Rest easy you sweet sweet human being Glenn Rhee.
This is a hybrid Equipment and Aura deck that looks to beat the living snot out of walkers opponents in a Voltron all you can eat draw cards to your hearts desire buffet.
There are multiple modes of pushing through combat damage.
- There are Auras that simply make him unblockable or give protection from creatures.
- There are also Auras that give him flying so that you can easily attack the player who doesn't have a flying blocker.
- Equipment with trample or protection also make it easy to target the opponent who can't block well.
- His skulk ability means that you can look for some earlier evasion to get draw if opponents don't have any low power creatures.
The deck does have quite a few cards that allow you to pump up his power after blockers have been declared so that you can utilize his skulk as a way to have evasion but then also get major draw after the fact.
Adventuring Gear allows you to sacrifice a fetchland after blockers have been declared. Walking Atlas can be used in this manner.
Umezawa's Jitte can use the counters to give multiple +2/+2 bonuses after blockers have been declared.
Pemmin's Aura can be used to reduce his power initially, and then pumped up after blockers.
There are some equipment support creatures that allow you to move equipment at instant speed, meaning that you can equip him after blockers, giving him a power boost.
These are Auriok Windwalker, Brass Squire, Leonin Shikari.
Sigarda's Aid allows you to cast Equipment and Auras at instant speed, so you can wait to cast them once he gets through.
Nomad Mythmaker can put an Aura from your graveyard into play after blockers.
Arcanum Wings has the sweet interaction of not only giving flying, but also you can then use the ability to put another Aura into play that gives stats bonuses for big card draw.
There are some instants that give stats bonuses as well as indestructible to save from removal, so you can use these as combat tricks potentially and further card draw.
These are Adamant Will, Ajani's Presence, Fight as One, Karametra's Blessing.
Skulk my ass, I'm going to bash right through 'em
Drawing cards equal to his power means that it's just too tempting to have some cards that pack a wallop.
Empyrial Plate and Empyrial Armor give power bonuses equal to the number of cards in your hand, and look for Reliquary Tower to basically keep doubling his power each time you connect.
All That Glitters and Ethereal Armor will give Glenn potentially huge stats as you keep going wide.
Each Bloodforged Battle-Axe creates more Bloodforged Battle-Axe and drawing 2 additional cards for each one adds up real quick.
Leering Emblem in combination with all the spells in the deck will give him realistically very large power each turn. You can use this with his skulk potentially, casting spells after blockers.
Livewire Lash is amazing with so many Auras as you can deal 2 damage to a creature (or player) each time you cast one. It's conceivable that you can just clear the opponents boards of creatures in a few good turns.
Support for Equipment and Auras
This deck has some noiiice ways to make your Equipment and/or Auras better in the deck.
As if you don't already need more draw, Sram, Senior Edificer and Puresteel Paladin will help to at least replace these cards you cast.
There are a lot of ways to get back Auras/Enchantments back from your graveyard and even directly into play with Open the Vaults, Nomad Mythmaker, Replenish, Retether.
This means that you can easily bounce back after a board wipe, resetting up immediately.
Open the Vaults obviously works with your Equipment (well artifacts) as well.
Note that you can easily be drawing dozens of cards each turn, so if you are discarding due to hand size at end of turn, this is great for setting up a big graveyard recursion card.
This will actually happen a lot during games and can be a big game plan.
Puresteel Paladin will help make it easy to equip without tying up your mana and I've already mentioned Auriok Windwalker and Brass Squire which allow you to do very tricky maneuvers as well as just simply meaning you don't have to spend mana to equip.
Sigarda's Aid also allows you to equip without spending mana on casting which helps out a lot.
Danitha Capashen, Paragon makes both Equipment and Auras cost less as mana will be the bottleneck of the deck quite quickly into the game.
Umbra Mystic turns your Auras into totem armor, which means that you can remove an Aura instead of sending your creature and the other Auras attached to your graveyard. Perfect against removal and thus makes it very hard to get Glenn off the board.
How many walkers have you killed? How many people have you killed?
The deck is pretty creature light as it is Voltron focused on Glenn, so there are some craeture board wipes that focus on players only retaining a single creature with Divine Reckoning or Single Combat.
Winds of Rath can be used to save at least Glenn in a non-symmetric board wipe and you might even put some Auras on other creatures if you were inclined.
Glenn, the Voice of Calm
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