As for my Dakkon Blackblade thread, I will present all my current decks using the primer's presentation skeleton, one deck at a time.
So, here we go for Kemba, my mono white deck.
Table of contents
Part 2 : Deck philosphy
Part 3 : Decklist
Part 4 : Cards Explanation
Part 1 : About me
I play also Pauper and Peasant (no rares, only 5 uncos allowed, using the French banlist) for more than 15 years now ...
Part 2 : Deck philosophy
Part 3 : Decklist
Decklist
Commander
Removal
Tutor
Equipment
Equipment related cards
Token related pump
Token Makers
(+ Regal Caracal)
Approximate Total Cost:
Part 4 : Card choice explanation
Final Judgment : Exiling creatures doesn't hurt me because mostly of my creatures are tokens
Hallowed Burial : Same here
Rout : Instant-speed wrath incoming !
Fated Retribution : Instant-speed wrath incoming !
Mass Calcify : I keep my board, my opponents not
Removal :
Return to Dust : There is always a enchantment/artifact to exile.
Draw :
Staff of Nin : White isn't knowed for its drawing capacities, so I rely on artifacts. It's expensive but the draw is free.
Puresteel Paladin : Triggers on my equipments. The reducing cost of equipping is really useful when I got several equipments in play.
Sram, Senior Edificer : Same here
Mentor of the Meek : It triggers when my tokens come in.
Endless Atlas : Monocolored decks love this card
Mind's Eye : With a few mana available, it is the best drawing card I could find. I didn't check commander Legend yet.
Tutor :
Academy Rector : I have a few but powerful enchantment to fetch.
Enlightened Tutor : Tutoring is mandatory in this deck to keep it working
Stoneforge Mystic : Same
Stonehewer Giant : Same
Steelshaper's Gift : Same
Mana/Ramp :
Weathered Wayfarer : I have a few utility lands I want to get fastly in early game
Land Tax : Do I need to comment its utility here ?
Endless Horizons : Do I need to comment its utility here ?
Burnished Hart : Might be expensive but getting 2 plains in one time is useful.
Caged Sun : Doubling mana from my lands. My tokens like the anthem too.
Gauntlet of Power : Doubling mana from my lands. My tokens like the anthem too.
Extraplanar Lens : Doubling mana from my lands. I don't play snow covered plains in my meta, it never helped more my opponents than me.
Mind Stone : In early game, it's ramp. Later it's draw.
Sol Ring : Do I need to comment its utility here ?
Thran Dynamo : Big brother of Sol ring
Smothering Tithe : Part taxing, part ramp
Inspiring Statuary : My equipment now have a secondary utility as mana rocks
Recursion :
Elixir of Immortality : Saving my graveyard (and gaining 5 life points)
Trading Post : Toolbox card. I use it mostly to fetch back my equipments
Sun Titan : Most of my deck cost 3 or less
Emeria Shepherd : As I am mono white, it send back to play my permanents from my graveyard
Equipment :
Sword of Light and Shadow : Recursion engine with useful colored protection
Sword of Vengeance : Good combinaison of capacities
Sword of War and Peace : Lifegain, useful colored protection. If someone keep a lot of cards in his hand, it could hurt a lot
Sword of Feast and Famine : Discard, useful colored protection (especially as green is a widely played color). Untapping lands is also quite useful.
Sword of Fire and Ice : Mostly here to draw
Sword of the Animist : Ramping. I don't mind sending a token to death to get a land.
Darksteel Plate : Usually, it's the first equipment I fetch to protect Kemba
Loxodon Warhammer : Lifegain, trample
Lightning Greaves : Shroud, haste
Dowsing Dagger : Ramp
Nim Deathmantle : Recursion engine
Basilisk Collar : Deathtouch, ligefain
Trailblazer's Boots : It make the equipped creature unblockable
Swiftfoot Boots : Hexproof, haste
Argentum Armor : the boost is monstruous but it's the destroying trigger which hurts most my opponent
Ring of Thune : I was looking to a way to give vigilance to Kemba
Equipment related cards :
Sigarda's Aid : I play a lot of equipment, so it makes sense
Auriok Steelshaper : reducing equipping cost is mandatory here to be able to equip more than 2 equipements in a turn
Darksteel Forge : Expensive, but mandatory to protect my equipment
Nahiri, the Lithomancer : Toolbox, mostly used to fetch back my destroyed equipment
Sculpting Steel : It can copy artifacts, not only equipements
Token Makers :
Sacred Mesa : One of my plan B
White Sun's Zenith : Same
Token related pump :
Auriok Champion : Lifegain coupled with useful protection
True Conviction : My tokens become now a threat
Eldrazi Monument : My tokens become now a threat
Elesh Norn, Grand Cenobite : My tokens become now a threat, can wipe also lot of things on my opponents side
Crovax, Ascendant Hero : Not as impactful as Elesh Norn, it is more difficult to kill
Cathars' Crusade : Do I need to comment its utility here ?
Lands :
Emeria, the Sky Ruin : Recursion engine
Reliquary Tower : If i'm drawing too much cards ...
Temple of the False God : ramp
Thespian's Stage : It could copy my utility lands or my opponents (Gaea's cradle is a nice target by the way)
Mistveil Plains : it's a plains and it could get bajc in my library some cards
Rogue's Passage : To make Kemba unblockable
Kjeldoran Outpost : Token maker
Buried Ruin : Recursion engine
Myriad Landscape : Mana ramp
Zoetic Cavern : Creature or ramp depending on the necessity
Eiganjo Castle : To protect Kemba and my other legendary creatures