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void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
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Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
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Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
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Hide
Campaigns (Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
Triumvirs
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Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram


Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3

Goblin Invasion 1rr
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1-3]: Creatues you control get +1/+0 until end of turn.
[4+]: Creatures you control get +2/+1 and gain trample until end of turn.
Common 4 of 10:

Aeromancers' Assault 2U
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
1-2 | Target creature gains flying until end of turn.
3+ | Target creature can't be blocked this turn.

Armored Kystodon 3GG
Creature - Rhino Beast (C)
2G: Untap Armored Kystodon.
2G: Armored Kystodon gains hexproof until end of turn.
Agility and bulk are not mutually exclusive.
4/4
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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Triumvirs is the 332nd set.
all the sets so far
Show
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Sets are given in the order in which they appeared, unless they're the second or third set in a block.

Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the fourth and fifth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm / Kindleblaze
Nerenia
Prism of Kuapai / Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel / Renovation
Konjin / Attack of Kaiju / Hihiirokane
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon / Midnight Sky
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo / The Distortion
Tehkma
Toradeth / Father of Schism
Mirrored Worlds
Xerdum / The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica) / Powerhouse
Enchala / Eclipse
Slaves of Nepherkhon / Rebels of Nepherkhon
The Legend Continues / Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor / Nobility of the Axe
Voyages of Vellin / Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh / Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan / Martial Funeral
Kolzag / Endure Together
Tink
Quaarecta / Clockmakers
Wobbryn
Furo / Hellswarm
Ors-Paak
Eterna / Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya / Urban Inferno
Sornon
Alkabah / Showdown in Abdad
Band of Thieves
Reunion of Stavado / Arms Crisis
Nabel / Desolate Waters
Gaata / Rags to Riches
Magic Roots
Wabara / New Era
Carch / Bloody September
Time Shift
Rhamtik
Nalta
Therra / Planar Takeover
Orphans of Eterna / Eternal Rule
Cruashk
Atsudan / Sacrament
Kozut / Secrets of the Vault
Delextari
Future Masters
Zeteb
Hazunda
Rampongtoch
Conspiracy: Revolution (A continuation of Conspiracy series)
Bazaars of Ashif
Sakana
Zilentum
Danghan / Shadow of Motorium
Planerush
Tales of Taysir
Guilds in the North
Saarieta
Dazhendra
Sussur
Planechase: Lost Trail
Givaad / Contest of Subterfuge
Secrets of Equilor
Silence on Theros
Hawa
Echoes of Alliroch
Yakulea
Achadire / Brazenpox
Phlea
Raythar
Nurbrak
Ngasama / Ngasama: Into the Dark
Nameless Realm
Kicadia
Poralis
Letters from Exrima
Hogobundt
Crisis on Innistrad
Hiyon
Illumination of Ixalan
Porrassar: the Crumbling Kingdom
Thousand Moons Over Nulcosh
Phyrexian Schemes
Ulgrotha / Homeland Defenses
Ravnica: Old Gods
Pharanga
Six Shoguns
Conspiracy Revealed
Shinama / Grim Premonition
Torrezon
Spires of Karu
Heist of Agyrem
Anbuz-Kunalak
Ancients of Ikoria
Talim / Hivebloom
Aurora Unraveled
Prophets of Halixut
Mercadia / Fungal Hordes
Ovetganna
Tul-Tazlan
New Alara
Ubteris
Mora
Battlebond: The Grand Finale
Isles of Arakanta / Caretaker of Mana
Amonkhet: Aftermath
Twiggaroo / Twiggaroo: Blood and Roses
Sigotzu: Lodestar of the Wise
Clavia: Land of Keys

Note: Any sets which take place on the same plane but that are not sequels to one another are considered entirely separate, and take place in alternate timelines. Any contradictions in timing, causality, or details of story, mechanics, or anything else, are just the results of Proctor Collette running the simulations differently, Sarkhan and/or Karn altering the timeline, Hathawikte suddenly remembering the details of the prophecy better, or the explanation of your choice.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
Show
Hide
Campaigns (Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram


Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3

Goblin Invasion 1rr
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1-3]: Creatues you control get +1/+0 until end of turn.
[4+]: Creatures you control get +2/+1 and gain trample until end of turn.

Armored Kystodon 3GG
Creature - Rhino Beast (C)
2G: Untap Armored Kystodon.
2G: Armored Kystodon gains hexproof until end of turn.
Agility and bulk are not mutually exclusive.
4/4
Common 5 of 10:

Kithkin Spellduster 4W
Creature — Kithkin Wizard (C)
Flying
1W, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
"Until our Queen returns, we must endure."
2/3

Hold Off 2U
Instant (C)
This spell costs 1 less to cast for each creature you control with Defender.
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
"Not today. Not tomorrow. Not on my watch."
—Maran, Brettan Steward


Rites of Bloodshed 2B
Enchantment — Campaign
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1]: Sacrifice a creature.
[2-3]: Each player sacrifices a creature.
[4+]: Each defending player sacrifices a creature.

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
Show
Hide
Campaigns (Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram


Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3

Goblin Invasion 1rr
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1-3]: Creatues you control get +1/+0 until end of turn.
[4+]: Creatures you control get +2/+1 and gain trample until end of turn.

Armored Kystodon 3GG
Creature - Rhino Beast (C)
2G: Untap Armored Kystodon.
2G: Armored Kystodon gains hexproof until end of turn.
Agility and bulk are not mutually exclusive.
4/4

Hold Off 2U
Instant (C)
This spell costs 1 less to cast for each creature you control with Defender.
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
"Not today. Not tomorrow. Not on my watch."
—Maran, Brettan Steward
Common 6 of 10:

Scavengers' Feeding 1BB
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
1-4 | Target player loses 1 life and you gain 1 life.
5+ | Target player loses 2 life and you gain 2 life.

Ragewield Company 4RR
Creature - Dwarf Berserker Wizard (C)
First strike
RR: Copy target instant or sorcery spell that targets Ragewield Company. You may choose new targets for the copy.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
"Coalhammer's the furnace, we're the bellows, and they're the dregs!"
4/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
Show
Hide
Campaigns (Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram


Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3

Goblin Invasion 1rr
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1-3]: Creatues you control get +1/+0 until end of turn.
[4+]: Creatures you control get +2/+1 and gain trample until end of turn.

Armored Kystodon 3GG
Creature - Rhino Beast (C)
2G: Untap Armored Kystodon.
2G: Armored Kystodon gains hexproof until end of turn.
Agility and bulk are not mutually exclusive.
4/4

Hold Off 2U
Instant (C)
This spell costs 1 less to cast for each creature you control with Defender.
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
"Not today. Not tomorrow. Not on my watch."
—Maran, Brettan Steward


Scavengers' Feeding 1BB
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
1-4 | Target player loses 1 life and you gain 1 life.
5+ | Target player loses 2 life and you gain 2 life.
Common 7 of 10:

Brettan Defender 3W
Creature — Human Soldier (C)
When Brettan Defender enters the battlefield or dies, Barricade 1 (Create a colorless Wall artifact creature token named Palisade with defender and "This creature gets +0/+1 for each other token named Palisade you control.)
With their fate in their queen's hands, all they could do was endure.
3/3

Sporeback Nitpicker 2B
Creature — Goblin Rogue (C)
When Sporeback Nitpicker dies, choose one —
• Put a -1/-1 counter on target creature.
• Create a 1/1 green Saproling creature token.
2/2

Burn Through 2R
Instant (C)
Burn Through deals 5 damage to target enchantment's controller unless they sacrifice that enchantment.
"The wards are too strong," Lord Falev whispered "We can't get through."
Queen Dhana stepped forward, "We won't need to."

Ikeda
Posts: 51
Joined: 4 years ago
Pronoun: Unlisted

Post by Ikeda » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
Show
Hide
Campaigns (Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram


Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3

Goblin Invasion 1rr
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1-3]: Creatues you control get +1/+0 until end of turn.
[4+]: Creatures you control get +2/+1 and gain trample until end of turn.

Armored Kystodon 3GG
Creature - Rhino Beast (C)
2G: Untap Armored Kystodon.
2G: Armored Kystodon gains hexproof until end of turn.
Agility and bulk are not mutually exclusive.
4/4

Hold Off 2U
Instant (C)
This spell costs 1 less to cast for each creature you control with Defender.
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
"Not today. Not tomorrow. Not on my watch."
—Maran, Brettan Steward


Scavengers' Feeding 1BB
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
1-4 | Target player loses 1 life and you gain 1 life.
5+ | Target player loses 2 life and you gain 2 life.

Sporeback Nitpicker 2B
Creature — Goblin Rogue (C)
When Sporeback Nitpicker dies, choose one —
• Put a -1/-1 counter on target creature.
• Create a 1/1 green Saproling creature token.
2/2
Common 8 of 10:

Drive the Horde 3R
Sorcery (C)
Create a number of 1/1 red Goblin creature tokens equal to the number of creatures target opponent controls.
"Every time I sees one of the slaggers," Gyevi said, "I cut a notch in me walkin' stick."
"And now you gots no stick left?"
"Worse — I needs me a new knife!"


Avenger of Wrongs 2G
Creature - Human Warrior (C)
As long as an opponent controls a Goblin creature, Avenger of Wrongs attacks that opponent each combat if able.
As long as a Goblin creature is attacking you, Avenger of Wrongs blocks that creature if able.
"I have taken a hundred of their lives for every year she lived, yet in my nightmares she still begs me to save her."
3/3

Ephemeral Scatter 1U
Instant (C)
Return target creature to its owner's hand. Then, if this spell targeted a token, return Ephemeral Scatter to its owner's hand.
"Hope cloys, calls, caresses like the cool breeze on your skin. But in the end, hope shall drift away... like ashes on the wind." —Hiziza, mother of hags

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
Show
Hide
Campaigns (Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram


Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3

Goblin Invasion 1rr
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1-3]: Creatues you control get +1/+0 until end of turn.
[4+]: Creatures you control get +2/+1 and gain trample until end of turn.

Armored Kystodon 3GG
Creature - Rhino Beast (C)
2G: Untap Armored Kystodon.
2G: Armored Kystodon gains hexproof until end of turn.
Agility and bulk are not mutually exclusive.
4/4

Hold Off 2U
Instant (C)
This spell costs 1 less to cast for each creature you control with Defender.
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
"Not today. Not tomorrow. Not on my watch."
—Maran, Brettan Steward


Scavengers' Feeding 1BB
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
1-4 | Target player loses 1 life and you gain 1 life.
5+ | Target player loses 2 life and you gain 2 life.

Sporeback Nitpicker 2B
Creature — Goblin Rogue (C)
When Sporeback Nitpicker dies, choose one —
• Put a -1/-1 counter on target creature.
• Create a 1/1 green Saproling creature token.
2/2

Avenger of Wrongs 2G
Creature - Human Warrior (C)
As long as an opponent controls a Goblin creature, Avenger of Wrongs attacks that opponent each combat if able.
As long as a Goblin creature is attacking you, Avenger of Wrongs blocks that creature if able.
"I have taken a hundred of their lives for every year she lived, yet in my nightmares she still begs me to save her."
3/3
Common 9 of 10:

Perisan Sentry 3W
Creature — Human Soldier (C)
Vigilance
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Martial prowess earns you glory, but it is tenacity that keeps you alive.
3/4

Shore Up 4U
Sorcery (C)
Barricade 2, then draw a card.(Create two colorless Wall artifact creature tokens named Palisade with defender and "This creature gets +0/+1 for each other token named Palisade you control.)

Splendid Perseverance 1W
Instant (C)
Target permanent you control gains indestructible until end of turn. If that permanent had any counters on it, you may add or remove one counter of a kind already there.
"Against our foe, resistance, no matter how small, is a victory."
—Queen Dhana

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
Show
Hide
Campaigns (Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
Persist
Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram


Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3

Goblin Invasion 1rr
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1-3]: Creatues you control get +1/+0 until end of turn.
[4+]: Creatures you control get +2/+1 and gain trample until end of turn.

Armored Kystodon 3GG
Creature - Rhino Beast (C)
2G: Untap Armored Kystodon.
2G: Armored Kystodon gains hexproof until end of turn.
Agility and bulk are not mutually exclusive.
4/4

Hold Off 2U
Instant (C)
This spell costs 1 less to cast for each creature you control with Defender.
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
"Not today. Not tomorrow. Not on my watch."
—Maran, Brettan Steward


Scavengers' Feeding 1BB
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
1-4 | Target player loses 1 life and you gain 1 life.
5+ | Target player loses 2 life and you gain 2 life.

Sporeback Nitpicker 2B
Creature — Goblin Rogue (C)
When Sporeback Nitpicker dies, choose one —
• Put a -1/-1 counter on target creature.
• Create a 1/1 green Saproling creature token.
2/2

Avenger of Wrongs 2G
Creature - Human Warrior (C)
As long as an opponent controls a Goblin creature, Avenger of Wrongs attacks that opponent each combat if able.
As long as a Goblin creature is attacking you, Avenger of Wrongs blocks that creature if able.
"I have taken a hundred of their lives for every year she lived, yet in my nightmares she still begs me to save her."
3/3

Perisan Sentry 3W
Creature — Human Soldier (C)
Vigilance
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Martial prowess earns you glory, but it is tenacity that keeps you alive.
3/4
Common 10 of 10:

Subtle Manipulation 1U
Instant (C)
You may tap or untap target permanent. If that permanent has any counters on it, you may add or remove one counter of a kind already there.
"You haven't rested enough, child, I can tell," said Hiziza soothingly. "Your spells could not possibly be as effective as you need." Zamzig replied, flatly, "I'll judge that."

Burn Through 2R
Instant (C)
Burn Through deals 5 damage to target enchantment's controller unless they sacrifice that enchantment.
"The wards are too strong," Lord Falev whispered "We can't get through."
Queen Dhana stepped forward, "We won't need to."
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
Show
Hide
Campaigns (Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
Persist
Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram


Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3

Goblin Invasion 1rr
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1-3]: Creatues you control get +1/+0 until end of turn.
[4+]: Creatures you control get +2/+1 and gain trample until end of turn.

Armored Kystodon 3GG
Creature - Rhino Beast (C)
2G: Untap Armored Kystodon.
2G: Armored Kystodon gains hexproof until end of turn.
Agility and bulk are not mutually exclusive.
4/4

Hold Off 2U
Instant (C)
This spell costs 1 less to cast for each creature you control with Defender.
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
"Not today. Not tomorrow. Not on my watch."
—Maran, Brettan Steward


Scavengers' Feeding 1BB
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
1-4 | Target player loses 1 life and you gain 1 life.
5+ | Target player loses 2 life and you gain 2 life.

Sporeback Nitpicker 2B
Creature — Goblin Rogue (C)
When Sporeback Nitpicker dies, choose one —
• Put a -1/-1 counter on target creature.
• Create a 1/1 green Saproling creature token.
2/2

Avenger of Wrongs 2G
Creature - Human Warrior (C)
As long as an opponent controls a Goblin creature, Avenger of Wrongs attacks that opponent each combat if able.
As long as a Goblin creature is attacking you, Avenger of Wrongs blocks that creature if able.
"I have taken a hundred of their lives for every year she lived, yet in my nightmares she still begs me to save her."
3/3

Perisan Sentry 3W
Creature — Human Soldier (C)
Vigilance
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Martial prowess earns you glory, but it is tenacity that keeps you alive.
3/4

Burn Through 2R
Instant (C)
Burn Through deals 5 damage to target enchantment's controller unless they sacrifice that enchantment.
"The wards are too strong," Lord Falev whispered "We can't get through."
Queen Dhana stepped forward, "We won't need to."
Uncommon 1 of 3

Kalad's Courier UR
Creature — Bird (U)
Flying, haste
Whenver Kalad's Courier deals combat damage to a player, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
"In times of war, access to information is the pathway to victory,"
—Kalad, Kozuti regent

1/1

Plague of Hunger 2BB
Sorcery (U)
Put two -1/-1 counters on each creature.
War bolsters resolve, but famine is an enemy no army can defeat.

Anali Runesinger 3W
Creature — Dwarf Cleric (U)
Vigilance
Whenever another creature enters the battlefield under your control, you gain 2 life.
What's left of the runesingers now chant in battle, a reminder to troops that hope always endures.
3/3

User avatar
Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
Show
Hide
Campaigns (Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
Persist
Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram


Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3

Goblin Invasion 1rr
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1-3]: Creatues you control get +1/+0 until end of turn.
[4+]: Creatures you control get +2/+1 and gain trample until end of turn.

Armored Kystodon 3GG
Creature - Rhino Beast (C)
2G: Untap Armored Kystodon.
2G: Armored Kystodon gains hexproof until end of turn.
Agility and bulk are not mutually exclusive.
4/4

Hold Off 2U
Instant (C)
This spell costs 1 less to cast for each creature you control with Defender.
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
"Not today. Not tomorrow. Not on my watch."
—Maran, Brettan Steward


Scavengers' Feeding 1BB
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
1-4 | Target player loses 1 life and you gain 1 life.
5+ | Target player loses 2 life and you gain 2 life.

Sporeback Nitpicker 2B
Creature — Goblin Rogue (C)
When Sporeback Nitpicker dies, choose one —
• Put a -1/-1 counter on target creature.
• Create a 1/1 green Saproling creature token.
2/2

Avenger of Wrongs 2G
Creature - Human Warrior (C)
As long as an opponent controls a Goblin creature, Avenger of Wrongs attacks that opponent each combat if able.
As long as a Goblin creature is attacking you, Avenger of Wrongs blocks that creature if able.
"I have taken a hundred of their lives for every year she lived, yet in my nightmares she still begs me to save her."
3/3

Perisan Sentry 3W
Creature — Human Soldier (C)
Vigilance
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Martial prowess earns you glory, but it is tenacity that keeps you alive.
3/4

Burn Through 2R
Instant (C)
Burn Through deals 5 damage to target enchantment's controller unless they sacrifice that enchantment.
"The wards are too strong," Lord Falev whispered "We can't get through."
Queen Dhana stepped forward, "We won't need to."


Kalad's Courier UR
Creature — Bird (U)
Flying, haste
Whenver Kalad's Courier deals combat damage to a player, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
"In times of war, access to information is the pathway to victory,"
—Kalad, Kozuti regent

1/1
Uncommon 2 of 3

Brett Tactician 3w
Creature - Human Soldier (U)
Whenever a Campaign enters the battlefield under your control, draw a card.
"Boys become men and get new toys, my mistress, but the game is still more or less the same."
3/3

Signal Fire 3
Artifact (U)
Signal Fire enters the battlefield tapped.
When Signal Fire enters the battlefield, you may search your library for a card named Signal Fire, reveal it and put it into your hand. Then shuffle your library,
t: Add one mana of any color.
"Now the entire country knows you're here."

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

A Mulan meme in CCaB? Unfathomable

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
Show
Hide
Campaigns (Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
Persist
Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram


Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3

Goblin Invasion 1rr
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1-3]: Creatues you control get +1/+0 until end of turn.
[4+]: Creatures you control get +2/+1 and gain trample until end of turn.

Armored Kystodon 3GG
Creature - Rhino Beast (C)
2G: Untap Armored Kystodon.
2G: Armored Kystodon gains hexproof until end of turn.
Agility and bulk are not mutually exclusive.
4/4

Hold Off 2U
Instant (C)
This spell costs 1 less to cast for each creature you control with Defender.
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
"Not today. Not tomorrow. Not on my watch."
—Maran, Brettan Steward


Scavengers' Feeding 1BB
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
1-4 | Target player loses 1 life and you gain 1 life.
5+ | Target player loses 2 life and you gain 2 life.

Sporeback Nitpicker 2B
Creature — Goblin Rogue (C)
When Sporeback Nitpicker dies, choose one —
• Put a -1/-1 counter on target creature.
• Create a 1/1 green Saproling creature token.
2/2

Avenger of Wrongs 2G
Creature - Human Warrior (C)
As long as an opponent controls a Goblin creature, Avenger of Wrongs attacks that opponent each combat if able.
As long as a Goblin creature is attacking you, Avenger of Wrongs blocks that creature if able.
"I have taken a hundred of their lives for every year she lived, yet in my nightmares she still begs me to save her."
3/3

Perisan Sentry 3W
Creature — Human Soldier (C)
Vigilance
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Martial prowess earns you glory, but it is tenacity that keeps you alive.
3/4

Burn Through 2R
Instant (C)
Burn Through deals 5 damage to target enchantment's controller unless they sacrifice that enchantment.
"The wards are too strong," Lord Falev whispered "We can't get through."
Queen Dhana stepped forward, "We won't need to."


Kalad's Courier UR
Creature — Bird (U)
Flying, haste
Whenver Kalad's Courier deals combat damage to a player, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
"In times of war, access to information is the pathway to victory,"
—Kalad, Kozuti regent

1/1

Signal Fire 3
Artifact (U)
Signal Fire enters the battlefield tapped.
When Signal Fire enters the battlefield, you may search your library for a card named Signal Fire, reveal it and put it into your hand. Then shuffle your library,
t: Add one mana of any color.
"Now the entire country knows you're here."
Uncommon 3 of 3

Brett Tactician 3w
Creature - Human Soldier (U)
Whenever a Campaign enters the battlefield under your control, draw a card.
"Boys become men and get new toys, my mistress, but the game is still more or less the same."
3/3

Deep Below 2G
Enchantment - Campaign (U)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
1-3 | Mill two cards. If a creature card was milled this way, you gain 1 life.
4+ | Return target card from your graveyard to your hand.

Undercrest Bloodcaller 4BB
Creature — Goblin Warlock (U)
When Undercrest Bloodcaller enters the battlefield, each player sacrifices a creature.
Persist (When this creature dies, if it had no -1/-1 counter on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
"I recommend we turn back."
4/3

User avatar
void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
Show
Hide
Campaigns (Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
Persist
Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram


Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3

Goblin Invasion 1rr
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1-3]: Creatues you control get +1/+0 until end of turn.
[4+]: Creatures you control get +2/+1 and gain trample until end of turn.

Armored Kystodon 3GG
Creature - Rhino Beast (C)
2G: Untap Armored Kystodon.
2G: Armored Kystodon gains hexproof until end of turn.
Agility and bulk are not mutually exclusive.
4/4

Hold Off 2U
Instant (C)
This spell costs 1 less to cast for each creature you control with Defender.
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
"Not today. Not tomorrow. Not on my watch."
—Maran, Brettan Steward


Scavengers' Feeding 1BB
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
1-4 | Target player loses 1 life and you gain 1 life.
5+ | Target player loses 2 life and you gain 2 life.

Sporeback Nitpicker 2B
Creature — Goblin Rogue (C)
When Sporeback Nitpicker dies, choose one —
• Put a -1/-1 counter on target creature.
• Create a 1/1 green Saproling creature token.
2/2

Avenger of Wrongs 2G
Creature - Human Warrior (C)
As long as an opponent controls a Goblin creature, Avenger of Wrongs attacks that opponent each combat if able.
As long as a Goblin creature is attacking you, Avenger of Wrongs blocks that creature if able.
"I have taken a hundred of their lives for every year she lived, yet in my nightmares she still begs me to save her."
3/3

Perisan Sentry 3W
Creature — Human Soldier (C)
Vigilance
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Martial prowess earns you glory, but it is tenacity that keeps you alive.
3/4

Burn Through 2R
Instant (C)
Burn Through deals 5 damage to target enchantment's controller unless they sacrifice that enchantment.
"The wards are too strong," Lord Falev whispered "We can't get through."
Queen Dhana stepped forward, "We won't need to."


Kalad's Courier UR
Creature — Bird (U)
Flying, haste
Whenver Kalad's Courier deals combat damage to a player, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
"In times of war, access to information is the pathway to victory,"
—Kalad, Kozuti regent

1/1

Signal Fire 3
Artifact (U)
Signal Fire enters the battlefield tapped.
When Signal Fire enters the battlefield, you may search your library for a card named Signal Fire, reveal it and put it into your hand. Then shuffle your library,
t: Add one mana of any color.
"Now the entire country knows you're here."

Brett Tactician 3w
Creature - Human Soldier (U)
Whenever a Campaign enters the battlefield under your control, draw a card.
"Boys become men and get new toys, my mistress, but the game is still more or less the same."
3/3
Rare 1 of 1:

Ashen Horde of Undercrest BBB
Creature - Goblin Berserker (R)
Menace
When Ashen Horde of Undercrest enters the battlefield, sacrifice all lands you control.
"My dear lords and ladies - only one thing about these invaders has remained the same: There are too many of them for us." - Archmage Zamzig
6/6

Skilled Veteran WW
Creature - Human Soldier (R)
First strike
WW: Return Skilled Veteran to its owner's hand.
As long as Skilled Veteran is attacking, if you would put a progress counter on a Campaign you control, put a number of progress counters on it equal to the number of attacking creatures you control instead.
"Lesson one: When to fall back. Lesson two: When to press on."
2/2
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

User avatar
Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

Whoa, Dark Ritual much!

Everyone hoped the salvation of Anbuz-Kunalak would be in its Triumvirs. The three paramount ruler-generals, their trusted vedalken counselor, and the High Dwarf Queen herself have set out on an expedition to find out the truth behind the goblin invasion and hopefully turn it back. But will the truth save Anbuz-Kunalak or tear its rulers apart?
Anbuz-Kunalak Mechanics
Show
Hide
Fortifications
Deepen (To deepen, choose target land card in a graveyard or exile. You may play it until the end of your next turn.)
Triumvirs mechanics
Show
Hide
Campaigns (Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
Persist
Triumvirs
Show
Hide
Palisade
Token Artifact Creature - Wall (S)
Defender
This creature gains +0/+1 for each other token named Palisade you control.
0/2

Duress B
Sorcery (C)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"As I suspected, even the Goblins aren't sure why they came to the surface. I think we may have to go even further below, your highness."
—Lord Yram


Kithkin Mason 1W
Creature - Kithkin Artificer (C)
T: Target creature with defender gets +1/+3 until end of turn.
"My lord Balvar has left these walls in our hands. Keeping them in perfect condition would be an impossible task if we didn't have kithkin working on it." - Tarnad, Brett captain
1/3

Goblin Invasion 1rr
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
[1-3]: Creatues you control get +1/+0 until end of turn.
[4+]: Creatures you control get +2/+1 and gain trample until end of turn.

Armored Kystodon 3GG
Creature - Rhino Beast (C)
2G: Untap Armored Kystodon.
2G: Armored Kystodon gains hexproof until end of turn.
Agility and bulk are not mutually exclusive.
4/4

Hold Off 2U
Instant (C)
This spell costs 1 less to cast for each creature you control with Defender.
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
"Not today. Not tomorrow. Not on my watch."
—Maran, Brettan Steward


Scavengers' Feeding 1BB
Enchantment - Campaign (C)
(Whenever you attack with one or more creatures, add a progress counter, then receive the matching effect.)
1-4 | Target player loses 1 life and you gain 1 life.
5+ | Target player loses 2 life and you gain 2 life.

Sporeback Nitpicker 2B
Creature — Goblin Rogue (C)
When Sporeback Nitpicker dies, choose one —
• Put a -1/-1 counter on target creature.
• Create a 1/1 green Saproling creature token.
2/2

Avenger of Wrongs 2G
Creature - Human Warrior (C)
As long as an opponent controls a Goblin creature, Avenger of Wrongs attacks that opponent each combat if able.
As long as a Goblin creature is attacking you, Avenger of Wrongs blocks that creature if able.
"I have taken a hundred of their lives for every year she lived, yet in my nightmares she still begs me to save her."
3/3

Perisan Sentry 3W
Creature — Human Soldier (C)
Vigilance
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Martial prowess earns you glory, but it is tenacity that keeps you alive.
3/4

Burn Through 2R
Instant (C)
Burn Through deals 5 damage to target enchantment's controller unless they sacrifice that enchantment.
"The wards are too strong," Lord Falev whispered "We can't get through."
Queen Dhana stepped forward, "We won't need to."


Kalad's Courier UR
Creature — Bird (U)
Flying, haste
Whenver Kalad's Courier deals combat damage to a player, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
"In times of war, access to information is the pathway to victory,"
—Kalad, Kozuti regent

1/1

Signal Fire 3
Artifact (U)
Signal Fire enters the battlefield tapped.
When Signal Fire enters the battlefield, you may search your library for a card named Signal Fire, reveal it and put it into your hand. Then shuffle your library,
t: Add one mana of any color.
"Now the entire country knows you're here."

Brett Tactician 3w
Creature - Human Soldier (U)
Whenever a Campaign enters the battlefield under your control, draw a card.
"Boys become men and get new toys, my mistress, but the game is still more or less the same."
3/3

Skilled Veteran WW
Creature - Human Soldier (R)
First strike
WW: Return Skilled Veteran to its owner's hand.
As long as Skilled Veteran is attacking, if you would put a progress counter on a Campaign you control, put a number of progress counters on it equal to the number of attacking creatures you control instead.
"Lesson one: When to fall back. Lesson two: When to press on."
2/2
Next!

Echoes of Alliroch are silencing but never gone: no one expected Return of Urandou, a long forgotten grandmaster of one of the most mysterious mage orders, who was wise right enough to disappear before great war ended, but left enough strings to pull to regain his powers and riches and gain new followers after one thousand years of peace - and he clearly doesn't care about following the regulations of Hember's Codex.

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)

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Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

You think you could dangle a planechase set in front of me and get away with it?

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)
The Greatest Race Mechanics
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Planes
Planeswalking/The Planar Die
The Greatest Race
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Token 1 of 1

Servo
Token Artifact Creature — Servo
1/1

Defender of Naktamun
• Token Creature — Zombie Minotaur Warrior
Menace
When Defender of Naktamun enters the battlefield, its fight up to one target creature an opponent controls.
4/4

Soldier
Token Creature — Soldier
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
1/1

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Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

You think you could dangle a planechase set in front of me and get away with it?

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)
The Greatest Race Mechanics
Show
Hide
Planes
Planeswalking/The Planar Die
The Greatest Race
Show
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Soldier
Token Creature — Soldier
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
1/1
Common 1 of 9 (special (plane?) card at the end):

Persistent Hellswarm ur
Creature - Insect (C)
Flying, haste
3ur: Create a token that's a copy of Persistent Hellswarm.
"If we can't get rid of it, we should get used to live with it."
—Samut

1/1

Volh Sanctifier 2g
Creature - Wolf Shaman (C)
When Volh Sanctifier enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Put a loyalty counter on target planeswalker.
2/2

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void_nothing
Look On My Sash...
Posts: 15265
Joined: 5 years ago
Answers: 126
Pronoun: he / him
Location: Tal Terig, Zendikar

Post by void_nothing » 3 years ago

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)
The Greatest Race Mechanics
Show
Hide
Planes
Planeswalking/The Planar Die
The Greatest Race
Show
Hide
Soldier
Token Creature — Soldier
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
1/1

Volh Sanctifier 2g
Creature - Wolf Shaman (C)
When Volh Sanctifier enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Put a loyalty counter on target planeswalker.
2/2
Common 2 of 9:

Defender of Naktamun 2RR
Creature - Minotaur Warrior (C)
Menace
When Defender of Naktamun enters the battlefield, its fight up to one target creature an opponent controls.
Eternalize 6RR (6RR, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Minotaur Warrior with no mana cost. Eternalize only as a sorcery.)
"We were always meant to fight until the blessed end."
2/2

Aminatou's Salvation 1W
Instant (C)
Choose one -
• Exile target creature or planeswalker you control, then return it to the battlefield under your control.
• Put target creature or planeswalker you control on top of its owner's library. You gain life equal to its converted mana cost.
The Sacrament listens.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)
The Greatest Race Mechanics
Show
Hide
Planes
Planeswalking/The Planar Die
The Greatest Race
Show
Hide
Soldier
Token Creature — Soldier
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
1/1

Volh Sanctifier 2g
Creature - Wolf Shaman (C)
When Volh Sanctifier enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Put a loyalty counter on target planeswalker.
2/2

Defender of Naktamun 2RR
Creature - Minotaur Warrior (C)
Menace
When Defender of Naktamun enters the battlefield, its fight up to one target creature an opponent controls.
Eternalize 6RR (6RR, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Minotaur Warrior with no mana cost. Eternalize only as a sorcery.)
"We were always meant to fight until the blessed end."
2/2
Common 3 of 9:

Sentry Thopter 2U
Artifact Creature — Thopter (C)
As long as the current plane is Kaladesh or New Phyrexia, you may cast this spell as though it had flash.
Flying
Regardless of the century, plane, or species, developing artificers never fail to spy on each other.
2/1

Accross the Multiverse 1G
Sorcery (C)
Roll the planar die. Investigate. (Create a colorless Clue artifact token with "2, T, Sacrifice this artifact: Draw a card."
No one enjoyed a hunt like Garruk, but this was starting to get confusing.

Norn's Chaplain 2WW
Creature — Cleric (C)
Whenever you roll the planar die, you gain 1 life.
Whenever an opponent rolls the planar die, you may have that player lose 1 life.
Elesh Norn's retinue aggressively hunts planeswalkers, eager to find another world for the phyrexians to conquer before it turns on itself.
3/3

slimytrout
Posts: 1883
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)
The Greatest Race Mechanics
Show
Hide
Planes
Planeswalking/The Planar Die
The Greatest Race
Show
Hide
Soldier
Token Creature — Soldier
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
1/1

Volh Sanctifier 2g
Creature - Wolf Shaman (C)
When Volh Sanctifier enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Put a loyalty counter on target planeswalker.
2/2

Defender of Naktamun 2RR
Creature - Minotaur Warrior (C)
Menace
When Defender of Naktamun enters the battlefield, its fight up to one target creature an opponent controls.
Eternalize 6RR (6RR, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Minotaur Warrior with no mana cost. Eternalize only as a sorcery.)
"We were always meant to fight until the blessed end."
2/2

Across the Multiverse 1G
Sorcery (C)
Roll the planar die. Investigate. (Create a colorless Clue artifact token with "2, T, Sacrifice this artifact: Draw a card."
No one enjoyed a hunt like Garruk, but this was starting to get confusing.
Common 4 of 9:

Sentry Thopter 2U
Artifact Creature — Thopter (C)
As long as the current plane is Kaladesh or New Phyrexia, you may cast this spell as though it had flash.
Flying
Regardless of the century, plane, or species, developing artificers never fail to spy on each other.
2/1

Treasure Hunt 1U
Sorcery (C)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"What's the best place to hide a secret treasure? Among lots of other secret treasures, of course. So, Zendikar."
-Jace, Clue-hunter


Curious Traveler 2G
Creature - Human Scout (C)
Whenever you planeswalk, Curious Traveler explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
"Wow, I've never seen flowers like this before! And look at these teeny, tiny frogs! So cute!"

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Lorn Asbord Schutta
Posts: 1070
Joined: 4 years ago
Pronoun: he / him

Post by Lorn Asbord Schutta » 3 years ago

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)
The Greatest Race Mechanics
Show
Hide
Planes
Planeswalking/The Planar Die
The Greatest Race
Show
Hide
Soldier
Token Creature — Soldier
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
1/1

Volh Sanctifier 2g
Creature - Wolf Shaman (C)
When Volh Sanctifier enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Put a loyalty counter on target planeswalker.
2/2

Defender of Naktamun 2RR
Creature - Minotaur Warrior (C)
Menace
When Defender of Naktamun enters the battlefield, its fight up to one target creature an opponent controls.
Eternalize 6RR (6RR, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Minotaur Warrior with no mana cost. Eternalize only as a sorcery.)
"We were always meant to fight until the blessed end."
2/2

Across the Multiverse 1G
Sorcery (C)
Roll the planar die. Investigate. (Create a colorless Clue artifact token with "2, T, Sacrifice this artifact: Draw a card."
No one enjoyed a hunt like Garruk, but this was starting to get confusing.

Treasure Hunt 1U
Sorcery (C)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"What's the best place to hide a secret treasure? Among lots of other secret treasures, of course. So, Zendikar."
-Jace, Clue-hunter
Common 5 of 9:

Topol Scrap Collector
Artifact Creature - Construct (C)
: Add
, exert Topol Scrap Collector: Add . Use this mana only to activate abilities of artifacts on the battlefield or artifact cards in graveyard.
After surviving an apocalypse, there is an awfoul lot of cleaning.
1/5

Thezendal's Spite
Sorcery - Trap (C)
If a creature your opponent controls explored this turn, this spell has flash and you may pay instead of its mana cost.
Target player discards a card.
Draw a card.
Some chambers are better left alone, even by planeswalkers.

Murder
Instant (C)
Destroy target creature.
"Here on Archdire, this is mercy. You will beg for it soon, traveler."
-Asuad-Dengizik, lich pestimancer

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Incredium
Posts: 432
Joined: 3 years ago
Pronoun: he / him

Post by Incredium » 3 years ago

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)
The Greatest Race Mechanics
Show
Hide
Planes
Planeswalking/The Planar Die
The Greatest Race
Show
Hide
Soldier
Token Creature — Soldier
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
1/1

Volh Sanctifier 2g
Creature - Wolf Shaman (C)
When Volh Sanctifier enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Put a loyalty counter on target planeswalker.
2/2

Defender of Naktamun 2RR
Creature - Minotaur Warrior (C)
Menace
When Defender of Naktamun enters the battlefield, its fight up to one target creature an opponent controls.
Eternalize 6RR (6RR, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Minotaur Warrior with no mana cost. Eternalize only as a sorcery.)
"We were always meant to fight until the blessed end."
2/2

Across the Multiverse 1G
Sorcery (C)
Roll the planar die. Investigate. (Create a colorless Clue artifact token with "2, T, Sacrifice this artifact: Draw a card."
No one enjoyed a hunt like Garruk, but this was starting to get confusing.

Treasure Hunt 1U
Sorcery (C)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"What's the best place to hide a secret treasure? Among lots of other secret treasures, of course. So, Zendikar."
-Jace, Clue-hunter


Topol Scrap Collector
Artifact Creature - Construct (C)
: Add
, exert Topol Scrap Collector: Add . Use this mana only to activate abilities of artifacts on the battlefield or artifact cards in graveyard.
After surviving an apocalypse, there is an awful lot of cleaning.
1/5
Common 6 of 9:

Blinding Bonds 2w
Enchantment - Aura (c)

Enchanted creature can't attack or block

Whenever you roll (Chaos) on the planer die, exile enchanted creature.

"Did you really think you could surprise me? Frighten me even? I have faced and defeated horrors far more cunning and far more terrible than anything you could possibly muster." - Tajin, Fervent Seeker

Caghalu, The River of Shapes
Plane - Ovetganna (c)

At the beginning of combat each turn, each player may discard a card. If they do, they may have target creature get +3/+3 or -3/-3 until end of turn.

(Chaos): Whenever you roll (chaos), each creature has base power and toughness 3/3 until end of turn.

Demielf Woodlands
Plane - Givaad (C)

Players may cast creature spells from their hand without paying their mana cost by paying an amount of life equal to that spells converted mana cost.

(Chaos): Whenever you role (chaos), you gain life equal to the greatest power among creatures you control.

slimytrout
Posts: 1883
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)
The Greatest Race Mechanics
Show
Hide
Planes
Planeswalking/The Planar Die
The Greatest Race
Show
Hide
Soldier
Token Creature — Soldier
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
1/1

Volh Sanctifier 2g
Creature - Wolf Shaman (C)
When Volh Sanctifier enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Put a loyalty counter on target planeswalker.
2/2

Defender of Naktamun 2RR
Creature - Minotaur Warrior (C)
Menace
When Defender of Naktamun enters the battlefield, its fight up to one target creature an opponent controls.
Eternalize 6RR (6RR, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Minotaur Warrior with no mana cost. Eternalize only as a sorcery.)
"We were always meant to fight until the blessed end."
2/2

Across the Multiverse 1G
Sorcery (C)
Roll the planar die. Investigate. (Create a colorless Clue artifact token with "2, T, Sacrifice this artifact: Draw a card."
No one enjoyed a hunt like Garruk, but this was starting to get confusing.

Treasure Hunt 1U
Sorcery (C)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"What's the best place to hide a secret treasure? Among lots of other secret treasures, of course. So, Zendikar."
-Jace, Clue-hunter


Topol Scrap Collector
Artifact Creature - Construct (C)
: Add
, exert Topol Scrap Collector: Add . Use this mana only to activate abilities of artifacts on the battlefield or artifact cards in graveyard.
After surviving an apocalypse, there is an awful lot of cleaning.
1/5

Blinding Bonds 2w
Enchantment - Aura (c)

Enchanted creature can't attack or block

Whenever you roll on the planer die, exile enchanted creature.

"Did you really think you could surprise me? Frighten me even? I have faced and defeated horrors far more cunning and far more terrible than anything you could possibly muster." - Tajin, Fervent Seeker
Common 7 of 9 (saving Planes for special slot):

Sea of the Unknown
Artifact Land - Clue (C)
Sea of the Unknown enters the battlefield tapped.
T: Add U
2, T, Sacrifice Sea of the Unknown: Draw a card.
"Seek the ocean known to few
There to find another clue."


Shade Umbra 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature has menace
1B: Enchanted creature gets +1/+1 until end of turn.
Totem armor

Farfinder 3
Creature - Fox (C)
Vigilance
When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
"My nose can barely tell a leopard from a leonin, which is why I brought along this little guy."
-Vivian, Far-ranging

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Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)
The Greatest Race Mechanics
Show
Hide
Planes
Planeswalking/The Planar Die
The Greatest Race
Show
Hide
Soldier
Token Creature — Soldier
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
1/1

Volh Sanctifier 2g
Creature - Wolf Shaman (C)
When Volh Sanctifier enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Put a loyalty counter on target planeswalker.
2/2

Defender of Naktamun 2RR
Creature - Minotaur Warrior (C)
Menace
When Defender of Naktamun enters the battlefield, its fight up to one target creature an opponent controls.
Eternalize 6RR (6RR, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Minotaur Warrior with no mana cost. Eternalize only as a sorcery.)
"We were always meant to fight until the blessed end."
2/2

Across the Multiverse 1G
Sorcery (C)
Roll the planar die. Investigate. (Create a colorless Clue artifact token with "2, T, Sacrifice this artifact: Draw a card."
No one enjoyed a hunt like Garruk, but this was starting to get confusing.

Treasure Hunt 1U
Sorcery (C)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"What's the best place to hide a secret treasure? Among lots of other secret treasures, of course. So, Zendikar."
-Jace, Clue-hunter


Topol Scrap Collector
Artifact Creature - Construct (C)
: Add
, exert Topol Scrap Collector: Add . Use this mana only to activate abilities of artifacts on the battlefield or artifact cards in graveyard.
After surviving an apocalypse, there is an awful lot of cleaning.
1/5

Blinding Bonds 2w
Enchantment - Aura (c)
Enchanted creature can't attack or block
Whenever you roll on the planer die, exile enchanted creature.
"Did you really think you could surprise me? Frighten me even? I have faced and defeated horrors far more cunning and far more terrible than anything you could possibly muster." - Tajin, Fervent Seeker

Shade Umbra 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature has menace
1B: Enchanted creature gets +1/+1 until end of turn.
Totem armor
Common 8 of 9 (saving Planes for special slot):

Ardenvale Envoy 1WW
Creature — Human Knight (C)
When Ardenvale Envoy enters the battlefield, draw a card if you control another Knight or enchantment.
The Kenrith twins were more than eager to participate in the race, so much so that they neglected to inform their now anxious mother.
2/3

Naar Isle Prankster 3R
Creature — Efreet (C)
Flying
When Naar Isle Prankster dies, planeswalk.
"Of course I know where your next destination is! Let me show you..."
3/1

Epiphanize 1U
Instant (C)
As an additional cost to cast this spell, sacrifice any number of Clues.
Draw a card plus an additional card for each Clue you sacrificed, then discard a card.
The clues and puzzles taunted Jace, but none so much as the identity of their entertainer. Then it clicked.

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Raptorchan
Beautiful Liar
Posts: 781
Joined: 4 years ago
Pronoun: Unlisted
Location: Red Jungle, Babwe

Post by Raptorchan » 3 years ago

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)
The Greatest Race Mechanics
Show
Hide
Planes
Planeswalking/The Planar Die
The Greatest Race
Show
Hide
Soldier
Token Creature — Soldier
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
1/1

Volh Sanctifier 2g
Creature - Wolf Shaman (C)
When Volh Sanctifier enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Put a loyalty counter on target planeswalker.
2/2

Defender of Naktamun 2RR
Creature - Minotaur Warrior (C)
Menace
When Defender of Naktamun enters the battlefield, its fight up to one target creature an opponent controls.
Eternalize 6RR (6RR, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Minotaur Warrior with no mana cost. Eternalize only as a sorcery.)
"We were always meant to fight until the blessed end."
2/2

Across the Multiverse 1G
Sorcery (C)
Roll the planar die. Investigate. (Create a colorless Clue artifact token with "2, T, Sacrifice this artifact: Draw a card."
No one enjoyed a hunt like Garruk, but this was starting to get confusing.

Treasure Hunt 1U
Sorcery (C)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"What's the best place to hide a secret treasure? Among lots of other secret treasures, of course. So, Zendikar."
-Jace, Clue-hunter


Topol Scrap Collector
Artifact Creature - Construct (C)
: Add
, exert Topol Scrap Collector: Add . Use this mana only to activate abilities of artifacts on the battlefield or artifact cards in graveyard.
After surviving an apocalypse, there is an awful lot of cleaning.
1/5

Blinding Bonds 2w
Enchantment - Aura (c)
Enchanted creature can't attack or block
Whenever you roll on the planer die, exile enchanted creature.
"Did you really think you could surprise me? Frighten me even? I have faced and defeated horrors far more cunning and far more terrible than anything you could possibly muster." - Tajin, Fervent Seeker

Shade Umbra 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature has menace
1B: Enchanted creature gets +1/+1 until end of turn.
Totem armor

Naar Isle Prankster 3R
Creature — Efreet (C)
Flying
When Naar Isle Prankster dies, planeswalk.
"Of course I know where your next destination is! Let me show you..."
3/1
Common 9 of 9

Tireless Hunter 2g
Creature - Human Scout (C)
Whenever you planeswalk, put a +1/+1 counter on Tireless Hunter.
"We track them, we hunt them, then we eat them. What's not to like about such life?"
-Siero, veteran draker

3/2

Ganomi's Favor ur
Sorcery (C)
Draw two cards, then you may discard two cards. If you don't, Ganomi's favor deals 2 damage to you.
"A worthy man could carry this weight." - War-Queen Ganomi

slimytrout
Posts: 1883
Joined: 4 years ago
Pronoun: Unlisted

Post by slimytrout » 3 years ago

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)
The Greatest Race Mechanics
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Planes
Planeswalking/The Planar Die
The Greatest Race
Show
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Soldier
Token Creature — Soldier
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
1/1

Volh Sanctifier 2g
Creature - Wolf Shaman (C)
When Volh Sanctifier enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Put a loyalty counter on target planeswalker.
2/2

Defender of Naktamun 2RR
Creature - Minotaur Warrior (C)
Menace
When Defender of Naktamun enters the battlefield, its fight up to one target creature an opponent controls.
Eternalize 6RR (6RR, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Minotaur Warrior with no mana cost. Eternalize only as a sorcery.)
"We were always meant to fight until the blessed end."
2/2

Across the Multiverse 1G
Sorcery (C)
Roll the planar die. Investigate. (Create a colorless Clue artifact token with "2, T, Sacrifice this artifact: Draw a card."
No one enjoyed a hunt like Garruk, but this was starting to get confusing.

Treasure Hunt 1U
Sorcery (C)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"What's the best place to hide a secret treasure? Among lots of other secret treasures, of course. So, Zendikar."
-Jace, Clue-hunter


Topol Scrap Collector
Artifact Creature - Construct (C)
: Add
, exert Topol Scrap Collector: Add . Use this mana only to activate abilities of artifacts on the battlefield or artifact cards in graveyard.
After surviving an apocalypse, there is an awful lot of cleaning.
1/5

Blinding Bonds 2w
Enchantment - Aura (c)
Enchanted creature can't attack or block
Whenever you roll on the planer die, exile enchanted creature.
"Did you really think you could surprise me? Frighten me even? I have faced and defeated horrors far more cunning and far more terrible than anything you could possibly muster." - Tajin, Fervent Seeker

Shade Umbra 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature has menace
1B: Enchanted creature gets +1/+1 until end of turn.
Totem armor

Naar Isle Prankster 3R
Creature — Efreet (C)
Flying
When Naar Isle Prankster dies, planeswalk.
"Of course I know where your next destination is! Let me show you..."
3/1

Ganomi's Favor ur
Sorcery (C)
Draw two cards, then you may discard two cards. If you don't, Ganomi's favor deals 2 damage to you.
"A worthy man could carry this weight." - War-Queen Ganomi
Uncommon 1 of 3:

Traveler's Boots 2
Artifact - Equipment (U)
If you would roll the planar die, roll it twice instead.
Equipped creature has haste and "T: Roll the planar die."
Equip 1

Broken-Castle Keeper 2WW
Creature - Angel (U)
Flying
Whenever an opponent draws their second card each turn or casts their second spell each turn, create a 1/1 white Soldier creature token with exalted.
"The blessed are corrupt, the sigiled are dead, and the mortar is crumbling, but I remain."
3/2

Deadeye Plunderers 3UB
Creature - Human Pirate (U)
Deadeye Plunderers gets +1/+1 for each artifact you control.
2UB: Create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
They always get their cut, one way or another.

User avatar
Subject16
Posts: 1515
Joined: 4 years ago
Pronoun: he / him

Post by Subject16 » 3 years ago

The Greatest Race has arrived! You, planeswalker, are invited to a grand scavenger hunt across the Multiverse! It will require all your skill to solve your clues, find your destinations, and retrieve your items, but it will all be worth it when you reach the finish line and are crowned as the Champion of the Multiverse! (Planechase-style set)
The Greatest Race Mechanics
Show
Hide
Planes
Planeswalking/The Planar Die
The Greatest Race
Show
Hide
Soldier
Token Creature — Soldier
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
1/1

Volh Sanctifier 2g
Creature - Wolf Shaman (C)
When Volh Sanctifier enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Put a loyalty counter on target planeswalker.
2/2

Defender of Naktamun 2RR
Creature - Minotaur Warrior (C)
Menace
When Defender of Naktamun enters the battlefield, its fight up to one target creature an opponent controls.
Eternalize 6RR (6RR, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Minotaur Warrior with no mana cost. Eternalize only as a sorcery.)
"We were always meant to fight until the blessed end."
2/2

Across the Multiverse 1G
Sorcery (C)
Roll the planar die. Investigate. (Create a colorless Clue artifact token with "2, T, Sacrifice this artifact: Draw a card."
No one enjoyed a hunt like Garruk, but this was starting to get confusing.

Treasure Hunt 1U
Sorcery (C)
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
"What's the best place to hide a secret treasure? Among lots of other secret treasures, of course. So, Zendikar."
-Jace, Clue-hunter


Topol Scrap Collector
Artifact Creature - Construct (C)
: Add
, exert Topol Scrap Collector: Add . Use this mana only to activate abilities of artifacts on the battlefield or artifact cards in graveyard.
After surviving an apocalypse, there is an awful lot of cleaning.
1/5

Blinding Bonds 2w
Enchantment - Aura (c)
Enchanted creature can't attack or block
Whenever you roll on the planer die, exile enchanted creature.
"Did you really think you could surprise me? Frighten me even? I have faced and defeated horrors far more cunning and far more terrible than anything you could possibly muster." - Tajin, Fervent Seeker

Shade Umbra 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature has menace
1B: Enchanted creature gets +1/+1 until end of turn.
Totem armor

Naar Isle Prankster 3R
Creature — Efreet (C)
Flying
When Naar Isle Prankster dies, planeswalk.
"Of course I know where your next destination is! Let me show you..."
3/1

Ganomi's Favor ur
Sorcery (C)
Draw two cards, then you may discard two cards. If you don't, Ganomi's favor deals 2 damage to you.
"A worthy man could carry this weight." - War-Queen Ganomi

Deadeye Plunderers 3UB
Creature - Human Pirate (U)
Deadeye Plunderers gets +1/+1 for each artifact you control.
2UB: Create a Treasure token. (It's an artifact with "T, Sacrifice this artifact: Add one mana of any color.")
They always get their cut, one way or another.
Uncommon 2 of 3:

Scholar of Realms 4GU
Artifact Creature — Sphinx (U)
Flying
Whenever you roll the planar die, you may pay 1. If you do, put a +1/+1 counter on Scholar of Realms.
1GU: Roll the planar die.
"Tell me of this 'Kaladesh'."
3/3

Treasonous Ogre 3R
Creature — Ogre Shaman (U)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 on it.)
Pay 3 life: Add R.
"Everything comes with a price. Especially revolution."
—Grenzo, dungeon warden

2/3

Unicorn Umbra 2WW
Enchantment — Aura (U)
Enchant creature
Enchanted creature has vigilance and lifelink.
Aura Swap 2WW (2WW: Exchange this Aura with an Aura card in your hand.)
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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