Got a couple games in with this deck last night for the first time in a while. It won 1/2.
The first game was a 3 player game, and I found out that Breena is quite awkward in 3 players - makes it much harder to get people to swing. Thankfully, I was able to do my
The Chain Veil with some protection dance, leading to a beautiful sequence where:
1. The Mill player scarab god deck filled everyone's bins
2. I ultimatted
Ajani Steadfast
3. I cast
Command the Dreadhorde which nailed a
Defiant Bloodlord and
Verdant Sun's Avatar and a ton of other nonsense, which killed everyone. Not that I would not have still won with the 9 planeswalkers in my bin.
Interestingly
Kaya, Ghost Assassin did great work this game stripping hands with multiple minuses (and filling the bin for
Command the Dreadhorde).
The second game was a super long slog against ranar, scarab god mill and that izzet guy who doubles cast triggers.
It went back and forth a bunch, with me controlling the board with
Royal Assassin and
Kor Haven, etc. The fundamental moment was when Scarab God misread one of his cards that makes everyone discard everything and put that many zombies out -- he thought he got all the zombies. Still, he did that right into
Ranar the Ever-Watchful with a ton of spirits and
Bident of Thassa which put him in serious pole position.
Luckily I topdecked
Winds of Abandon and brought it back to reasonable, but he could just keep going off.
Thankfully
Veyran, Voice of Duality just killed us with
Aria of Flame and
Sorcerer Class, which was a surprise finish in a game that was back and forth between me and
Ranar the Ever-Watchful most of it.
I put 18 commander damage on Ranar, then he topdecked
Eldrazi Displacer to slow me down, and then I winds'd him. Tons of back and forth
I did
discover a bit of a nonbo with Sword of Truth and Justice which is that it prevents Breena from putting counters on herself. Not sure that's bad enough to cut it, but boy it's annoying. this is flat out wrong and I was wrong to get taken in by another player. Breena has a lot of text so I think it's a forgivable mistake
Winds was mixed this game, it surely got me back into it. Veyran was killing us with 9 mana or 7 mana because he had
Mana Geyser for his combo turn, and Ranar was able to make use of the mana. But getting rid of everyone's entire boards plus
Eldrazi Displacer was critical for me.
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Overall the land ramp suite is playing great. This game I used
Lotus Vale and
Sevinne's Reclamation and
Keeper of the Accord to out ramp the table the entire game (until I
Winds of Abandon...which I then caught right back up pretty fast, except to Ranar.
Probably the most notable thing about this deck right now is that it can struggle sometimes with early lands, so I may need to add one or two smoothing cards.
Stoic Farmer continues to impress interestingly, and
Keeper of the Accord and the catchup land suite are functioning well.