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Megiddo
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Post by Megiddo » 3 years ago

Stormcaller's Ritual 2R
Sorcery {M}
Add RRR. If that mana is spent on an instant or sorcery spell, copy that spell. You may choose new targets for the copy.

IIW: unusual professions
MEG

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KoolKoal
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Post by KoolKoal » 3 years ago

Disturbingly Clichéd Ritual
Instant (U)
As an additional cost to cast Disturbingly Clichéd Ritual, sacrifice a creature.
Add . If the sacrificed creature's name was Little Girl, add instead.

IIW: Legendary Creature - Elder {non-dragon animal type}

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Cythare
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Post by Cythare » 3 years ago

Unfunerary Rites 1B
Sorcery (U)
Add BBBB. Use this mana only to cast spells from graveyards.
Flashback RR

IIW: Book Jocks
Level 2 Judge circa 2016
Draft my cube! (630 cards)

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Fireworks Festival -- 3
Instant
Add WUBRG. Spend this mana only on instants, sorceries, and activated abilities.

IIW: Sleepwalking

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Mergatroid_Jones
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Post by Mergatroid_Jones » 3 years ago

Relentless Ritual 2R
Instant (U)
Rebound
Add RRR.

IIW: A keyword used only in one set

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frogchild
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Post by frogchild » 3 years ago

Blazeheart Ritual
Sorcery (R)
When you cast Blazeheart Ritual from your graveyard, empty your mana pool
Add
Escape - , exile three other cards from your graveyard

Edit: oops here's my iiw

IIW; post apocalyptic
Last edited by frogchild 3 years ago, edited 1 time in total.
connesieur of all things red and/or blue

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Post by Wallycaine » 3 years ago

Ritual of Awakening G
Enchantment
GG: Put a hexproof counter on Ritual of Awakening. It becomes a Forest land in addition to its other types.
GGGG: If Ritual of Awakening has hexproof, put an indestructible counter on it. It becomes a 0/4 Elemental in addition to it's other types.
GGGGGG: If Ritual of Awakening has indestructible, put a trample counter on it. It becomes an 8/8 Avatar in addition to it's other types.

IIW: Twists!

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lookingupanddown
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Post by lookingupanddown » 3 years ago

Volcanic Ritual 1RR
Sorcery (U)
Add RRR, then exile the top card of your library. You may play that card until the end of your next turn.

Qal Sisma Ritual 1RRGU
Sorcery
Add RRGGUU. If this mana is spent on a Dragon or Shaman creature spell, it enters the battlefield with a +1/+1 counter on it, then scry 2.
Temur dragons who wish to study the elements follow mana-rich fires to the shamans of Qal Sisma.

IIW: Planeswalker commanders

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KoolKoal
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Post by KoolKoal » 3 years ago

Gaze of the Mirror
Sorcery - Ritual (R)
As an additional cost to cast Gaze of the Mirror, sacrifice creatures or discard creature cards with total converted mana cost 9 or more.
Put a card you own from outside the game named Nemesis of Reality onto the battlefield.


Nemesis of Reality
Creature - Shapeshifter Horror
Nemesis of Reality can't be blocked except by three or more creatures.
When Nemesis of Reality deals combat damage to a player, that player discards his or her hand, draws one card, then reveals his or her hand.
6/9

IIW: Exodia!? IT'S NOT POSSIBLE!!

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Mergatroid_Jones
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Post by Mergatroid_Jones » 3 years ago

Stir the Sludge GB
Instant
Add mana in any comination of G and B equal to the number of forests and swamps in your graveyard.

Curse of Enthusiasm 1R
Enchantment-Aura Curse
Enchant player
When Curse of Enthusiasm enters the battlefield, enchanted player adds RRR.
Enchanted player can't cast more than one spell per turn.

IIW: five mana 1/3

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Awaken the Abomination -- BBB
Enchantment - Ritual
Cumulative upkeep - Tap an untapped creature you control.
When you don't pay Awaken the Abomination's upkeep cost, create a 0/0 black Nightmare Horror creature token with menace and deathtouch. It enters the battlefield with a number of +1/+1 counters on it equal to the number of age counters on Awaken the Abomination.

IIW: Doing things twice

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spacemonaut
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Post by spacemonaut » 3 years ago

Overextract 1R
Instant
As an additional cost to cast this spell, sacrifice a land.
Add five mana to your mana pool of any type the sacrificed land could produce.


IIW: Bears, badgers, and beavers, oh my!

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Ulka
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Post by Ulka » 3 years ago

@NinjaCaterpie Judge Soon?
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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Mergatroid_Jones
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Post by Mergatroid_Jones » 3 years ago

Dark Ritualist 1BB
Creature- Human Cleric (U)
T, Sacrifice Dark Ritualist: Add BBB.
2/1

IIW: Kobolds

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OneAndOnly
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Post by OneAndOnly » 3 years ago

Midnight Shenanigans -- C
Instant
Add B. If it's not your turn, add BBB instead.
.
IIW: Delayed due to snow

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Megiddo
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Post by Megiddo » 3 years ago

the judge IS aware that it is time to judge and HAS acknowledged this fact
MEG

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NinjaCaterpie
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Post by NinjaCaterpie » 3 years ago

Can you believe that when I set the challenge, I actually forgot rituals were a thing in Magic and I was just thinking about normal magical rituals?

anyway, there's a lot of entries so I'm going to judge by everyone's favourite measure: storm scale. or at least something like "would a fair deck actually use this"
SPOILER
Show
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Mergatroid_Jones wrote:
3 years ago
Silent Ritual R
Instant (U)
Add C.
Draw a card.

IIW: Something so simple they should have done it by now.
Minimorphose? Cute, but I can't see this doing anything other than being +1 storm count.
OneAndOnly wrote:
3 years ago
Summer's Song - XG
Instant
Convoke
Add X mana in any combination of colors to your mana pool.
If three or more creatures convoked this spell, draw a card.
.
IIW: Amnesia
Now that's kinda interesting. It effectively gives something else convoke. Fun, costs mana, probably not abuseable.
Megiddo wrote:
3 years ago
Conqueror's Bonfire 1R
Instant {U}
Add RRR.
Raid — If you attacked with a creature this turn, instead add RRRR.

IIW: illuminate
Raid enforcement is cool. I like that instant makes it useable for tricks/pump
chetoos wrote:
3 years ago
The Promised Day 2R
Sorcery (R)
As an additional cost to cast this spell, sacrifice up to 5 creatures.
Add rr for each permanent that has been sacrificed this turn. If 5 creatures were sacrificed as this spell was cast, search your library for a card, put that card into your hand, then shuffle your library.
"This planet's center... is right here!" - Father

IIW: The seven deadly sins.
This feels breakable somehow. The fetch clause probably makes the card a little black and is fairly safe, but the mana can get pretty spicy even in Standard.
Krishnath wrote:
3 years ago
Rituals? Rituals!

Blood Sacrifice B
Instant (C)
As an additional cost to cast Blood Sacrifice, sacrifice a creature.
Add WBG

Jaya's Charm 1R
Instant (U)
Choose one —
• Add RRR. This mana can only be used to cast instant or sorcery spells.
• Jaya's Charm deals 3 damage to target white or blue creature.
• Return target red instant or sorcery card from your graveyard to your hand.

Ostrov Commerce 2R
Instant (C)
Add GUR

Viking Funeral 2R
Instant (U)
Exile a creature card from a graveyard.
Add RRRR

Dragon's Hoard 2R
Sorcery (C)
Create three treasure tokens (they're colorless artifacts with "T, sacrifice this artifact: Add one mana of any color.")


Technically I have a few more, but they're basically variations on these, so I don't really see a need to post them.

IIW: Superheroes and Supervillains.
That's a lotta cards. Some notes:
- Blood Sacrifice is cute but the colours feel wrong
- Ostrov Commerce is just fixing and that doesn't feel red
- Should Viking Funeral have a cost / forced targetting?
- Dragon's Hoard is cute.
avatarz wrote:
3 years ago
Aetherstorm Invocation 1R
Sorcery (U)
Until end of turn, whenever a source you control deals damage to an opponent for its first time this turn, add R to your mana pool. You don't lose this mana as steps and phases end.

IIW: ooparts
This is cool. I don't know about fair, but it really gets the Johnny gears spinning.
Ulka wrote:
3 years ago
Tax Day3WW
Sorcery (R)
Add W for each tapped land your opponents controls.
For each opponent, if that player has more lands that you, they may have you create two gold tokens. If they don't create three 1/1 White soldier creature tokens.
It comes every year, some pay in food others pay on gold and others pay with thier lives.


IIW: Cephalids reimagined
Ooh, "new" white mechanics. Interesting, but it seems super costly for a situational hoser (doesn't really work on the play against most decks)
Mergatroid_Jones wrote:
3 years ago
Eldritch Ritual C
Instant (R)
Add CCC. Spend this mana only to cast an Eldrazi spell.

Urza's Workshop 3
Artifact (M)
Urza's Workshop enters the battlefield tapped.
T, Sacrifice Urza's Workshop: Add CCC to your mana pool This mana can only be used to cast artifact spells or activate abilities of artifacts.


IIW: The word "can't"
Eldritch Ritual can't end well. I feel like Urza's Workshop has to be breakable too.
Megiddo wrote:
3 years ago
Stormcaller's Ritual 2R
Sorcery {M}
Add RRR. If that mana is spent on an instant or sorcery spell, copy that spell. You may choose new targets for the copy.

IIW: unusual professions
Ohh, interesting, since it can copy multiple spells. Seems possibly abuseable though.
KoolKoal wrote:
3 years ago
Disturbingly Clichéd Ritual
Instant (U)
As an additional cost to cast Disturbingly Clichéd Ritual, sacrifice a creature.
Add . If the sacrificed creature's name was Little Girl, add instead.

IIW: Legendary Creature - Elder {non-dragon animal type}
lol
Cythare wrote:
3 years ago
Unfunerary Rites 1B
Sorcery (U)
Add BBBB. Use this mana only to cast spells from graveyards.
Flashback RR

IIW: Book Jocks
Very cute.
OneAndOnly wrote:
3 years ago
Fireworks Festival -- 3
Instant
Add WUBRG. Spend this mana only on instants, sorceries, and activated abilities.

IIW: Sleepwalking
I feel like I saw this card last challenge. I think colourless ramp/fixing is a bit dangerous even if it's only for non-permanents.
Mergatroid_Jones wrote:
3 years ago
Relentless Ritual 2R
Instant (U)
Rebound
Add RRR.

IIW: A keyword used only in one set
Doesn't cost any mana now for lots of mana next turn. Seems sketchy.
frogchild wrote:
3 years ago
Blazeheart Ritual
Sorcery (R)
When you cast Blazeheart Ritual from your graveyard, empty your mana pool
Add
Escape - , exile three other cards from your graveyard

Edit: oops here's my iiw

IIW; post apocalyptic
1 mana of ramp out of your graveyard seems pretty bad, especially when this does nothing until cast.
Wallycaine wrote:
3 years ago
Ritual of Awakening G
Enchantment
GG: Put a hexproof counter on Ritual of Awakening. It becomes a Forest land in addition to its other types.
GGGG: If Ritual of Awakening has hexproof, put an indestructible counter on it. It becomes a 0/4 Elemental in addition to it's other types.
GGGGGG: If Ritual of Awakening has indestructible, put a trample counter on it. It becomes an 8/8 Avatar in addition to it's other types.

IIW: Twists!
A land-based spirit variant huh. It's not bad, but thoroughly boring - the second stage does basically nothing at all and it's a bit depressing.
lookingupanddown wrote:
3 years ago
Volcanic Ritual 1RR
Sorcery (U)
Add RRR, then exile the top card of your library. You may play that card until the end of your next turn.

Qal Sisma Ritual 1RRGU
Sorcery
Add RRGGUU. If this mana is spent on a Dragon or Shaman creature spell, it enters the battlefield with a +1/+1 counter on it, then scry 2.
Temur dragons who wish to study the elements follow mana-rich fires to the shamans of Qal Sisma.

IIW: Planeswalker commanders
Volcanic Ritual seems like Manamorphose but really bad. Qal Sisma Ritual is kind of interesting but seems too painful in cost and cards - I'd rather just buff the creature after the fact.
KoolKoal wrote:
3 years ago
Gaze of the Mirror
Sorcery - Ritual (R)
As an additional cost to cast Gaze of the Mirror, sacrifice creatures or discard creature cards with total converted mana cost 9 or more.
Put a card you own from outside the game named Nemesis of Reality onto the battlefield.


Nemesis of Reality
Creature - Shapeshifter Horror
Nemesis of Reality can't be blocked except by three or more creatures.
When Nemesis of Reality deals combat damage to a player, that player discards his or her hand, draws one card, then reveals his or her hand.
6/9

IIW: Exodia!? IT'S NOT POSSIBLE!!
Discard is super cheap, but the guy dies to Doom Blade. That can only lead to "answer or die" play patterns which are kinda eh.
Mergatroid_Jones wrote:
3 years ago
Stir the Sludge GB
Instant
Add mana in any comination of G and B equal to the number of forests and swamps in your graveyard.

Curse of Enthusiasm 1R
Enchantment-Aura Curse
Enchant player
When Curse of Enthusiasm enters the battlefield, enchanted player adds RRR.
Enchanted player can't cast more than one spell per turn.

IIW: five mana 1/3
Stir the Sludge is fun, but surely that's gonna break somewhere since Dredge exists.
Enthusiasm is hilarious.
OneAndOnly wrote:
3 years ago
Awaken the Abomination -- BBB
Enchantment - Ritual
Cumulative upkeep - Tap an untapped creature you control.
When you don't pay Awaken the Abomination's upkeep cost, create a 0/0 black Nightmare Horror creature token with menace and deathtouch. It enters the battlefield with a number of +1/+1 counters on it equal to the number of age counters on Awaken the Abomination.

IIW: Doing things twice
Oh, love the flavour on this one, but it seems like the numbers are a bit off. You'd need 3 creatures to make a 4/4 after spending 3 mana?
spacemonaut wrote:
3 years ago
Overextract 1R
Instant
As an additional cost to cast this spell, sacrifice a land.
Add five mana to your mana pool of any type the sacrificed land could produce.


IIW: Bears, badgers, and beavers, oh my!
sacrificing lands guarantees only degenerates will play this.
Mergatroid_Jones wrote:
3 years ago
Dark Ritualist 1BB
Creature- Human Cleric (U)
T, Sacrifice Dark Ritualist: Add BBB.
2/1

IIW: Kobolds
isn't this mechanic red?
winner is Cythare
next: Book Jocks

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Mergatroid_Jones
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Post by Mergatroid_Jones » 3 years ago

Book Jockey 3U
Creature- Human Knight(C)
Haste
When Book Jockey deals combat damage to a player, draw a card.
"Books are the gateway to a world of imagination!" -- Gnud, Orcish Librarian
1/4

IIW: Turtles

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Krishnath
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Post by Krishnath » 3 years ago

(Ostrov Commerce and Blood Sacrifice are from a faction set I've been working on from time to time over the last three years. They're from the Temur and Abzan colored factions respectively. The Ostrov are a merchant clan, while the others are a very religious family that are well.... As you get from the name, not at all opposed to sacrificing living things in occult rituals. Had I known you meant magic rituals as in the fantasy trope and not in the MTG sense, I'd have shared a few cards with their faction mechanic instead because it is the very aptly named "Ceremony". Lol)

I'll see if I come up with something for this challenge later.
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void_nothing
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Post by void_nothing » 3 years ago

Mergatroid_Jones wrote:
3 years ago
Book Jockey 3U
Creature- Human Knight(C)
Haste
When Book Jockey deals combat damage to a player, draw a card.
"Books are the gateway to a world of imagination!" -- Gnud, Orcish Librarian
1/4
This is a great design but I get how you managed to make the typo - after all the G and U keys are not far apart :crossarms:
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Post by OneAndOnly » 3 years ago

Scribner, Sage of Secrets -- 1UU
Legendary Creature - Wizard
As long as you have three or more foretold cards in exile, Scribner, Sage of Secrets has hexproof.
: Scry 1. If you have three or more foretold cards in exile, you may draw a card.
1/1
,
IIW: Amnesia
Last edited by OneAndOnly 3 years ago, edited 1 time in total.

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Krishnath
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Post by Krishnath » 3 years ago

Ok, I came up with something.

Thought Golem 3UU
Artifact Creature - Golem (R)
When Thought Golem enters the battlefield, draw a card.
Thought Golem gets +1/+1 for each card in your hand.
If you have four or more cards in hand, Thought Golem has hexproof.
If you have seven or more cards in hand, Thought Golem is indestructible.
"A full mind is considerably more dangerous than an empty one"
0/1

IIW: Superheroes and supervillains.
Numquam evolutioni obstes. Solum conculceris.

Pascite draconem, evolvite aut morimini.

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avatarz
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Post by avatarz » 3 years ago

Salfir, the Librarian 2UUU
Legendary Creature — Human Advisor (M)
Prowess
Whenever you cast an instant or sorcery spell for the first time in a turn, you may search your hand, graveyard and/or library for any number of cards with the same name as that spell. You may cast them without paying their mana cost. If you searched your library this way, shuffle it.
"I seeked, as you, a library made of endless shelves; limitless books that would lead me to eternal knowledge. And what I found on my path? A mirror."
2/2

IIW: ooparts

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Togs
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Post by Togs » 3 years ago

Bookatog 1R
Creature - Atog (C)
Sacrifice a Saga: Bookatog gets +2/+2 until end of turn.
1/2
On Dominaria, a scavenger. On Theros, also a scavenger.

IIW: Jook Bocks

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NinjaCaterpie
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Post by NinjaCaterpie » 3 years ago

Brasal, Knowledge Hoarder 1UG
Legendary Creature - Troll Shaman (M)
At the beginning of your upkeep, if you have more cards in hand than each opponent, put a +1/+1 counter on Brasal, Knowledge Hoarder and it gains unblockable until end of turn.
1, Discard a card: Brasal gains hexproof until end of turn.
3/4

IIW: high cmc blue/green instants and sorceries

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