I seem oddly fixated on the option to counter your own spells (a la
Arcane Denial,
Memory Lapse or
Remand. Is that as big a thing as I seem to think it is?
MonoRedMage wrote: ↑1 year ago
Chemical Restructuring 3R
Instant {R}
Copy target spell. You may choose new targets for the copy. If
U was spent to cast this spell, you may counter the first spell. If it's countered this way, its controller draws two cards.
Not technically a counterspell. The 2UR option makes it
Misdirection in essence, which doesn't need a two-color limitation, so the "draw two cards" drawback seems a bit much. (The option to counter/copy your own spell to draw two cards seems a little too involved to pull off.)
The name's a good fit, deserves a little bit of flavor text to tie it together. Maybe for Strixhaven Part Two: Summer Class!
Henlock wrote: ↑1 year ago
Timely Warning w
Instant (u)
Counter target spell that targets you or a creature you control.
Create a white 1/1 Soldier creature token.
"Watch Out!"
Quite a few spells get tossed at creatures, so the limitation isn't that great. So it's a cheap counter to removal/bounce/pacifism/pongify/etc. effects.
Oddly, the rules say you don't need an "If you do" before the second sentence, which to me seems a little odd because I think many similar effects would. The flavor text is bland... maybe if it was "Watch out, Hans!"?
And, you can whiff one of your spells to create a chump blocker by countering your own spell in a pinch, which seems only one-sixth as dumb as banning
Waylay. Maybe.
kwanyeegor-ii wrote: ↑1 year ago
Jade Refuge 1G
Instant (Uncommon)
Counter target spell that targets you, a spell or permanent you control, and/or a card you own. You gain 1 life and create a Treasure token.
"Hide. Now. Or risk total destruction." - Shaper Tuvasa
This is a bigger version of the previous card -- more options than just your creatures, more of a benefit. (1 life is worth less than a 1/1, but a Treasure token makes up for it.) "A card you own" seems a little loose, any why not protect your tokens too? Why do you look down on the smaller pieces of cardboard?
You get the benefit regardless of whether you counter your opponent's spells or your own, so it misses on my personal criteria.
Like the above, this could use a better flavor text. Not so much more flavorful, but something that fits the card better -- it's pretty aggressive for a reactive spell.
void_nothing wrote: ↑1 year ago
Cast Into the Shadows 3UB
Instant
(R)
Choose one or both -
• Counter target spell. If it's countered this way, its controller exiles it instead of putting it in their graveyard.
• The owner of target nonland permanent shuffles that permanent into their library, then creates a 4/4 black Dauthi Minion creature token with shadow.
If I choose the second option, this isn't a counterspell, so it misses on the general criteria.
The first option also doesn't meet my personal, private criteria since there's no benefit to pointing it at your own spell.
So, that leaves us with considering the actual card. Which ain't bad. The cost is a little high for a
Dissipate (and your wording is a little off, in relation to it). The second option is much more desirable, since it can save one of your own creatures, or turn one of your chump tokens into a 4/4 with evasion, as well as the more boring option of removing an opponent's combo piece.
I'd argue that it's a much more powerful card because of the "choose one or both" clause -- if you *had* to target a spell to get the Minion, it'd be quite a bit more limited.
I think I like Dauthi being a creature type as much as I like Kor and Phyrexian, which is to say, not much at all.
Lastly, it deserves some flavor text.
CunningGabe wrote: ↑1 year ago
Essence Transfer 1UG
Instant (R)
Counter target creature spell. If that spell had deathtouch, put a deathtouch counter on up to one target creature you control. The same is true for double strike, first strike, flying, lifelink, menace, reach, trample, and vigilance.
Well, this is pretty interesting The cost seems about right (1U to counter a creature spell, plus some mana for another benefit). You can point it at a vanilla creature if you really need it gone, and you don't necessarily need a creature to absorb the ability. It's a pretty broad spread of abilities and could probably be limited (to abilities more present in green and blue) without compromising the card.
You could maybe counter your
Akroma, Angel of Evergreens to spread its ability amongst other creatures you control, but that seems silly.
Also, needs flavor text.
Ink-Treader wrote: ↑1 year ago
Spellduster 1UU
Instant (U)
Overcast 2
(As you cast this spell, you may put a stun counter on two lands you control to have this spell become overcast. If a permanent with a stun counter on it would untap, remove a stun counter from it instead.)
Counter target spell. If Spellduster was overcast, return target instant or sorcery spell with mana value two or less from your graveyard to your hand.
This is mechanic is nice, but the fluff is a little off. "Spellduster" sounds like a creature, not a spell, and "overcast" sounds either like weather, a combat mechanic, or supercharging a spell. (I get the weather tie-in, kinda, but it's not reinforced by other flavor elements.)
Mechanically, it feels like you could make this Overcast X, allowing you to return some spell with MV x from your graveyard at the expense of not having the fuel for it on your next turn .... which ties in with the "supercharging" flavor. I'm not certain I'd want to see it on a card, certainly not this card, and it seems like it might get a little repetitive.
Definitely wouldn't want to point this thing at one of my own spells, and definitely -- you guessed it -- needs more flavor text.
Raptorchan wrote: ↑1 year ago
Aspirra's Denial 2g
Instant (U)
Put two +1/+1 counters on target creature you control. Counter up to one target spell that targets that creature unless that spell's controller pays
1 for each +1/+1 counter on that creature.
"Calm down, he is not dead. Not yet."
Oh, neat twist! Especially good with
hydras,
spikes, and
other green things. Thus should probably have two green pips, like every good counterspell should have.
Useful even if not pointing at your own spell, being a double
Battlegrowth, which is enough to counter a
Shock without countering that Shock, ya know? But, because of that utility, it makes calling it a "denial" rather awkward.