Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
It is sleepy time.
Also a six way tie? That's rare.
wizyard 50
Rithaniel 45 (+4)
void_nothing 45 (+4)
OneAndOnly 40 (+4)
bravelion83 39 (+2)
netn10 36 (+4)
Caspernicus 33 (+4)
marioguy3 19
archemediesx 2
OneAndOnly wrote: ↑2 months agoVotes: RattingRots, netn10
.
Seeg Spire Gauntlets
Artifact Land - Equipment {R}
Add . Activate this ability only if a creature you attacked, blocked, or dealt damage this turn.
Equipped creature gets +2/+2 and has haste and first strike as long as another creature you control attacked, blocked, or dealt damage this turn.
Reconfigure
wizyard wrote: ↑2 months agoRithaniel, netn10
Shifting Allegiance
Enchantment (U)
Enchant creature
Enchanted creature has haste and can't be sacrificed.
Landfall - Whenever a land enters the battlefield under your control, you may pay . If you do, untap enchanted creature. Gain control of it until end of turn.
netn10 wrote: ↑2 months agoVotes: void_nothing, bravelion83
@bravelion83 : Thanks for the extensive explanation. I do wonder how this could be neatly worded.
Leyline of the Gamblers
Enchantment (Rare)
If Leyline of the Gamblers is in your opening hand, you may begin the game with it on the battlefield.
If a player would draw a card, that player discard a card instead. When they do, they exile the top two cards of thier library. Until end of turn, they may play these cards. If they can't discard a card, they put the bottom card of their library into their hand.
RattingRots wrote: ↑2 months agoOneAndOnly, Caspernicus
Heart of the Mountain
Artifact (R)
Delve
Only red cards may be used to delve ~.
Sacrifice ~: Add .
Caspernicus wrote: ↑2 months agoVotes: void_nothing, OneAndOnly
Mechanoid Trooper
Artifact Creature — Construct (R)
Prototype 2/0 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Squad , where is equal to Mechanoid Trooper's power.
Artifact creatures you control get +1/+1.
3/3
void_nothing wrote: ↑2 months agoVotes: netn10, Caspernicus
Silent Wayfarer
Creature - Spirit Nomad (R)
Ward
At the beginning of your end step, if you didn't play a land this turn, put a journey counter on Silent Wayfarer.
Remove a journey counter from Silent Wayfarer: You may put a land card from your hand onto the battlefield.
1/1
bravelion83 wrote: ↑2 months agoVotes:
Rithaniel (you might have inspired for a three-colored land cycle that I needed for one of my future sets in my huge plan, I will not copy this one as this is yours, but seeing it did gave me a potentially good idea)
RattingRots (I wanted to vote for at least one in the cycle, as I really like the idea for the cycle, and today looks like a good day to do so. Only thing: the number of counters is always expressed as a number word and not a numeral, it should be "Put three +1/+1 counters...")
@netn10 I replied to you in the discussion thread.
Struggle of Champions
Sorcery (U)
Target creature you control gets +1/+0 until end of turn for each other creature you control, then it fights target creature you don't control. Then draw cards equal to the number of creatures who died during the fight.