Sporegorger_Dragon wrote: ↑3 years ago
I must correct the wrongs of the past:
Nagrak Drakewrangler
2rr
Creature - Human Warrior (U)
When Nagrak Drakewrangler enters the battlefield, create a 2/1 black Drake creature token with flying.
Drakes you control have haste.
2/2
Art:
Kargan Dragonrider
Matriarch Reaverdrake
3ubr
Creature - Drake (R)
Flying
Whenever Matriarch Reaverdrake enters the battlefield or a creature dealt damage by Matriarch Reaverdrake this turn dies, create a 2/2 blue Drake creature token with flying.
4/4
Art:
Nephalia Moondrakes (promo version)
IIW: Nepenthes Pitcher-Plant
That drakewrangler's no joke. It would be a defining uncommon for limited. The art fits just fine.
The Reaverdrake (drakes matter theme?) also fits the art just fine, though not necessarily better than the original card (though that card is noticeably underpowered and this is not). I like "when it ETBs or kills a creature" better than the titan trigger of "when ETBs or attacks, since it's much harder to get continuous advantage, but the initial advantage remains.
Megiddo wrote: ↑3 years ago
i hit random until i found an art that made me laugh
Merrow Levitator
Merrow Prankster 1UU
Creature — Merfolk Wizard {R}
When Merrow Prankster enters the battlefield, gain control of target creature with power 2 or less. That creature can't attack or block for as long as you control Merrow Prankster.
2/3
IIW: the grand heist
"I am the frog floater, I float frogs."
The flavor really works here. It's like a kid keeping an animal they found in the yard in a box with a leaf. I like the
Opportunistic Dragon form of "removal", and it makes the card very powerful. It's the white
Fiend Hunter. Weaker than Fiend Hunter, yes, but still very playable. Rare is correct.
Krishnath wrote: ↑3 years ago
Necrotic Hex
Return from the Grave 3BB
Sorcery (R)
Multikicker
1B
Put target creature in a graveyard onto the battlefield under your control, it is a black zombie in addition to its other colors and types. Repeat this process for each time Return from the Grave was kicked.
"The best part about being at war is that after every battle I replenish my troops, but my enemies don't." - Threul Ghand, Necromancer.
IIW: Dinosaurs or Paleolithic creatures.
This card is pretty inefficient. It is significantly better than
Rise from the Grave, but I'm still thinking uncommon would be okay for it.
Marshal's Anthem is the nearest comparison. At rare, it's kinda jank and bad. It could use a small extra push. Not that it's unbelievable at rare. The art works just fine for the card. I wouldn't really notice it.
stille_nacht wrote: ↑3 years ago
Forest
Sylvan Retreat 2G
Enchantment (R)
Forests you control gain: "
t: Target elf gains shroud and cannot attack or block until the beginning of your next upkeep."
The elves wove cities amidst the trees, stone and wood twining together as one.
IIW: Oxymoron Cards (ex: Jumbo Shrimp)
I like very much that you used a basic land, and Ravnica lands are perfect to use for different cards. Protecting elves can be dangerous, since elves is a powerful deck across formats. But I like you're "can't attack or block" drawback. Coincidentally it's also elf-hate of a certain kind, which is pretty cool.
spacemonaut wrote: ↑3 years ago
Knock Senseless 1RR
(art: Epic Confrontation|DTK)
Instant (U)
Target creature you control gets +3/+0 until end of turn. It deals damage equal to its power to target creature you don't control. Tap the creature you don't control.
IIW: The black market
There's nothing in the world wrong with this card. But it's pretty similar to the base card, and not the most exciting design. Still a decent card-- very powerful in limited, but restrained by costing double red.
lookingupanddown wrote: ↑3 years ago
Sangromantic Igniter 2R
(art from Fires of Undeath)
Creature - Vampire Shaman (U)
Whenever a creature dies, Sangromatic Igniter deals 1 damage to any target.
2BB,
, Exert Sangromantic Igniter: Each player sacrifices a creature. Put a +1/+1 counter on Sangromatic Igniter
3/2
IIW:
Unreleased mechanics
Well that's pretty neat. I appreciate that you kept the off-color activation, and used exert. Classy. It seems a shame that i I sacrifice my Igniter to her own ability, I don't get the counter. Without it exerting, the ability would be too powerful, but with it, it's just the right speed for uncommon.