sky Summoner: The tokens are evasive (which is nice!), but he is slightly weaker than Kykar because you only get tokens for instants & sorceries. Kykar also gives you the option to cash in the tokens for mana.
  • Vandalblast: Sure, you can mop the floor with decks that really like their artifacts, but I might have more use for removal that can target multiple types of cards.
  • Young Pyromancer: The weakest token creator in the current list, and although it can come down early because of its cheap cost I might want to try something else.



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Changelog


Changelog

Changelog 23/03/2024
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The Changes:

REMOVED :fuming: ADDED :)
Changelog 29/03/2024
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The Changes:

REMOVED :fuming:
  • Memory Deluge: Right... during goldfishing I realised that this card doesn't do its thing when you try and cast it with Narset from the graveyard. I have grown to really appreciate this card over the past few months, but I'd rather run something that does actually work with Narset's second ability.
ADDED :)
  • Quick Study: An instant-speed Divination. This card isn't sexy or super powerful. It's cheap mana-wise and good value with Narset though.




*****Credit for this Primer Template belongs to all members of the Primer Committee*****
Last edited by BlackbirdPlaysMTG 1 month ago, edited 16 times in total.

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pokken
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Post by pokken » 1 month ago

I'd think you would place a premium on equipment that autoequips in this deck? Maybe embercleave and hammer of Nazahn type stuff?

I'm sure there are more decent ones I'm missing.

Both being a little awkward because of their mana value tho lol :D

Wonder if some auras may be efficient? There are quite a few cheap auras that give some value and also pump. Stuff like Ordeal of Thassa maybe?

Might be cause for some haste enablers. Flamekin village is one I always think of. But might be some cool auras or enchantments.

Elspeth, Knight-Errant effects might be pretty good options.


Cool stuff though. A deck that synergizes with fish is always cute :D

Extra turns and combats are the obvious lines I think. But might be worth a couple. I like the rebound one since you can get three out of it.

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Post by BlackbirdPlaysMTG » 1 month ago

pokken wrote:
1 month ago
Extra turns and combats are the obvious lines I think. But might be worth a couple. I like the rebound one since you can get three out of it.
Thank you for responding! In all honesty, I didn't even think about extra turns and combats :rofl:. Guess she is more like OG Narset than I imagined. You mean World at War right?
I'd think you would place a premium on equipment that autoequips in this deck? Maybe embercleave and hammer of Nazahn type stuff?

I'm sure there are more decent ones I'm missing.

Both being a little awkward because of their mana value tho lol :D
Hammer of Nazahn is interesting. It gives an attack buff as well as making her indestructible. I think it's probably better than some of the Swords that I included in the draft. Embercleave could be pretty cheap if I have some tokens on the board, but I am unsure whether it is really worth it to go for voltronny damage-increasing equipments over keywords like indestructible and protection from X.
Wonder if some auras may be efficient? There are quite a few cheap auras that give some value and also pump. Stuff like Ordeal of Thassa maybe?
Yeah, I am definitely looking into auras, they are generally a bit cheaper mana-wise when compared to equipment, and because Narset can recur them the downside of losing them when she goes down is not as backbreaking.
Might be cause for some haste enablers. Flamekin village is one I always think of. But might be some cool auras or enchantments.
Maybe something like Rising of the Day? Triggers Narset's prowess and other cards that care about noncreature spells, buffs Narset by 1 and gives freshly created tokens the opportunity to get in there.
Elspeth, Knight-Errant effects might be pretty good options.
Hesitant to run walkers in EDH, but in a token deck they are better protected. Both +1 abilities from Elspeth are useful, and if I ever get the emblem... :grin:

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Post by BlackbirdPlaysMTG » 1 month ago

Some initial changes based on goldfishing this list for a day - removed some ramp as the deck doesn't need that much of it and tweaked some categories. This might be the list I will be testing in my LGS. I have no idea how it will perform :P... kind of fun honestly, as I generally build decks and strategies that I at least have some experience with.

Changelog 23/03/2024
The Changes:

REMOVED :fuming: ADDED :)


EDIT: Added a €150 budget list to the main post :). Made the manabase a lot cheaper and removed some of the more expensive staples for alternatives.
Last edited by BlackbirdPlaysMTG 1 month ago, edited 4 times in total.

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Post by pokken » 1 month ago

Definitely consider adding Brought Back btw, narset being able to hit it and bring back fetchlands is pretty amazing. You can fetch fetch, brought back, then next turn do it again :D More fetches you run the better here, ofc.

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Post by BlackbirdPlaysMTG » 1 month ago

pokken wrote:
1 month ago
Definitely consider adding Brought Back btw, narset being able to hit it and bring back fetchlands is pretty amazing. You can fetch fetch, brought back, then next turn do it again :D More fetches you run the better here, ofc.
I visited my LGS today to browse through the single maps and I actually saw a Brought Back and considered it briefly. I have an ever-so-slight preference for Sevinne's Reclamation, but Brought Back becomes better if you can keep two white mana open during your opponent's turns reliably. Might snatch Brought Back from the binder next Friday anyway :).

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Post by Uncle_Krupi » 1 month ago

So I was typing out a response as I run a Narset EE deck as well, then I thought the effort was probably better spent creating the thread:

viewtopic.php?t=279825

Mine is more enchantress-focused than yours and prefers to run more repeatable enchantments like Flickering Ward or Mark of Fury. Not enough room for me to run a Sunforger package. On that note you're running more varied types of noncreature spells, so cards that trigger off only one type might be underwhelming (e.g. Storm-Kiln Artist, Young Pyromancer). Or perhaps go in the other direction and fovcus less on enchantments so make sure those in/sorc triggers are more reliable.

At first glance I'm not positive you're running enough token generators either.

Overall though looks like a very fun deck -- good luck!

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Post by BlackbirdPlaysMTG » 1 month ago

Uncle_Krupi wrote:
1 month ago
So I was typing out a response as I run a Narset EE deck as well, then I thought the effort was probably better spent creating the thread:

viewtopic.php?t=279825

Mine is more enchantress-focused than yours and prefers to run more repeatable enchantments like Flickering Ward or Mark of Fury. Not enough room for me to run a Sunforger package.
Hey Krupi,

Thanks for your comment! I'll take a look at your list in a moment and provide some of my thoughts. Gotta help a fellow Narset player out right?
On that note you're running more varied types of noncreature spells, so cards that trigger off only one type might be underwhelming (e.g. Storm-Kiln Artist, Young Pyromancer). Or perhaps go in the other direction and fovcus less on enchantments so make sure those in/sorc triggers are more reliable.
Young Pyromancer is definitely the weakest token creator of the bunch, but I think I am running enough instants and sorceries to justify running her. The main list runs 26 instants and 9 sorceries - that's more than one-third of the deck. Narset can also reuse most of these with her second ability (save the counterspells) for extra triggers of Pyromancer, Talrand, Archmage and Artist. During goldfishing I got plenty of value out of these creatures.
At first glance I'm not positive you're running enough token generators either.
Yeah, this is something I am curious about as well. There aren't all that many good token creators in Jeskai that fit Narset's gameplan, but there are one-shot alternatives like Whirler Rogue that could fit the bill. Creates three bodies at once, two of those bodies are evasive and it provides the option of making Narset unblockable. Seems solid and worth playtesting.
Overall though looks like a very fun deck -- good luck!
Thanks! I ordered the deck last Sunday on Magiccardmarket and a lot of the cards are in by now. Made some small adjustments like running Heliod's Pilgrim + a small aura package instead of Stoneforge Mystic and the swords, but other than that the list is pretty close to what I want to run in the end. Really curious as to how it will perform :).

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Post by BlackbirdPlaysMTG » 1 month ago

Changelog 29/03/2024
The Changes:

REMOVED :fuming:
  • Memory Deluge: Right... during goldfishing I realised that this card doesn't do its thing when you try and cast it with Narset from the graveyard. I have grown to really appreciate this card over the past few months, but I'd rather run something that does actually work with Narset's second ability.
ADDED :)
  • Quick Study: An instant-speed Divination. This card isn't sexy or super powerful. It's cheap mana-wise and good value with Narset though.
Last edited by BlackbirdPlaysMTG 1 month ago, edited 1 time in total.

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Post by Uncle_Krupi » 1 month ago

Couple new cards that caught my eye

Hellspur Posse Boss -- Beetleback Chief with upsides
Brimstone Roundup -- In my case this is also an enchantment, but all in all an efficient token generator that's pretty easy to trigger for decks like these
Geralf, the Fleshwright -- Another Talrand of sorts

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Post by BlackbirdPlaysMTG » 1 month ago

Uncle_Krupi wrote:
1 month ago
Couple new cards that caught my eye

Hellspur Posse Boss -- Beetleback Chief with upsides
Brimstone Roundup -- In my case this is also an enchantment, but all in all an efficient token generator that's pretty easy to trigger for decks like these
Geralf, the Fleshwright -- Another Talrand of sorts
Ah, thanks for the heads up, haven't seen these yet! Hellspur Posse Boss is okay, but I think I would prefer Whirler Rogue for that same mana cost. The two evasive tokens + the ability to make something/Narset unblockable are better than the tokens having haste and being able to buff Narset slightly. Brimstone Roundup seems pretty weak, but it is cheap and triggers Narset (and other cards that care about noncreature spells). I like Geralf the Fleshwright the most out of these, shouldn't be too hard to make multiple zombies in a turn. Might be stronger than Young Pyromancer (?). I'll try to get my hands on a copy for testing :).

Game Report
I played my first two games with Narset, Enlightened Master today, and won them both :mad:. My first impression of Narset is that she is a proper haymaker and very consistent in what she does. The games played out quite differently. Note that the list wasn't complete yet - I was lacking some of the fetchable lands, Monastery Mentor, Akroma's Will, Stoneforge Mystic + the swords, Deflecting Swat and Dovin's Veto. I replaced these cards mostly one-on-one with cards from my collection, so the deck was perfectly functional.

Game one (vs three opponents):
I was able to ramp out Narset on turn three and successful in protecting her for the entirety of the game. Opponents tried to remove her three times I think. During the game I saw one token creator - Docent of Perfection - but I only got two tokens from him before he went down. Narset basically did the job by herself, taking out my opponents one at a time enchanted by a Spectra Ward. I had access to a lot of cards and tools to stay in control that game.

Game two (vs two opponents):
This game I got her out on turn four. On turn five I wanted to enchant her with Spectra Ward, but an opponent Chaos Warp'ed her in response. Probably should have played it safer and held up interaction, as there was a See the Truth in my graveyard to get some easy value from. I was somewhat low on cards during the midgame and my two opponents pulled ahead. I did have some removal in my hand in case people tried to swing for me and I decided to hang back and ramp up with Sevinne's Reclamation. At one point one of my opponents resolved a Blasphemous Act to take care of the scary boardstate of the other player, which gave me the perfect opportunity to get back into the game. I resisted the urge to directly play Narset and went for Imperial Recruiter (finding Dragon's Rage Channeler) and Professional Face-Breaker instead. Next turn I was able to play Narset while keeping open protection for her, while my creatures were able to swing in and create some treasures. I slowly took control of the game because I was generating quite a bit of card advantage and I found a Cyclonic Rift, though my boardstate stayed small. Nail in the coffin was a turn were I found Time Warp and Relentless Assault + Jeskai Ascendancy.

Conclusion:
Apparently you don't need to go very wide at all. Narset accompanied by a few utility creatures can deal a lot of damage rapidly. That is something to think about when improving the list. A card like Monastery Mentor is obviously really good and worthy of a spot, but maybe I should go for more (evasive) utility creatures instead of going for raw token power? Then again, these are just two games of course and maybe not super representative.

What I liked about playing the deck in those two games is that there was quite a bit of decision-making and sequencing involved. I can see this deck become one of my favourites, really enjoyed piloting it.

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