You're upset? I have their defense!
"Ha, it's the Vikes. I'll get a lot of fantasy points from this game"
then that happened
You're upset? I have their defense!
Please this 1000% this.
Crawdad - Solid Shellfish Magic here. I like the feel of this for limited.chetoos wrote: ↑1 year agoCrawdad River Warden
Creature - Homarid Wizard (Common)
When This Creature enters the battlefield, target creature you don't control gets -2/-0 until your next turn and attacks each combat if able.
When this creature dies, put a +1/+1 counter on target creature you control.
"I'll defend our shores, and if I die, you use my shell to protect yourself."
2/2
Deep-mud drifter
Creature - Merfolk Druid (Uncommon)
Whenever a land enters the battlefield under your control, you gain 1 life. If that land was an island, you gain 2 life instead.
Whenever Deep-mud drifter attacks, look at the top card of your library. If it's a land card, you may reveal it, put it into your hand, and Deep-mud drifter can't be blocked this turn.
1/1
Crocodillian Marauder
Creature - Viashino Rogue (Rare)
First Strike
Whenever a creature you control becomes the target of a spell you control, that creature gets +2/+0 until end of turn.
1/1
Evercrone, the hag Queen
Legendary Creature - Hag Warlock (mythic)
Enchantment spells you cast cost less to cast, and cost 2 life more to cast.
Whenever an enchantment you control is put into the graveyard from the battlefield, each opponent loses 1 life and you gain 1 life.
Sacrifice an enchantment, : Search your library for an aura and put it onto the battlefield attached to target player or permanent. You lose life equal to the aura's mana value.
3/4
The main humanoid races on this plane: Crawdad looking homarids, catfish looking merfolk, crocodile looking viashino, hags, and humans.
IIW: Planeswalker vacations post Phyrexia battle.
Leech - Solid Common.Krishnath wrote: ↑1 year agoDarkwater Leech
Creature - Leech Horror (C)
Wither
2/2
Tangleroot Boa
Creature - Snake (U)
: Tangleroot Boa becomes indestructible until end of turn. If it is untapped, tap it.
2/1
Wall of Orchids
Creature - Plant Wall (U)
Defender, Reach
When Wall of Orchids blocks a creature, tap that creature and put a stun counter on it.
0/4
Sink into Oblivion
Instant (U)
Flashback
Exile target nonartifact creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
Abundance of Life
Sorcery (R)
Flashback
For each creature token you control, create a copy of that token.
Deepstrider Cypress
Creature - Treefolk Warlock (U)
When Deepstrider Cypress enters the battlefield, you may return target creature, enchantment, or artifact card from your graveyard to your hand.
2/4
Alabasterplume Heron
Creature - Bird (C)
Flying, Protection from frogs
1/2
Ignited Swampgas
Instant (C)
Ignited Swampgas deals X damage to target creature, where X is 1 plus the number of Ignited Swampgas in all graveyards.
Goblin Muckdragger
Creature - Goblin Shaman (U)
When Goblin Muckdragger enters the battlefield, you may return target instant or sorcery with mana value 1 or less from your graveyard to your hand.
2/1
White Lotus
Artifact - Treasure (M)
White Lotus enters the battlefield tapped.
, Sacrifice White Lotus: Add three mana in any combination of colors to your mana pool.
Crabbing Shack
Land
Crabbing Shack enters the battlefield tapped.
: Add or .
: Remove a counter or add a counter that already exists on it to target Crab or Homarid creature.
IIW: Ravnica in Winter.Crabbing ShackShowHideNot sure on the wording here, to be honest.
Catfish - So this human births catfish... Terrifying.Sporegorger_Dragon wrote: ↑1 year agoCatfish Noodler
Creature - Human Peasant (U)
Haste
Whenever Catfish Noodler is dealt damage, create a 2/1 blue and black Fish creature token named Catfish.
: Catfish Noodler deals 1 damage to itself.
2/2
Softshell Sorceror
Creature - Turtle Warlock (C)
: Target creature gets +1/-1 until end of turn.
: Target opponent loses 2 life and you gain 2 life.
2/4
Lurking Cottonmouth
Creature - Snake (U)
Deathtouch
2/3
Flitting Dragonfly
Creature - Insect (U)
Flying
Flitting Dragonfly can't block.
, Pay 2 life: Flitting Dragonfly gets +2/+2 until end of turn. Activate only once each turn.
2/1
Mulknar, the Bayou King
Legendary Creature - Plant Elemental (M)
You may play lands from your graveyard.
Whenever Mulknar, the Bayou King or a land enters the battlefield, create a 0/1 green Plant creature token, then put put a +1/+1 counter on each Plant you control.
4/4
Note Mulknar also triggers off other players' lands.
IIW: Black moth
Blex is back baby. so at 4 mana you can sac blex and draw 3 and lose 3 life or you can play the long game of making pests. I like the feel here.Megiddo wrote: ↑1 year agoBlex, Wandering Pest
Legendary Planeswalker — Blex {M}
When Blex, Wandering Pest is put into a graveyard from the battlefield, you gain life equal to the number of loyalty counters on it.
[+2]: You may sacrifice a permanent. If you do, look at the top three cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
[-X]: Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
{4}
IIW: more ascended characters
Lurk is a cool mechanic. very solid.Juancu wrote: ↑1 year agoMacrodile
Creature - Crocodile (C)
Lurk , [Discard a card] (You may cast this face down as a 2/2 creature for two mana of the same color. Turn it face up any time for its Lurk cost. As this attacks, ignore the cost in brackets.)
5/5
A less Gotcha! version of morph. Surprises always cost a card, but you can forgo the surprise and the card tax, if you reveal as it attacks.
IIW: what if creatures were different
The off focused colors for the set:Mergatroid_Jones wrote: ↑1 year agoWhite and red are the ones that are difficult to place in a bayou world, so flavor for each of them.
Mosquissi Ravager
Creature- Insect Vampire (U)
Flying, Haste
When Mosquitid Ravager deals combat damage to a creature, put a +1/+1 counter on it at the end of combat.
2/4
Hymn to Nrzktlal
Sorcery (U)
Any number of target players each discard two cards at random then draw two cards.
The strange god of the Mosquissi, feared by all and scarcely understood by its worshipers.
Sacrificial Goblin
Creature- Goblin (C)
Sacrifice Sacrificial Goblin: Add .
Sacrifice Sacrificial Goblin: Sacrificial Goblin deals 1 damage to target player or planeswalker.
1/1
City on Stilts
Land (U)
City on Stilts enters the battlefield tapped.
: Add .
: City on Stilts becomes an X/X Kithkin creature until end of turn where X is the number of creatures you control.
Petalbog Guide
Creature- Kithkin Scout (C)
When Petalbog Guide enters the battlefield, draw a card. You become prepared. (You are prepared until the end of your next upkeep.)
At the beginning of your upkeep, if you are prepared, Petalbog Guide gains vigilance until end of turn.
1/3
Traveler's Provisions
Artifact (C)
When Traveler's Provisions enters the battlefield, you become prepared.
: Target creature gets +1/+1 and gains vigilance until end of turn. If you are prepared, put a +1/+1 counter on that creature instead.
Trader's Ferry
Artifact- Vehicle (C)
When Trader's Ferry enters the battlefield, create a 1/1 white Kithkin Pilot creature token.
Crew 1
3/4
IIW: Weird one-drops
Live bait: Poor buddy.Sporegorger_Dragon wrote: ↑1 year agoLive Bait
Creature - Goblin Scout (C)
Haste
When Live Bait dies, create a 4/2 green Crocodile creature token.
2/1
Croc Wranglers
Creature - Goblin Ranger (R)
Trample
When Croc Wranglers enters the battlefield, it explores.
Whenever a creature you control explores, create a 4/2 green Crocodile creature token. This ability triggers only once per turn.
3/3
IIW: Black moth
I like your solution to how the bayou plane can exist. I often find myself looking at planes question how they can exist. Looking at you Ravnica. solid card that sets the mystique and power of water in this plane.spacemonaut wrote: ↑1 year agoThe Everfall
(art: a great waterfall, immense beyond imagining, pouring from the sky in the great distance)
Legendary Enchantment (MR)
When The Everfall enters the battlefield, you draw X cards.
You may play an additional land on each of your turns.
You may cast instant, sorcery, and creature spells from your graveyard for an additional cost of sacrificing two lands.
The source and destination of all life on every horizon.
IIW: the gym
LOVE IT. Its a great pun and a solid removal spell.CunningGabe wrote: ↑1 year agoBye, You
Instant (C)
Destroy target non-Crab, non-Homarid, non-Crocodile, non-Mosquito creature.
IIW: Space
SKOL Baby SKOLvoid_nothing wrote: ↑1 year agoYou're upset? I have their defense!
"Ha, it's the Vikes. I'll get a lot of fantasy points from this game"
then that happened
next year we're doing an mtgn fantasy leaguevoid_nothing wrote: ↑1 year agoYou're upset? I have their defense!
"Ha, it's the Vikes. I'll get a lot of fantasy points from this game"
then that happened
believe it or not i actually picked up kirk in my *other* league. so yeah SKOL lfgUlka wrote: ↑1 year agoSKOL Baby SKOLvoid_nothing wrote: ↑1 year agoYou're upset? I have their defense!
"Ha, it's the Vikes. I'll get a lot of fantasy points from this game"
then that happened
I'm assuming the "until end of turn" is left off on purpose. Reminder text for that would be nice, and a counter would probably help memory, though it's not elegant. It's a neat card, and I like it as a fitting way for mono blue to get Savannah Lions.CunningGabe wrote: ↑1 year agoStrangeshifter
Creature - Weird
Whenever another creature enters the battlefield, switch Strangeshifter's power and toughness.
1/2
Iiw: Space
Well that's weird ooze. Well actually it's not all that weird, it's a marriage (or divorce) between graft, evolve, and magecraft. But the image is quite singular.chetoos wrote: ↑1 year agoSimizzet weird
Art depicts a blob of both plasma and organic matter moving on the ground, with the camera focused on it, while standing above, thanks to a low angle shot, we see an Izzet mage and a simic biomancer shaking hands. Try to evoke a divorce proceeding when you draw the two mages above.
Creature - Weird Ooze
Graft 0
Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Simzzet weird, if that spells mana value is greater than the number of +1/+1 counters on simizzet weird
"So it's settled, you have access to it on monday through wednesday, we have it on thursday through saturday, and we alternate sundays?" "Sounds good to me."
0/1
IIW: Planeswalker vacations after beating Phyrexia
I'm sure I'm not the only one, but I designed stun counters back in the day (as frost counters) and I'm nearly positive I ended up with an almost identical card at one point in some notes somewhere. But I don't think I went as big as big or as slow. It feels more or less like a suspend creature, that you can untap with your Puppeteer.spacemonaut wrote: ↑1 year agoBlundering Troll
Creature — Troll (U)
Blundering Troll enters the battlefield tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
4/4
IIW: the gym
So basically all debt does is turn off other debt cards. It's strictly a good idea to go into debt exactly once in a game and never pay it.Juancu wrote: ↑1 year agoTinybones, Scrap Collector
Legendary Creature - Skelleton (R)
Whenever an opponent discards a card, exile that card. For as long as it's exiled, you may get into debt to play that card and you may spend mana as if it was any color to cast it. (You can't get into debt again until it's paid.)
, Exile this card from your graveyard: Pay your debt.
1/2
Well I love this idea. But I fear it goes a step too far. Three castings every time is a lot on a one drop. Yeah, it's a 1/1, but that just guarantees it will never be used for anything wholesome. I would rather it be a better body with only one echo rather than two. Maybe a 1/2 flash.
That's a blast from the past. Inviolability on your Taunting Elf. seems rather undercosted.
I suppose this is a bit odd. And not very efficient.
Field of Dreams all grown up. I wish there were some trifling limitation.
Putting Fume Spitter on the front end, making it a baby Skin Render? Now that's just nuts.
Random eh? Sounds random.
I dunno if red is the color, but I'm not against it. This is quite a goblin for a snot-child. "You gonna attack with that 6/6?"
Sounds fine for an un-set. But it's usually risky to attack since you don't know what your creature will be. Maybe feels more red.
Strictly worse than Gingerbrute, but fine.
This is ultimately another take on an idea discussed above with stun counters. Both cards are just fine. The three form something of a cycle with Diregraf Ghoul.
Step 1: Preheat dragon to 20.CunningGabe wrote: ↑1 year agoUn-preheated Dragon
Creature - Dragon
Flying
: Un-preheated Dragon gets +5/+0 until end of turn.
-25/2
IIW: Negative numbers
Well that's a fun little echo game. It's also a pretty great way to stop up the board. Which is good until you get boring board-stall games.Sporegorger_Dragon wrote: ↑1 year agoJungly Nepenthes Vinewall
Creature - Plant Wall (U)
Echo
Defender, reach
When Jungly Nepenthes Vinewall's echo cost is paid, create a 0/2 green Plant creature token with defender and reach.
When Jungly Nepenthes Vinewall dies, create a 1/1 green Saproling creature token.
0/2
I would so play this in my artifact/enchantment themed peasant cube.Sporegorger_Dragon wrote: ↑1 year agoWicked Balloon
Artifact Enchantment Creature - Imp (C)
Flying
Wicked Balloon can't block.
1/1
Flimsy, but cheap. For all your delirium needs.
Art: A demonic-looking balloon with tiny bat wings.
Seems fair. Wash Away with the upside of being a little flash blocker/equipment carrier instead of a Cancel.Sporegorger_Dragon wrote: ↑1 year agoLaugh Drop
Creature - Faerie (U)
Flash
Flying
When Laugh Drop enters the battlefield, counter target spell that wasn't cast from its owner's hand.
0/1
Feels appropriate for a mythic one-drop. I like it. That's a lot of guys if it gets to attack.Sporegorger_Dragon wrote: ↑1 year agoRith, Imprisoned Primeval
Legendary Creature - Dragon (M)
Rith, Imprisoned Primeval can't attack or block.
: Transform Rith, Imprisoned Primeval.
0/6
===============
Rith, Freed Prisoner
Legendary Creature - Dragon ( )
Flying, trample
Whenever this creature attacks or transforms into Rith, Freed Prisoner, it deals 3 damage to any target, you gain 3 life and you create three 1/1 green Saproling creature tokens.
6/6
(looks up cestode) Egads, no!Sporegorger_Dragon wrote: ↑1 year agoWrithing Cestode
Creature - Worm Horror (U)
Casualty X. The copy has base toughness X.
Flash
1/1
Your flesh becomes its flesh.
IIW: Black Moth
That's... A super weird one-drop. Why black? Why artifact? Why.... toughness 3? I... like it a lot. Your -3/-3 effect wraths the board.Ink-Treader wrote: ↑1 year agoAutarch's Visage
Artifact Creature - Construct (R)
Defender
When Autarch's Visage leaves the battlefield, each creature's toughness becomes equal to Autarch's Visage's until end of turn.
0/3
IIW: Statuary
A bit like the echo man from an earlier post. Again, I feel like a better body is in order. Some little keyword. It feels like it should be a 2/1 being a shark, but then it would need to cost 2 in blue.Sporegorger_Dragon wrote: ↑1 year agoShark Eggcase
Creature - Shark Egg (C)
When Shark Eggcase dies, create a 1/1 blue Shark creature token.
0/0
That's a pretty natural development for transform, but it's a bit chaotic for the sake of competitive play. Importantly, the first attack (sans haste) comes from the flipside.Sporegorger_Dragon wrote: ↑1 year agoPlacid Ox
Creature - Ox (C)
Switchform (This permanent transforms at the beginning of its controller's upkeep.)
0/3
========
Raging Ox
Creature - Ox ()
Switchform (This permanent transforms at the beginning of its controller's upkeep.)
2/1
IIW: Black Moth
I read all the way to the reminder text thinking "yeah, bridge is totally a land subtype." No it's not. It's a silly little un-card, and that's fine.Krishnath wrote: ↑1 year agoBridge Troll
Creature - Troll
Indestructible
When Bridge Troll enters the battlefield, sacrifice it unless you control a bridge (An artifact, enchantment, or land with bridge in it's name is a bridge).
At the beginning of your end step, sacrifice Bridge Troll unless you control a bridge.
If Bridge Troll is blocks or becomes blocked by a goat, it loses indestructible until end of turn.
3/3
IIW: Ravnica in Winter.
Jungles all the way. But like... why flying? Lifelink is planty enough.Sporegorger_Dragon wrote: ↑1 year agoJunglebell
Creature - Plant (R)
Kicker and/or and/or
Junglebell enters the battlefield with a +1/+1 counter on it for each time it was kicked.
If Junglebell was kicked with its kicker, it enters the battlefield with a flying counter.
If Junglebell was kicked with its kicker, it enters the battlefield with a lifelink counter.
1/1
Sacrifice a plant: Courageous Plumber gains " : This creature deals 1 damage to any target". Activate this ability only if Courageous Plumber has a +1/+1 counter on it.Sporegorger_Dragon wrote: ↑1 year agoCourageous Plumber
Creature - Human Warrior (R)
Kicker -Sacrifice a Fungus or artifact
Haste
If Courageous Plumber was kicked, it enters the battlefield with a +1/+1 counter and a trample counter.
1/2
IIW: Black Moth
Destroyman? That sounds awesome. I'm on board. But honestly even without the flipside, this is probably a little much. Of course they make creatures that exceed my standard for creature stats all the time so I gotta just accept it.Megiddo wrote: ↑1 year agoMass-Produced Destroyman
Sorcery {R}
Create a 2/1 red Golem Warrior artifact creature token.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Disturb , Sacrifice four Warriors (You may cast this card from your graveyard transformed for its disturb cost.)
//
Destroyman True Face
⬤Legendary Artifact Creature - Cyborg Warrior {R}
Flying, trample, haste
Sacrifice another Warrior: Destroyman True Face gets +3/+0 until end of turn.
When Destroyman True Face dies, exile it.
5/5
IIW: indulgent designs. things that will make me say "wow, there was truly no restraint here"
Neat. So it flashes back like a Blast from the Past (exiling itself), but it also gives you the benefit if you exile cast it with many red effects that do that. The cost is an inefficient body.
Had to make sure there was no flying. It's a very limited version of Bloodthrone Vampire, but still a strong one on a one-drop. Lack of evasion and the steep life cost make it unlikely to really work out.
Slavic accent: "But is baby!"
Weepinbell.