Ok, well.... I have been fiddling with the list a lot in the last day. Lots of the decisisions I went with came from asking myself a few questions:
- Does this card + Marath represent a meaningful board state?
- Can I get more stable access to my good cards?
- Is there a better way I can do this?
With this, I ended up cutting a lot of the mana doublers. I felt like moving to a
Sword of Feast and Famine setup was more stable in a lot of ways due to the equipment tutors I already had in the list and I like that with SoF&F you get faster results with the untap. Between the protections it gives and marath's ability to remove small creatures easily I felt like it should be somewhat reliable to connect and I can even put it on a token reducing spot removal issues. To some degree though the mana doublers were in because originally I was pushing to be an enchantress deck and they were some powerful top end enchantments. I also sort of felt like I can produce a LOT of mana through menas other than these enchantments (cradles / earthcrafts) so I was less keen on the mana expenditure to cast them.
DECK CHANGE:
- Mana Reflection → Chord of Calling - This change can still get me Seedborn Muse or Nyxbloom Ancient for removal but it can do it at instant speed and uses the token resources better.
- Wilderness Reclamation → Sword of Feast and Famine - Similar cost and similar effect except that they trigger at different times and I have equipment tutors so it opens a new avenue of access.
- Smothering Tithe → Open the Armory - Honestly, I freaking hate asking "did you pay for that". Whenever possible I cut these cards because well.... I hate them. I also think that Smothering Tithe is horribly overrated and brings a lot of %$#% attention to the person playing it. It should generate 3-6 mana a turn rotation but honestly..... that isn't even that impressive for this list given the cradle / earthcraft tactics. Its actually likely that I would be better served by having Wilderness Reclamation back in the list but I am cutting it instead to increase the consistency of my equipment. I think that access to Skullclamp is something I want more of. It can also get me mana gen from Sword of the Animist or Sword of Feast and Famine so I think this is a good move.
- Zendikar Resurgent → Settle the Wreckage - I don't actually have that many creatures to draw cards with this and I am cutting back on my mana doublers. I think that Stettle is interesting as it can be used as ramp for me or used as defense. I like both of those options and I want to see if it works out for me.
- Eidolon of Blossoms → Relic of Progenitus - I keep cutting enchantments so its time to make this cut. I also needed more grave hate so in comes that.
- Inspiring Call → Ripjaw Raptor - I have always found Inspiring Call to be cute and while I could protect other creatures with it, I don't really think I need to protect Marath with it. My actual creature count wasn't that high and the number of creatures I would want to protect isn't that many not to mention its ability to draw was going to take more work than I wanted. I think Ripjaw is going to be superior draw.
- Harvest Season → Ranging Raptors - just moving my ramp around a little. Harvest Season can be fun but I think I like the dino more because it comes online faster. I also would need to tap by earthcraft effect or attacking for the season so I think it spreads the ramp out more and gives more upfront.
I considered if I wanted any of the other enrage dinos but offhand I felt like I got the ones I wanted. The others felt like a lot more mana expenditure and I wasn't as fond of what they did.