.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
shullz 80 (+3)
netn10 75 (+2)
void_nothing 67 (+3)
Ink-Treader 61 (+0)
Komandon 51 (+1)
OneAndOnly 47
Rithaniel 42
KB52665 37 (+2)
Caspernicus 35
YoTed 22 (+1)
AnotherAlias 18
Dedede3669 18 (+1)
LandellXil0cent 14 (+3)
somedue1019 13
TessaMTG 10 (+1)
.::Note of the Day::.netn10 75 (+2)
void_nothing 67 (+3)
Ink-Treader 61 (+0)
Komandon 51 (+1)
OneAndOnly 47
Rithaniel 42
KB52665 37 (+2)
Caspernicus 35
YoTed 22 (+1)
AnotherAlias 18
Dedede3669 18 (+1)
LandellXil0cent 14 (+3)
somedue1019 13
TessaMTG 10 (+1)
After back-and-forth jockeying for the lead, it's @shullz who finally wins February with the impressive score of 80 points! Scoreboard will now reset...
.::Yesterday's Submissions::.
Legendary creatures with base power greater than 10
netn10 wrote: ↑3 months agoVotes: KB52665, Dedede3669
Ulamog, the Unfathomable Devourer
Legendary Creature - Eldrazi (Mythic)
Ulamog cost less to cast for each card in your opponent's exile.
Flash
Indestructible
When you cast Ulamog, exile all other spells, then exile all graveyards, the top twenty cards of each player's library, and each colored permanent with even mana value.
10/10
IIW: Legendary big Eldrazi
Dedede3669 wrote: ↑3 months agoVotes: LandellXil0cent, TessaMTG
Timimur of Thousand Frenzies
Legendary Creature - Bear Illusion Juggernaut
Trample
All creatures attack each combat if able.
Whenever a creature an opponent controls is destroyed, if it was attacking a player other than you, you and that creatures controller draw a card.
10/1
"Only in the calm of the forest will you hear a million screams for battle."
IIW: "Land - Gate" synergiesSPOILERShowHide
KB52665 wrote: ↑3 months agoVotes: netn10, YoTed
Ertai and Zacama
Legendary Creature — Dinosaur Human
Vigilance, reach, trample
When Ertai and Zacama enters the battlefield, if you cast it, put four calamity counters on it.
: Ertai and Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
: Counter target spell unless its controller pays .
Remove a calamity counter from Ertai and Zacama: You may activate one of Ertai and Zacama's activated abilities without paying its activation cost.
10/10
IIW: Evoke artifacts
Ink-Treader wrote: ↑3 months agoVote: shullz, void_nothing
Grgolt, Exalted Destroyer
Legendary Creature - Elemental Avatar (R)
You may exile a black creature, a red creature, a green creature, and a white creature to cast Grgolt instead of paying its mana cost.
Trample, deathtouch
The earthlords of Jahn may not agree on problems, but they do agree on the best solution.
12/4
IIW: Cost reduction that isn't mana
LandellXil0cent wrote: ↑3 months agoVotes: shullz, Komandon
He Who Wields the Power of the Sun But Not Its Strength
Legendary Creature - Human (R)
First strike, vigilance
When He Who Wields the Power of the Sun But Not Its Strength dies, it deals 7 damage to each creature and each player.
He was mighty, but the power of the sun doesn't make you indestructible
10/1
IIW: Legendary creatures given powers they can't handle
(Like the one above)
OneAndOnly wrote: ↑3 months agoVotes: shullz, LandellXil0cent
.
Irdriz of the Golden Clasp --
Legendary Creature - Human Soldier
When Irdriz enters, if it was the first time it was cast this game, create The Golden Clasp, a legendary Equipment artifact token with "Equipped creature gets +5/+5 and has first strike and indestructible" and "The Golden Clasp is indestructible as long as you have not lost life this turn" and attach it to Irdriz.
5/5
void_nothing wrote: ↑3 months agoVotes: LandellXil0cent, shullz
Thastio, the Imperfect Clock
Legendary Artifact Creature - Avatar (M)
Trample, ward
As long as it's your turn, you can't lose the game, your opponents can't win the game, and your opponents can't cast spells or activate abilities that aren't mana abilities.
Your opponents can't take extra steps, phases, or turns.
At the beginning of your end step, if Thastio's power and toughness total exactly 24, you may exile Thastio. If you do, take three extra turns after this one.
11/6
IIW: Orcs