Stuff I might do later
* add
Lotus Vale and
Scorched Ruins -- seem great with this deck, just gotta decide what to cut land wise.
* in a more optimzied build the land auras might be good, but I really want slots to get more lands hitting the battlefield for Tatyova (without going ham on the fetches, which cuts back my ability to have outlets for
Thawing Glaciers
Some random theory stuff
This deck aims to not play very much air and not spend very much tempo on setting up. it plays a ton of redundancy for untap/land into play effects instead of playing stuff that finds them like
Ponder and whatever. This is a bit of an experiment for me in just trying to build differently. less finding specific cards, more playing redundant cards that are good enough.
And lots of layers of effects...so guys that untap lands can also untap other guys, lands can untap lands that untap guys, playing a land can untap a guy, a guy can tap to put a land in that triggers to untap another guy (
Retreat to Coralhelm).
Ideally, if we stick any kind of "
Prophet of Kruphix-lite" effects (muse, quest, awakening, awakening) we should be able to absolutely explode and also draw a ton of cards with Tatyova.
Most of the effects serve multiple purposes --
Spell Burst is a kinda eh counterspell, but with
Seedborn Muse it's a hard lock.
Most of the interaction is not general purpose, it's just bad stuff that also could be a win condition.
Almost zero useful tutors, just stuff that's not played much like
Uncage the Menagerie (which has a lot of hits in the deck that should go nuts.