Legendary Plainswalker — The Dungeon Master

: The Dungeon Master can be your commander.

-7: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)

0: For each party member you control, venture into the dungeon and put a loyalty counter on The Dungeon Master.

-1: Reroll target dice. Activate this ability any time you could cast and instant and as many times as you choose on your turn.

Loyalty: 2d6
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