First of all, thank you all for replying.
Treamayne wrote: ↑2 years ago
I prefer calling these types of tokens "baubles" (since there is an actual "egg token")...
Makes sense. :3
Treamayne wrote: ↑2 years ago
Well, first I would think you need to limit the concept a bit.
*screams in indecision*
Treamayne wrote: ↑2 years ago
Are you interested in pursuing a "spells" direction (e.g.
Prosper, Tome-Bound plays well with rebound and suspend), artifacts, permanents in general, combat, etc.
I'm partial to
Ghirapur Aether Grid, so probably needs red, and I also want to exploit other tokens like
Bloodforged Battle-Axe and
Rock because they can multiply. After some brainstorming, I might make a deck that has sufficient equipment in it to more combat oriented, at the same time using cards like Grif and
Inspiring Statuary to ensure they have additional benefits.
Treamayne wrote: ↑2 years ago
Also, do you want to be focused on new(er) Generals, or are you willing to consider older Generals (e.g.
Sydri, Galvanic Genius) that enable new tech in the 99?
I tried Sydri before, she's very good at LD, though though I'm not sure how she might work with the "baubles".
Haven't thought about Niko's tokens, interesting idea. If I want to use more equipment, the deck will likely lean towards W/R and add either U or B. The first Mardu I think of is
Queen Marchesa (Long May She Reign), and for Jeskai there's
Kykar, Wind's Fury et al.
Treamayne wrote: ↑2 years ago
For partners, direct support seems to be some combination of:
- though, of course, you could use any one of them with a different partner to get the colors you want.
Grixis would make an interesting approach...
Mayhem Devil is yet another reason why I'm undecided.
lol. Well, so the perimeter is set. I want
r, with some combat involved, so it can be:
1) Jeskai: Clue/Treasure and artifact searches.
2) Mardu: Mostly treasure, though damage+draining makes it the most harmful combo.
3) Grixis: Losing much of the combat ability, but gains all the tricks and black tutors.
EDIT: 4) Rakdos: Prosper is awesome, extra "draw" that doubles as ramp makes him an ideal bauble leader. He also has this sub theme of stealing spells from opponents.