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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

Prism Drake 3
Creature- Drake
Prism Drake is all colors.
Flying
A trailing rainbow follows their migration and strange weather follows behind.
2/1

IIW: Underused creature types

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 2 years ago

Looks like a good haul, let's go!
Cythare wrote:
2 years ago
Cemetery Hatchling 1UB
Creature — Drake (U)
Flying
Whenever Cemetery Hatchling or another creature dies, surveil 1.
2/3

IIW: Oona's misfit minions
Cythare starting off strong straight out the gate, using surveil which is one of my favorite mechanics. I wouldn't be surprised to see something like this printed if surveil ever comes back in a set.

As an aside, surveil is a problem mechanic, in that its ideal place is to replace scry temporarily in a graveyard-matters set, but so far things haven't come together right for it to shine. The closest it came to that is Modern Horizons 2.
NinjaCaterpie wrote:
2 years ago
Sporegorger Drake 2BG
Creature - Drake (U)
Flying
Landfall - Whenever a land enters the battlefield, Sporegorger Drake gets +1/+1 until end of turn.
1, Sacrifice a land: Sporegorger Drake gets +1/+1 until end of turn. Activate only once each turn.
2/3

IIW: A crossover
Hey now. Now I'm self-conscious.

Anyway, seems like a potent uncommon, seems pretty good as a bg signpost, and bridging green landfall and black sacrifice. Nice!
Megiddo wrote:
2 years ago
Hypermorphic Drake 1UG
Creature — Drake (U)
U: Put a flying counter and a -1/-1 counter on Hypermorphic Drake.
G: Put a trample counter and a -1/-1 counter on Hypermorphic Drake.
1UG: Adapt 1.
4/2

IIW: Like an onion (layered)
Ah, something I've dabbled with, an incentive/means to adapt multiple times (without any other cards). Hilarious in that it can kill itself.
spacemonaut wrote:
2 years ago
Spellfused Drake 1UB
Creature — Drake Spirit
Flying
Whenever you cast an instant or sorcery spell from your graveyard, you may cast Spellfused Drake from your graveyard as though it had flash until end of turn. (Timing rules still apply.)
2/2


IIW: dark souls
Interesting concept! If I understand this correctly, first you cast the spell from the graveyard, then before passing priority you get to cast Spellfused Drake.

Very interesting in a spellslinger/Kess/Delver/Flashback type deck. Might need playtesting to test power level.
Cythare wrote:
2 years ago
Timecoiler Drake 2WU
Creature — Drake (U)
Flying
Whenever you cast your second spell each turn, you gain 2 life and draw a card.
3/3

IIW: Conspire, casualty, or other spell-copying mechanics
Our first white drake! This is presumably a trained and domesticated drake. The effect is simple yet potent. My only question is where the "time" aspect of its name comes into play? (Hah!)
Mergatroid_Jones wrote:
2 years ago
Garrison Drake RW
Creature- Drake (U)
Vigilance, Flying
When Garrison Drake blocks together with one or more other creatures you control, you decide how attacking creatures deal damage to blockers this combat.
2/2

IIW: Rock, Paper, Scissors
Now this is a strange one! Drakes recently have been strongly Izzet-aligned, so a red Drake is not out of the question. Still, this does feel a little strange; feels more white than red.

Interesting! Does nothing if it block alone, adept at controlling combat.
Juancu wrote:
2 years ago
Skawfur, Darkchasm Aberration 2UB
Legendary Creature - Drake Bat Horror (R)
Flying
When Skawfur becomes blocked or unblocked, you may search your library for a creature card that is a dragon, drake, or bat, exile it, then shuffle. If you do, Skawfur becomes a copy of that card except it's 2/2 if that card is a dragon, and 4/4 otherwise.
2/4

IIW: cool dice rolling
Juancu coming in with something out of the box, as usual.

Very fun overall card, and I like it. I understand you used the phrase "becomes blocked or unblocked" so that blockers are declared before your opponent gets to see what you transform into, but I think the wording might be confusing. Maybe "when blockers are declared" reads better?
void_nothing wrote:
2 years ago
Sunspiral Whelp WU
Creature - Drake (U)
Flying
Whenever you cast an artifact, enchantment, or instant spell, Sunspiral Whelp gets +1/+0 and gains your choice of lifelink or hexproof until end of turn. If you've cast three or more artifact, enchantment, and/or instant spells this turn, instead Sunspiral Whelp gets +2/+0 and gains your choice of double strike, indestructible, "Whenever this creature deals damage, scry 3," or "Whenever this creature deals damage, return up to one target creature to its owner's hand" until end of turn.
1/1

IIW: Multicolored Ogre
Interesting! This time the white aspect is the association with the sun.

Very wordy (I'm guilty of this as well), I think it won't parse well. I think with card effects like this, you put the "until end of turn" clause at the beginning, so it reads:

If you've cast three or more artifact, enchantment, and/or instant spells this turn, instead, until end of turn, Sunspiral Whelp gets +2/+0 and gains your choice of double strike, indestructible, "Whenever this creature deals damage, scry 3," or "Whenever this creature deals damage, return up to one target creature to its owner's hand."

One might even remove the first initial single trigger, and just add lifelink and hexproof to the list.
Mergatroid_Jones wrote:
2 years ago
Prism Drake 3
Creature- Drake
Prism Drake is all colors.
Flying
A trailing rainbow follows their migration and strange weather follows behind.
2/1

IIW: Underused creature types
Listen you... :fuming:


Third: Cythare, for Cemetery Hatchling
Second: spacemonaut, for Spellfused Drake

Winner: Juancu, for Skawfur, Darkchasm Aberration

Next: Cool Dice Rolling
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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Cythare
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Post by Cythare » 2 years ago

Sporegorger_Dragon wrote:
2 years ago
Cythare wrote:
2 years ago
Timecoiler Drake 2WU
Creature — Drake (U)
Flying
Whenever you cast your second spell each turn, you gain 2 life and draw a card.
3/3

IIW: Conspire, casualty, or other spell-copying mechanics
Our first white drake! This is presumably a trained and domesticated drake. The effect is simple yet potent. My only question is where the "time" aspect of its name comes into play? (Hah!)
The original version of this untapped itself and Frost Breathed a creature on the second spell, but that felt problematic. I forgot to circle back to change the name!

Barbarian Fortitude 1WW
Enchantment (R)
Short Rest — At the beginning of your upkeep, if you lost life since your last turn, roll a d12. You gain life equal to the die roll.
Bear Totem — As long as it's your turn, creatures you control have absorb 1.

IIW: Conspire, casualty, or other spell-copying mechanics
Level 2 Judge circa 2016
Draft my cube! (630 cards)

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NinjaCaterpie
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Post by NinjaCaterpie » 2 years ago

Character Creation 2WW
Sorcery (M)
Choose one:
Point Buy — Your life total becomes 10.
Down the Line! — Roll 3d6. Your life total becomes the total of the results.

IIW: A crossover

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Ulka
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Post by Ulka » 2 years ago

Death Save WW
Instant
Whenever a creature you control would die this turn, instead roll a d20.
1—9 | Destroy this creature. it can not be regenerated.
10-20 | Regenerate this creature. It doesn't untap during your next untap step.

IIW: cards from the next Draft innovation set: Conspiracy 3: Trade Wars of Fiora
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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chetoos
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Post by chetoos » 2 years ago

Arsenal Attack 3R
Enchantment
Xr: Roll a dice with a number of sides equal to twice X, then target creature you control deals damage equal to the result plus the number of +1/+1 counters on it to target creature you don't control. Activate this ability once each turn, and only any time you could cast a sorcery. X must be between 2 and 6.
At the beginning of your end step, roll a d20 and add the number of creatures you don't control that died this turn.
1-6: Do nothing
7+: Put a +1/+1 counter on target creature you control.
13+: Create three 1/1 red goblin creature tokens.
20+:Exile the top three cards of your library. You may play that card until the beginning of your next end step.
"Can I go with the dagger for this kill, or do I need to go all the way up to the polearm?"



IIW: Replace Meathook massacre in the same spot, black mythic non-creature, preferably in the same alphabetical spot
Last edited by chetoos 2 years ago, edited 2 times in total.

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

Staff of the Silver Circle 3
Artifact (M)
At the beginning of your upkeep, roll a d6. For the rest of your turn, you may cast spells of the rolled mana value without paying their mana costs.



IIW: Salamanders

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Megiddo
MEG
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Post by Megiddo » 2 years ago

Degenerate Gambler 3RR
Creature - Efreet {R}
When Degenerate Gambler enters the battlefield, roll a d20.
1 | Sacrifice Degenerate Gambler. It deals 5 damage to you.
2 | Target creature can't block this turn.
3 | Create a treasure token.
4 | Exile the top card of your library. You may play it this turn.
5 | Degenerate Gambler deals 3 damage to any target.
6 | Put three +1/+1 counters on Degenerate Gambler.
7 | Destroy target artifact.
8 | Degenerate Gambler gains haste until end of turn.
9 | Return target instant or sorcery card from your graveyard to your hand.
11 | Put a double strike counter on Degenerate Gambler
12 | Degenerate Gambler deals 2 damage to each creature.
13 | Discard your hand, then draw three cards.
14 | Put a first strike counter and a menace counter on Degenerate Gambler.
15 | Add RRR.
16 | Degenerate Gambler gets +5/+0 and gains trample, haste, and "sacrifice this creature at the beginning of the end step."
17 | Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
18 | Destroy target nonbasic land.
19 | Create a token that's a copy of Degenerate Gambler. Sacrifice it at the beginning of the next end step.
20 | Repeat this process five times.
4/3

IIW: Not this
MEG

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Juancu
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Post by Juancu » 2 years ago

judging in 1d20 minus 1d8 hours

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 2 years ago

Random Duck
2{U}{U}
Creature - Bird (R)
Flying
When Random Duck enters the battlefield, roll two d6, then choose all that apply-
-Total Even - Detain target permanent.
-Total Odd - Return another target creature to its owner's hand
-Doubles - Draw cards equal to half the total, rounded down.
-Different - Create a number of 1/1 blue Fish creature tokens equal to the difference between the two rolls.
-Total greater than 7 - Each player mills seven cards.
-Total less than 7 - Random Duck connives.
-Total is exactly 7 - If you have no cards in your hand, library, and graveyard, you win the game.
2/2


IIW: Ducks
Last edited by Sporegorger_Dragon 2 years ago, edited 1 time in total.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

Squee's Bauble 0
Artifact (U)
T: Roll a d12--
1-4|| Look at the top card of your library.
5-11|| Sacrifice Squee's Bauble and draw a card.
12|| Draw a card, then untap Squee's Bauble.

IIW: Sweet commons

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NinjaCaterpie
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Post by NinjaCaterpie » 2 years ago

Conniving Gambler 2WB
Creature - Human Advisor (R)
Menace
At the beginning of your upkeep, you may roll a d12 and gain that much life. Then, if you have more than 21 life, sacrifice Conniving Gambler and you lose 11 life.
It turns out "hit me" wasn't the right thing to say to a dealer convinced he was cheating.
3/2

IIW: A crossover

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Juancu
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Post by Juancu » 2 years ago

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Cythare wrote:
2 years ago

Barbarian Fortitude 1WW
Enchantment (R)
Short Rest — At the beginning of your upkeep, if you lost life since your last turn, roll a d12. You gain life equal to the die roll.
Bear Totem — As long as it's your turn, creatures you control have absorb 1.
An average of 6.5 lives a turn seems extreme. Idea: how about: "roll a d12. Then you may sacrifice Barbarian Fortitude. If you do, gain life equal to the roll."
That would make it fun minigame, and fit with the limited uses of hit die on short rests.

You win on a result of 1 to 3.
NinjaCaterpie wrote:
2 years ago
Character Creation 2WW
Sorcery (M)
Choose one:
Point Buy — Your life total becomes 10.
Down the Line! — Roll 3d6. Your life total becomes the total of the results.
An excellent concept for another DnD set, but the effect is super situational. Turning it into the Etb of a creature could alleviate it, but it would need to find a concept. Maybe a resurrecting cleric?

You win on a result of 5 to 7
Ulka wrote:
2 years ago
Death Save WW
Instant
Whenever a creature you control would die this turn, instead roll a d20.
1—9 | Destroy this creature. it can not be regenerated.
10-20 | Regenerate this creature. It doesn't untap during your next untap step.
Another great implementation of a DnD concept. Needs a bit more power, since instantly turning all your creatures indestructible costs 2W in Make a Stand (Also needs an "IF" rather than "Whenever", to work.)

You win on a result of 9 or 10.
chetoos wrote:
2 years ago
Arsenal Attack 3R
Enchantment
Xr: Roll a dice with a number of sides equal to twice X, then target creature you control deals damage equal to the result plus the number of +1/+1 counters on it to target creature you don't control. Activate this ability once each turn, and only any time you could cast a sorcery. X must be between 2 and 6.
At the beginning of your end step, roll a d20 and add the number of creatures you don't control that died this turn.
1-6: Do nothing
7+: Put a +1/+1 counter on target creature you control.
13+: Create three 1/1 red goblin creature tokens.
20+:Exile the top three cards of your library. You may play that card until the beginning of your next end step.
"Can I go with the dagger for this kill, or do I need to go all the way up to the polearm?"
This should have been two cards. The XR deals an average of X-point-5 damage, even without factoring the +1/+1 counters. That shuts down a game fast.

You win on a result of 11.
Mergatroid_Jones wrote:
2 years ago
Staff of the Silver Circle 3
Artifact (M)
At the beginning of your upkeep, roll a d6. For the rest of your turn, you may cast spells of the rolled mana value without paying their mana costs.
The combo decks this would enable would be fun to see, and kinda fun to see trying to hit their goals. But I think they would just aim for hitting 5+, and be filled with draw spells to keep the engine going. Have you played omnicience draft? Once you chain a couple, the game is effectively over.

You win on a result of 12-13
Megiddo wrote:
2 years ago
Degenerate Gambler 3RR
Creature - Efreet {R}
When Degenerate Gambler enters the battlefield, roll a d20.
4/3
IIW: Not this
I would be more critical of this, but Alchemy's draft a card is essentially this in card form.

You win on a result of the die breaking apart as it hits the table.
Sporegorger_Dragon wrote:
2 years ago
Random Duck
2{U}{U}
Creature - Bird (R)
Flying
When Random Duck enters the battlefield, roll two d6, then choose all that apply-
-Total Even - Detain target permanent.
-Total Odd - Return another target creature to its owner's hand
-Doubles - Draw cards equal to half the total, rounded down.
-Different - Create a number of 1/1 blue Fish creature tokens equal to the difference between the two rolls.
-Total greater than 7 - Each player mills seven cards.
-Total less than 7 - Random Duck connives.
-Total is exactly 7 - If you have no cards in your hand, library, and graveyard, you win the game.
2/2
Another unprintable card, but I think if you tone it down, you have a nice concept going.

You win on a result of 14
Mergatroid_Jones wrote:
2 years ago
Squee's Bauble 0
Artifact (U)
T: Roll a d12--
1-4|| Look at the top card of your library.
5-11|| Sacrifice Squee's Bauble and draw a card.
12|| Draw a card, then untap Squee's Bauble.
I really like this take on bauble and the thinner, but I think 1-4 should at least scry, otherwise I would never play this.

You win on a result of 15-17
NinjaCaterpie wrote:
2 years ago
Conniving Gambler 2WB
Creature - Human Advisor (R)
Menace
At the beginning of your upkeep, you may roll a d12 and gain that much life. Then, if you have more than 21 life, sacrifice Conniving Gambler and you lose 11 life.
It turns out "hit me" wasn't the right thing to say to a dealer convinced he was cheating.
3/2
Another card that gains an average of 6.5 lives a turn, but this one has an escape clause. Still, a deck with good life-spenders would enjoy whatever fuel this provides and keep the pump going. At least it's a killable creature, and it's 2 colors, so it wouldn't be too oppresive against aggro decks (I mean, have you seen the angels that gain life currently? sheesh.)

You win on a result of 18-19.
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Winner: Mergatroid_Jones.
Next: Sweet commons

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void_nothing
Look On My Sash...
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Post by void_nothing » 2 years ago

God, I missed trolljudgings so badly
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Megiddo
MEG
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Post by Megiddo » 2 years ago

Crimson Minotaur 3
Artifact - Food {C}
{1}, {T}, Sacrifice Crimson Minotaur: Target creature gets +3/+0 and gains trample and haste until end of turn. At the beginning of the next end step, tap that creature and it doesn't untap during its controller's next untap step.
{2}, {T}, Sacrifice Crimson Minotaur: You gain 3 life.

IIW: A card that includes a line of text entirely copied from an existing card.
MEG

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 2 years ago

Megiddo wrote:
2 years ago
Crimson Minotaur
Ugh, energy drinks. :omg:

Garrulous Brass Dragon
4{B}{B}
Creature - Dragon (C)
Flying
At the beginning of your end step, each player mills four cards.
4/3
"It's been four days, and it's still talking. We are too afraid to sneak away." -Diary fragment


Nocturnal Dreadmaw
6{B}{B}
Creature - Vampire Dinosaur (C)
Trample, lifelink
6/6
"Oh &!#%!& %^$&!" -Captain Lannery Storm


IIW: DnD dragons being mundane
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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NinjaCaterpie
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Post by NinjaCaterpie » 2 years ago

Where was the "you win on a result of my table breaking apart as the die hits it"? smh

Struggling to design something sweeter than Jewel Thief without seeming busted lol

Sugar-Hit Glider 2UR
Creature - Drake (C)
Flying
When Sugar-Hit Glider enters the battlefield, exile the top two cards of your library. Until the end of your next turn, you may play one of them.
Don't even think about giving it the red cordial.
2/3

IIW: A crossover

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 2 years ago

NinjaCaterpie wrote:
2 years ago
Struggling to design something sweeter than Jewel Thief without seeming busted lol
Jewel Thief is a COMMON?!
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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Post by Ink-Treader » 2 years ago

Figment of Emptiness 1C
Enchantment (C)
When Figment of Emptiness enters the battlefield, and one mana of any color. If you control no colored permanents, add two mana in any combination of colors instead.
1CC, Sacrifice Figment of Emptiness: Tap all colored permanents.
A craving to take what you are missing.

IIW: A card with an 'enters the battlefield' trigger and an activated ability requiring sacrifice/exile as a cost.

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 2 years ago

Whispering Eavesdropper
{W}{B}
Creature - Spirit (C)
Flying
When Whispering Eavesdropper enters the battlefield, each player draws a card and loses 1 life.
2/1


Scream in the Night
{U}{B}
Instant (C)
As an additional cost to cast this spell, discard a card.
Counter target spell unless its controller pays X, where X is the mana value of the discarded card.


Murder Merchant
2{B}{B}
Creature - Minotaur Pirate (C)
Morbid Raid - When Murder Merchant enters the battlefield, if a creature died this turn and you attacked this turn, you draw two cards and lose 2 life.
3/2
No sweeter treasure than murder.


Cobbled Raggedwing
1{U}{B}{R}
Creature - Zombie Drake Horror (C)
Flying, haste
Dethrone
3/1


IIW: DnD dragons being mundane
Last edited by Sporegorger_Dragon 2 years ago, edited 1 time in total.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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spacemonaut
Bauble reclaimer
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Post by spacemonaut » 2 years ago

Gingerbread House 3
Artifact Creature — Food Wall (C)
At the beginning of each combat, Gingerbread House gets +0/+1 until end of turn for each other Food you control.
{2}, {T}, Sacrifice this artifact: You gain 3 life.
0/3


IIW: dark souls & bloodborne
Last edited by spacemonaut 2 years ago, edited 1 time in total.

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Cythare
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Post by Cythare » 2 years ago

Viashino Pastry Chef 1RG
Creature — Viashino Citizen (C)
When Viashino Pastry Chef enters the battlefield, create a Food token.
Whenever you sacrifice a Food token, put a +1/+1 counter on Viashino Pastry Chef.
2/1

IIW: Conspire, casualty, or other spell-copying mechanics
Level 2 Judge circa 2016
Draft my cube! (630 cards)

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Ulka
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Post by Ulka » 2 years ago

Psionic BurstU
Tribal Instant - Cephalid (C)
Kicker 3B
Return target creature to its owner's hand. Then if this spell was kicked, it's owner discards 3 cards.

IIW: cards from the next Draft innovation set: Conspiracy 3: Trade Wars of Fiora
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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Juancu
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Post by Juancu » 2 years ago

Honeytrap 4G
Instant - Trap (C)
If an opponent paid a ward cost this turn, Honeytrap costs 4 less to cast.
Untap target creature and put two +1/+1 counters on it. It gains hexproof until end of turn.

IIW: AI

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Mergatroid_Jones
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Post by Mergatroid_Jones » 2 years ago

Judgings
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Megiddo wrote:
2 years ago
Crimson Minotaur 3
Artifact - Food {C}
{1}, {T}, Sacrifice Crimson Minotaur: Target creature gets +3/+0 and gains trample and haste until end of turn. At the beginning of the next end step, tap that creature and it doesn't untap during its controller's next untap step.
{2}, {T}, Sacrifice Crimson Minotaur: You gain 3 life.

IIW: A card that includes a line of text entirely copied from an existing card.
I would not have gotten the reference if Sporgorger Dragon hadn't pointed it out. The non-food ability is pretty neat, and I like that you can use it as a buff on your own creature or a way to hold down an opposing creature.

Feels common? Sure.
Is sweet? Well it's alright, but I wouldn't first pick it.
Sporegorger_Dragon wrote:
2 years ago

Garrulous Brass Dragon
4{B}{B}
Creature - Dragon (C)
Flying
At the beginning of your end step, each player mills four cards.
4/3
"It's been four days, and it's still talking. We are too afraid to sneak away." -Diary fragment


Nocturnal Dreadmaw
6{B}{B}
Creature - Vampire Dinosaur (C)
Trample, lifelink
6/6
"Oh &!#%!& %^$&!" -Captain Lannery Storm


IIW: DnD dragons being mundane
Garrulous Brass Dragon has fun flavor, but both the flavor and ability seem more blue than black. Big flying creatures are big game, so this is certainly a card worth drafting, but usually cards like this are uncommon.

Nocturnal Dreadmaw is a huge, expensive, powerful common along the lines of Boulderfall, or Crash of Rhinos. Black doesn't get a lot of those, and I think this is a sweet reanimation target for pauper (Exhume exists).

Feels common? Mmmmaybe, and yes.
Is sweet? Yes, and maybe. I'd first pick the black dragon, but never the dreadmaw. But it's sweet for the deck that can use it.
NinjaCaterpie wrote:
2 years ago
Where was the "you win on a result of my table breaking apart as the die hits it"? smh

Struggling to design something sweeter than Jewel Thief without seeming busted lol

Sugar-Hit Glider 2UR
Creature - Drake (C)
Flying
When Sugar-Hit Glider enters the battlefield, exile the top two cards of your library. Until the end of your next turn, you may play one of them.
Don't even think about giving it the red cordial.
2/3

IIW: A crossover
Jewel Thief would not have won this challenge. It just doesn't feel common.

Sugar-Hit Glider is definitely sweet. But considering Inspiring Overseer, I don't think it's overly pushed for common.

Feels common? Yeah.
Is sweet? Yeah. I'd first-pick this.
Ink-Treader wrote:
2 years ago
Figment of Emptiness 1C
Enchantment (C)
When Figment of Emptiness enters the battlefield, and one mana of any color. If you control no colored permanents, add two mana in any combination of colors instead.
1CC, Sacrifice Figment of Emptiness: Tap all colored permanents.
A craving to take what you are missing.

IIW: A card with an 'enters the battlefield' trigger and an activated ability requiring sacrifice/exile as a cost.
No card costing C is yet common, and I think that is wise. For example, Maw of Kozilek has an activation cost requiring C, but you can cast the spell in any normal red deck. Colorless mana involves a lot of deckbuilding restrictions.

As to the card, that is one weird Manamorphose. It's colorless-matters, but it provides utility for multi-colored decks.

Feels common? No. Decidedly uncommon.
Is sweet? Well in the right deck, it could be pretty okay. But the ritual effect is usually card disadvantage.
Sporegorger_Dragon wrote:
2 years ago
Whispering Eavesdropper
{W}{B}
Creature - Spirit (C)
Flying
When Whispering Eavesdropper enters the battlefield, each player draws a card and loses 1 life.
2/1


Scream in the Night
{U}{B}
Instant (C)
As an additional cost to cast this spell, discard a card.
Counter target spell unless its controller pays X, where X is the mana value of the discarded card.


Murder Merchant
2{B}{B}
Creature - Minotaur Pirate (C)
Morbid Raid - When Murder Merchant enters the battlefield, if a creature died this turn and you attacked this turn, you draw two cards and lose 2 life.
3/2
No sweeter treasure than murder.


Cobbled Raggedwing
1{U}{B}{R}
Creature - Zombie Drake Horror (C)
Flying, haste
Dethrone
3/1


IIW: DnD dragons being mundane
Whispering Eavesdropper: Stormfront Pegasus stats are a pretty good start. You give the opponent a card, but you get to use the card you draw first, and on an aggressive creature draining everyone 1 is more upside than down, especially with how easy life gain is to find in BW.

Feels common? Yep
Is sweet? Yep. I could see myself first-picking it, but not out of a very strong pack

Scream in the Night: That's a lot of card disadvantage you're taking. I hope it was worth it to counter that spell. As far as common counterspells go, this is not one I'd be taking highly. I wish the discard were optional, and that it were a Force Spike or something if you didn't discard.

Feels common? Yep
Is sweet? Nope. I wouldn't play this in my blue/black draft deck unless I absolutely had to.

Murder Merchant: Morbid raid? Alright, I see what you did there. Yeah, a 3/2 for four that can draw 2 cards is pretty big game for a common. But morbid raid is not easy to turn on.

Feels common? Yep
Is sweet? Yep. I probably wouldn't first-pick it, but I could see it happening.

Cobbled Raggedwing: Simple and to the point. It's 3-4 flying, hasty power is quite a lot at common, but the mana cost compensates. However it's rare to see a common with a cost like that. The grixis commons that exist mostly have some way of mitigating their difficult casting cost. Sewn-Eyed Drake and Grixis Grimblade do it with hybrid mana. Grixis Sojourners with cycling. Glamorous Outlaw by acting as a mana-fixer. Only Kederekt Creeper demands you have all the right mana to use it.

Feels common? Probably uncommon considering the above.
Is sweet? Yep. If this was common, it would be a compelling reason to go into grixis from pick 1.
spacemonaut wrote:
2 years ago
Gingerbread House 3
Artifact Creature — Food Wall (C)
At the beginning of each combat, Gingerbread House gets +0/+1 until end of turn for each other Food you control.
{2}, {T}, Sacrifice this artifact: You gain 3 life.
0/3


IIW: dark souls & bloodborne
While this may be sweet to much on, it leaves a sour taste if I have to play it in my deck. That's a pretty measly rate for a 0/3, and even if it gets a bonus, it's not much of one. Food upside doesn't much compensate. Honestly, I think this card could go down to one mana considering Gingerbrute and Excavated Wall.

Feels common? Definitely
Is sweet? Not in the "good magic card" sense.
Cythare wrote:
2 years ago
Viashino Pastry Chef 1RG
Creature — Viashino Citizen (C)
When Viashino Pastry Chef enters the battlefield, create a Food token.
Whenever you sacrifice a Food token, put a +1/+1 counter on Viashino Pastry Chef.
2/1

IIW: Conspire, casualty, or other spell-copying mechanics
It's a simple common. I see nothing in the world wrong with this. I think it would be fine for 2g, and would certainly be able to go in more decks (though viashino may not be the creature type for mono green).

Feels common? Definitely
Is sweet? Well it's alright. I'd play it, but if I ever first picked it, I'd feel pretty sad.
Ulka wrote:
2 years ago
Psionic BurstU
Tribal Instant - Cephalid (C)
Kicker 3B
Return target creature to its owner's hand. Then if this spell was kicked, it's owner discards 3 cards.

IIW: cards from the next Draft innovation set: Conspiracy 3: Trade Wars of Fiora
Blammo! Now there's a pushed common. Unsummon with upside is still relatively untested territory. Notably, Fading Hope is uncommon. This feels bad enough when cast for full value that I think uncommon is the right place for it. But damn man, that is definitely one sweet common.

Feels common? Not quite.
Is sweet? Heck yeah!
Juancu wrote:
2 years ago
Honeytrap 4G
Instant - Trap (C)
If an opponent paid a ward cost this turn, Honeytrap costs 4 less to cast.
Untap target creature and put two +1/+1 counters on it. It gains hexproof until end of turn.

IIW: AI
That's super weird. But I like that you're bringing traps back. Trapfinder's Trick is honestly one of the weirdest commons out there. A five mana combat trick is pretty easy to see coming, but the mix of abilities is good.

Feels common? Sure, why not.
Is sweet? In the limited environment it's built for (where ward is a thing), I'd definitely play one, but never two in my draft deck.
Winner and Next
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A lot of sugary sweets, but what I was really looking for was a great draft first-pick that also feels like a proper common. So, let's first pick!

I think Garrulous Brass Dragon (4BB), Figment of Emptiness (1C), Cobbled Raggedwing (1BRU), and Psionic Burst (U) all feel like uncommons, so that makes the commons consist of: Crimson Minotaur (3), Nocturnal Dreadmaw (6BB), Sugar-Hit Glider (2RU), Whispering Eavesdropper (BW), Scream in the Night (BU), Murder Merchant (2BB), Gingerbread House (3), Viashino Pastry Chef (1GR), and Honeytrap (4G).

That's nine commons. There was a foil Psionic Burst in the pack, so that's why there were four uncommons. The rare must've been some utterly unplayable nonsense. Out of that pack, I'd take Psionic Burst. But out of the commons, I'd take Sugar-Hit Glider.

Winner: Ninja Caterpie
Next: A Crossover

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