Fortifications
Amass Goblins
Barricade N. (Create N Fortification artifact tokens named Barrier with fortify . Attach each one to a land you control.)
● Token Creature - Dwarf Warrior (S)
2/2
Rescue Plan
Battle — Operation (C)
(You protect this battle. Whenever you attack with one or more creatures, add that many defense counters.)
When Rescue Plan enters the battlefield, draw a card.
Whenever a creature you control deals combat damage to a player, you may sacrifice Rescue Plan. If you do, gain life equal to the number of defense counters on it.
3
Galitan Icefort
Artifact — Fortification (C)
When Galitan Icefort enters the battlefield, create a 1/1 blue Vedalken Wizard creature token with flying.
Fortified land has " , Tap an untapped creature you control: Tap target creature with power or toughness X or less and put a stun counter on it, where X is 1 plus the number of fortified lands you control."
Fortify
Ashen Horde's Assault
Enchantment (C)
When Ashen Horde's Assault enters the battlefield or whenever you defeat a battle, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Goblins you control have menace.
Silverfoot Loyalist
Creature — Dwarf Rogue (C)
At the beginning of combat on your turn, if you control a battle, Silverfoot Loyalist gains vigilance until end of turn. If you control another Dwarf, Silverfoot Loyalist gets +1/+1 until end of turn.
"Our ancestors chose to cut ties with your clans. We are choosing to end that policy." - Aknos Silverfoot, exilarch
2/1
{Story Spotlight}
Truna's Interjection
Sorcery (C)
This spell costs less for each fortified land you control.
Return up to two target creatures to their owner's hands.
"I may be an exile, but the Spellforge is still my home."
Goldbeard Vanguard
Creature — Dwarf Soldier (C)
When Goldbeard Vanguard enters the battlefield, put a defense counter on target battle you protect.
"They've convinced me that they were indeed dwarves once I saw them hold the line in battle."
—Tarnad, Brett captain
2/1
Befouled Binding
Enchantment (U)
When Befouled Binding enters the battlefield, exile target nonland permanent an opponent controls until Befouled Binding leaves the battlefield. Then amass Goblins 1.
When Befouled Binding leaves the battlefield, amass Goblins 2.
Daggerhand Ambush
Instant (U)
Amass Goblins X, then choose a creature you control. That creature deals damage equal to its power to up to one other target creature. (To amass goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
"They came with a thousand knives and a thousand teeth."
—Inscription found in the ruins of Sunhall
Mission to the Moss Grove
Battle — Operation (U)
(You protect this battle. Whenever you attack with one or more creatures, add that many defense counters.)
Nonbattle permanents you control have ward , where X is the number of defense counters on Mission to the Moss Grove.
: Target creature gets +1/+1 until end of turn for each defense counter on Mission to the Moss Grove.
2
Magmatic Barrage
Sorcery (C)
This spell costs less to cast for each fortified land you control.
Magmatic Barrage deals 7 damage to target creature, planeswalker or battle.
Grenzo, Wrathful Schemer
Legendary Creature — Goblin Rogue (R)
Whenever Grenzo, Wrathful Schemer or an Army you control attacks, put the bottom card of your library into your graveyard. If it's a creature card, amass Goblins X, where X is Grenzo's power. Otherwise, put a +1/+1 counter on Grenzo and create a Treasure token. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
His bridges were burned on Fiora. Now, he has others do the burning for him.
2/2
Anali Runemason
Creature — Dwarf Artificer (C)
When Anali Runemason enters the battlefield, Barricade 1. (Create a Fortification artifact token named Barrier with fortify and attach it to a land you control.)
Anali Runemason gets +1/+1 for each fortified land you control.
The best offense is a good defense.
2/2
War Council
Sorcery (U)
Search your library for a battle, Equipment, or Fortification card, reveal it, put it into your hand, then shuffle.
The fight was inevitable. All they could do is figure out how to win it.