The Great Creature Type Challenge, Day 112 - Homunculus

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void_nothing
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Post by void_nothing » 11 months ago

Type of the Day: Homunculus

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

Subject16 269 (+2)
ApocalypseChive 268 (+4)
Ink-Treader 267 (+0)
void_nothing 234 (+3)
Henlock 217 (+3)
slimytrout 203
netn10 174 (+1)
lookingupanddown 156 (+4)
JovialJovian 53
OneAndOnly 41
kwanyeegor-ii 23
MonoRedMage 19
Komandon 16 (+1)
Wren 8
AnotherAlias 3 (+2)
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Homarid)
AnotherAlias wrote:
11 months ago
Votes: ApocalypseChive, lookingupanddown

Elfcrusher Homarid
Creature - Homarid Warrior - Common
Trample
When Elfcrusher Homarid enters the battlefield, destroy target green creature. If you do, put two +1/+1 counters on Elfcrusher Homarid.
1/2
ApocalypseChive wrote:
11 months ago
Hippogriff votes: lookingupanddown, void_nothing

Viscerid Vanguard 2U
Creature - Homarid Warrior (C)
Landfall - Whenever a land enters the battlefield under your control, tap target creature. If that land is a snow land, put a stun counter on that creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
After years of hardship, Penregon offered almost no resistance to the migrating homarid forces.
2/3
netn10 wrote:
11 months ago
Votes: AnotherAlias, Henlock

Defender of the Seas 1UU
Creature - Homarid (Rare)
When Defender of the Seas enters the battlefield, Rise the Tide (At the beginning of each player's upkeep, if the tide is low, rise it. Otherwise, lower it.)
Islandwalk, vigilance
Ward - Rise the Tide
As long as the tide is high, creatures without flying or islandwalk can't attack.
2/3
Subject16 wrote:
11 months ago
LookingupandDown, Henlock

Benthic Bruiser 6UU
Creature — Homarid Warrior (U)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Ward 1
Whenever Benthic Bruiser attacks, each player mills three cards.
He will not rest until all Dominaria has fallen beneath the waves.
4/4
Henlock wrote:
11 months ago
ApocalypseChive, Subject16

Carapaxid 2u
Creature - Homarid (c)
Flash
5u: Set Carapaxid's base power to its toughness. (This effect doesn't end at end of turn.)
0/6
Ink-Treader wrote:
11 months ago
Vote: ApocalypseChive, void_nothing

Homarid Ambusher 3UU
Creature - Homarid Rogue (U)
Flash
When Homarid Ambusher enters the battlefield, choose target creature. If you have begun an odd number of turns, put that creature on the bottom of its owner's library. Otherwise, put that creature on top of its owner's library.
3/3
lookingupanddown wrote:
11 months ago
Votes: Subject16, void_nothing

Homarid Tidecaller 2UU
Creature - Homarid Shaman (R)
At the beginning of your upkeep, distribute up to three tide counters among permanents you control.
Whenever Homarid Tidecaller attacks, you may pay 1U and remove any number of tide counters from among permanents you control. When you do, return target nonland permanent defending player controls with mana value less than or equal to the number of tide counters removed this way.
The homarids moved forward, and the ocean obeyed.
2/3
Komandon wrote:
11 months ago
Votes: lookingupanddown , Henlock

Sea Trench Elder 3UU
Creature - Homarid Shaman
Creatures you opponents control get -2/0 as long as Sea Trench Elder is tapped. You may choose to not untap Sea Trench Elder during your untap step.
U,T: Sea Trench Elder gains hexproof until your next upkeep.
3/4
void_nothing wrote:
11 months ago
Votes: AnotherAlias, netn10

Inland Ambassador 2U
Creature - Homarid Warrior (U)
Forestwalk
If you would put one or more spore and/or tide counters on a permanent you control, you may put twice that many counters of those types on that permanent instead.
Unusual as it was, the homarids indeed made diplomatic contact with the thallids.
3/1
kwanyeegor-ii wrote:
11 months ago
apocalypsechive komandon
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

ApocalypseChive
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Post by ApocalypseChive » 11 months ago

Homarid votes: Henlock, lookingupanddown

Small Simulacrum 1
Creature - Homunculus (R)
As Small Simulacrum enters the battlefield, choose a Human you control or a Human card in your graveyard. If the chosen card shares a color with the mana spent to cast this spell, Small Simulacrum enters the battlefield as a copy of that card, except it's a 1/1 Homunculus.
1/1

netn10
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Joined: 4 years ago
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Post by netn10 » 11 months ago

Votes: void_nothing, Subject16

Untamed Homunculus
Artifact Creature - Homunculus (Uncommon)
Whenever you sacrifice Untamed Homunculus, add WUB. Spend this mana only to cast artifact spells or activate abilities of artifacts.
"The Espers fancy themselves as rational, failing to realize that their society is as vicious as ours. Their little one wandered here, perhaps to realize this simple fact. Let it in."
- Rakka Mar
1/1

Komandon
Posts: 1536
Joined: 1 year ago
Pronoun: Unlisted

Post by Komandon » 11 months ago

Votes: Henlock, ApocalypseChivel

The First 2U
Legendary Creature - Homunculus
When The First enters the battlefield you may sacrifice an artifact or creature. If you do put a +1/+1 counter on The First and Investigate.
1u: Return The First from the graveyard to the battlefield tapped. Activate only if a creature or artifact was sacrificed under your control this turn.
Counters remain on The First as it moves to any zone other than a players hand or library.
1/1

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void_nothing
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Post by void_nothing » 11 months ago

Votes: ApocalypseChive, Henlock

Ethersworn Doorwatch 2W
Artifact Creature - Homunculus (R)
Whenever Ethersworn Doorwatch blocks, create a 0/1 blue Homunculus artifact creature token, then look at the top card of attacking player's library. You may put that card on the bottom of that library.
5WW: Put a +1/+1 counter on each artifact creature you control.
2/4
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

Henlock
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Post by Henlock » 11 months ago

Netn10, Subject16

Eager Proofreader u
Creature - Homunculus (u)
Flash
Whenever you copy a spell, you may scry 1.
Sacrifice Eager Proofreader: Counter target spell if it is a copy.
1/1

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Subject16
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Post by Subject16 » 11 months ago

Henlock, ApocalypseChive

Vectis Attendant 1B
Artifact Creature — Homunculus (U)
When Vectis Attendant enters the battlefield, if you control another artifact, you draw a card and you lose 1 life.
You may cast Vectis Attendant from your graveyard by sacrificing an artifact in addition to its other costs.
"It has all the qualities I need in a servant: Obedient, dependable, and disposable."
—Silas Renn, Seeker Adept

1/1

Ink-Treader
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Post by Ink-Treader » 11 months ago

Vote: Henlock, lookingupanddown

Stillgesture Adept 1UU
Creature - Homunculus Wizard (R)
Prowess, vigilance
Spells you cast don't trigger abilities your opponents control.
Being unable to speak makes it that much easier to disguise what you're casting.
2/2

kwanyeegor-ii
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Post by kwanyeegor-ii » 11 months ago

apocalypsechive netn10
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lookingupanddown
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Post by lookingupanddown » 11 months ago

Votes: Subject16, Komandon

Stitcher's Assistant 1UU
Creature - Homunculus (Uncommon)
: Add C. Activate only if one or more cards are put into your graveyard from your library this turn.
Whenever a Zombie you control dies, untap Sticther's Assistant.
It may be the only other living being in a stitcher's lab, but it's only smart enough to use a shovel and hold up dismembered body parts.
1/1

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