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Time to get started on another week.
wizyard 50
Rithaniel 41 (+5)
void_nothing 41 (+5)
bravelion83 37 (+5)
OneAndOnly 36 (+3)
netn10 32 (+2)
Caspernicus 29 (+1)
marioguy3 19
archemediesx 2
OneAndOnly wrote: ↑3 months agoVotes: bravelion83, void_nothing
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General Krom Torridge --
Legendary Creature - Human Soldier {R}
Double strike
When General Krom Torridge enters the battlefield, you may choose a battle you are not protecting. General Krom Torridge gets +1/+1 for each remaining defense of that battle.
3/3
bravelion83 wrote: ↑3 months agoVotes: Rithaniel, void_nothing
RattingRotsShowHideDon't forget to give the card itself delve!CaspernicusShowHideDon't forget to give the card itself power and toughness!netn10ShowHideThis ability doesn't work as probably intended. Currently, "dies" is only for creatures and planeswalkers, even if I agree with you that it should be used with any permanent. But that's not the problem. What doesn't make this work is the fact that a leaves-the-battlefield triggered ability, such as a death trigger like this, looks back in time to determine whether it should trigger, and when it looks back in time it sees a face-down creature with no abilities, including this one, so it doesn't see the ability being there on the face-doen permanent as it last was on the battlefield, so it doesn't trigger at all, regardless of the intervening if clause. To have this ability work as intended you need something that doesn't look back in time, like "from anywhere". If you write it like this:netn10 wrote: When False Lead dies, if it was face-down, draw two cards.then it can trigger (depending on whether the intervening if is true or not), because "from anywhere" specifically doesn't look back in time despite still being a leaves-the-battlefield triggered ability. It's not functionally identical (for example it would theoretically count milling as well, which the original wording doesn't) but it's the closest I can think of to a triggered ability that can work as clearly intended here. By the way, the intervening if is checking for "face down", which is a status of a permanent, and permanents exists only on the battlefield, so the intervening if is only true, allowing the ability to trigger, if it's put from the battlefield to the graveyard, not from any other zone, where the status is nonexisting and thus undefined, so the intervening if is false in that case and the ability doesn't trigger anyway. Essentially, "from anywhere", which is necessary for the ability to not look back in time and not even trigger, is not really from anywhere, but only from the battlefield, and the intervening if takes care of excluding all other possible cases. So milling would NOT actually work, and that's why I said "theoretically" above, nor would anything else but the permanent dying, as intended. You need to say "from anywhere" and let the intervening if exclude the unwanted cases. It wouldn't be intuitive at all, because "from anywhere" is not actually from anywhere, only from the battlefield, and most players wouldn't understand why it needs to say "from anywhere" to work. I think this is why they haven't done something like this yet in real Magic.When False Lead is put into your graveyard from anywhere, if it was face-down, draw two cards.
Alarming Suspicion
Enchantment — Aura (U)
Enchant creature
When Alarming Suspicion enters the battlefield, suspect enchanted creature. (It has menace and can't block.)
Whenever enchanted creature deals combat damage to a player, you may pay 1 life. If you do, draw a card.
marioguy3 wrote: ↑3 months agoVotes: bravelion83, void_nothing
Home Run Pitch
Sorcery (Rare)
Home Run Pitch can't be countered.
You draw 2 cards, you lose 2 life, put two +1/+1 counters on each creature you control, return up to two creature cards from your graveyard to your hand, and Home Run Pitch deals 2 damage to any target.
RattingRots wrote: ↑3 months agoOneAndOnly, netn10
HM: Caspernicus (you did it again :p)
Channel the Oaks
Instant (R)
Delve
Only green cards may be used to delve ~.
Put 3 +1/+1 counters on target creature.
netn10 wrote: ↑3 months agoVotes: Rithaniel, bravelion83
Yeniffer's Troubled Childhood
Enchantment Aura - Saga Origin (Mythic)
(As this Saga enters and after your draw step, add a lore counter. Origins stay on the battlefield instead of being sacrificed after the last chapter resolves.)
Enchant legendary creature you control
I - Tap enchanted creature and put a stun counter on it.
II - Target opponent gains control of enchanted creature. This doesn't remove Yeniffer's Troubled Childhood.
III - Gain control of enchanted creature. Put a Wizard counter on it.
III+ - Enchanted creature has vigilance, prowess for each lore counter on this Origin and has " : Draw a card for each two lore counters on this Origin."
Rithaniel wrote: ↑3 months agoVotes: OneAndOnly, RattingRots
Pit of the Guardian
Land - Island Swamp R
(: Add or .)
Pit of the Guardian enters the battlefield tapped.
: Until end of turn, Pit of the Guardian becomes a 2/6 white Golem artifact creature with vigilance and indestructible. It's still a land.
Caspernicus wrote: ↑3 months agoVotes: Rithaniel, netn10
Egoh, the Facestealer
Legendary Planeswalker — Egoh (M)
Grandeur — Discard another card named Egoh, the Facestealer: Deal X damage to each of up to two targets, where X is Egoh, the Facestealer's loyalty.
+1 : Target creature gets -3/-0 until your next turn. Its name becomes Egoh, Faceshifted as long as it remains on the battlefield.
-1 : Reveal a creature or planeswalker card in your hand. It's name becomes Egoh, the Facestealer until end of turn.
-6 : Gain control of all permanents named Egoh, Faceshifted. Then, if there are three or more creature or planeswalker cards in your graveyard, deal 6 damage to each other creature.
3
void_nothing wrote: ↑3 months agoVotes: Caspernicus, Rithaniel
Feed on Conflict
Instant (U)
Choose one -
• Attacking and blocking creatures your opponents control get -1/-1 until end of turn.
• Until end of turn, whenever a creature an opponent controls dies, you gain 2 life.
Entwine