Wait wait wait
Are you saying we shouldn't make completely arbitrary and meaningless judgments based more on our moods and information we never shared than on our actual opinions or the merit of the design?
Wait wait wait
I originally was going to say that people are entitled to their incorrect opinion on how to interpret others' challenges, but that seemed more inflammatory than was needed.
I meant for the 0 ability to represent physical activity/working out, and the Monstrous ability to represent the final result (being extra ripped and jacked). I guess it would have been better if I had put it at the bottom, like Elspeth and Escape.Cythare wrote: ↑3 years agoI'm not clear what magic this Jace fellow is using to make himself indestructible, but that's not the muscle nerd way. You earn your muscles, so you USE your muscles. (I'm not sure how I feel about freely mixing counters on him, but the bigger issue is damage prevention in the context of a RUG walker - that feels distinctly white/Gideon, and I'd probably instead mirror Sarkhan so that you avoid loyalty counter loss but still actually care about damage).Sporegorger_Dragon wrote: ↑3 years agoJace, the Body Sculptor
Legendary Planeswalker - Jace (M)
: Monstrous 3
As long as Jace, the Body Sculptor is monstrous, he has hexproof and trample.
+1: Put a +1/+1 counter on Jace. Until end of turn, he becomes a 3/3 Human creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-2: Discard a card. Draw two cards.
Loyalty: 4
"What really bothers me is the fact my abs are asymmetrical."
Oh, If it wasn't clear, it wasn't a complaint about the judgment result, It just didn't appear clear from it if you understood the reference.Cythare wrote: ↑3 years agoI understood the reference, but he isn't trying to learn how to become stronger, and isn't studying anything about it. You aren't a "muscle nerd" just because you develop a serum that inadvertently turns you into a hulking beast.
This is, of course, possibly unfair to people whose interpretation of the challenge didn't line up with how I intended to judge it, but there were entries that did align with how I envisioned it, so it felt right to award the victory there.
I am sad this is neither a cleric, a monk, nor a druid.Sporegorger_Dragon wrote: ↑3 years agoForest-Fire Florist-Friar Fortress-Fryer
Creature - Elemental (U)
Trample, haste, prowess
2/1
My intention was that this elemental sets flower-arranging monks on fire (in addition to forests and fortresses), but your interpretation is equally valid and possibly even funnier.Krishnath wrote: ↑3 years agoI am sad this is neither a cleric, a monk, nor a druid.Sporegorger_Dragon wrote: ↑3 years agoForest-Fire Florist-Friar Fortress-Fryer
Creature - Elemental (U)
Trample, haste, prowess
2/1
That is part of the beauty of words and language, it can be interpreted in multiple ways.Sporegorger_Dragon wrote: ↑3 years agoMy intention was that this elemental sets flower-arranging monks on fire (in addition to forests and fortresses), but your interpretation is equally valid and possibly even funnier.Krishnath wrote: ↑3 years agoI am sad this is neither a cleric, a monk, nor a druid.Sporegorger_Dragon wrote: ↑3 years agoForest-Fire Florist-Friar Fortress-Fryer
Creature - Elemental (U)
Trample, haste, prowess
2/1
However, for the sake of the contest, I must leave it as is.
When you say "0 ability", I assume you're referring to the +1? And damage prevention really isn't the only way, as noted by Sarkhan. I get that it sort of messes with the flavor, as you note, but damage prevention on a permanent that has hexproof and trample doesn't strike me as "good gameplay". Gideon can be chump-blocked and interacted with both at sorcery speed like Dreadbore and instant-speed in combat like Seal Away. This card has trample, so you can't chump-block it, and between hexproof and damage prevention, there's no way to interact with it other than mass-removal or a Skullcrack during combat (other than, clearly, attacking it on your own turn). If it only had hexproof when it was a creature, then it would probably be fine, since you could still interact with him via spells outside of combat. I just feel this has too much baked into it, even for a 3-color card.Sporegorger_Dragon wrote: ↑3 years agoI meant for the 0 ability to represent physical activity/working out, and the Monstrous ability to represent the final result (being extra ripped and jacked). I guess it would have been better if I had put it at the bottom, like Elspeth and Escape.
As for the damage prevention thing, it's really the only way for a planeswalker to enter the red zone as a creature. Sarkhan does fix this, but I always felt it strange that he stops being a planeswalker, but can I accept that in dragon form he probably can't do most of his planeswalking things.
Gideon (and Jace here) don't "transform" into humans; them becoming creatures is just symbolic of them entering the fray directly and in person, and so retain their planeswalker status.
Here, the damage prevention is mostly just to facilitate good play, like haste on a blue suspend/unearth creature.
Yes, the +1 ability. My own card and I can't keep it straight.Cythare wrote: ↑3 years agoWhen you say "0 ability", I assume you're referring to the +1? And damage prevention really isn't the only way, as noted by Sarkhan. I get that it sort of messes with the flavor, as you note, but damage prevention on a permanent that has hexproof and trample doesn't strike me as "good gameplay". Gideon can be chump-blocked and interacted with both at sorcery speed like Dreadbore and instant-speed in combat like Seal Away. This card has trample, so you can't chump-block it, and between hexproof and damage prevention, there's no way to interact with it other than mass-removal or a Skullcrack during combat (other than, clearly, attacking it on your own turn). If it only had hexproof when it was a creature, then it would probably be fine, since you could still interact with him via spells outside of combat. I just feel this has too much baked into it, even for a 3-color card.Sporegorger_Dragon wrote: ↑3 years agoI meant for the 0 ability to represent physical activity/working out, and the Monstrous ability to represent the final result (being extra ripped and jacked). I guess it would have been better if I had put it at the bottom, like Elspeth and Escape.
As for the damage prevention thing, it's really the only way for a planeswalker to enter the red zone as a creature. Sarkhan does fix this, but I always felt it strange that he stops being a planeswalker, but can I accept that in dragon form he probably can't do most of his planeswalking things.
Gideon (and Jace here) don't "transform" into humans; them becoming creatures is just symbolic of them entering the fray directly and in person, and so retain their planeswalker status.
Here, the damage prevention is mostly just to facilitate good play, like haste on a blue suspend/unearth creature.
My suggestion about altering it to not have damage prevented was a suggestion for how to tweak it to not be too hard to interact with.
This is okay. Firebreathing is a great fit for Dragons, and with the trample ability suggests a player go all-in, tapping all their creatures to crew it and all their lands to buff it. The gold tokens might melt in its mouth immediately, or be saved up for a great salvo to end the game. Dragon-Dwarf synergies are a little odd, but that just might be Tolkien's influence.Ulka wrote: ↑3 years agoDragon Wagon
Artifact - Vehicle
Trample
: Dragon Wagon gets +1/+0 until end of turn if it is a creature.
Whenever Dragon Wagon attacks, if you control a tapped Dwarf, create two gold tokens.
Crew 3
2 inches of Armor, a dragonfire flametosser, this thing is a marvel of Dwarven ingenuity - Reyav
4/4
IIW: Cephalids Reimagined
Classic! And if it can't eat frogs, changelings taste just as good. But even between these two food sources I would worry about it running out of gas, especially when competing with other 'Togs.
Nice, clean lines. Dragon Wagon seemed a little too complicated, Frog Atog almost too simple; this hits a nice balance - as opposed to the name, which is a fine example of slant rhyme. Black didn't always get 2/2s for 2, but the past year or so have really pushed creature stats. The triggered ability is rather devious; in most environments, counters are mostly upsides -- +1/+1 or ability counters -- but sometimes you'll absorb something that has no effect (like charge counters) or could even be a detriment, like -1/-1 counters.avatarz wrote: ↑3 years agoCesspool Ghoul
Creature — Zombie (U)
Intimidate
Whenever a creature dies, if it had counters on it, you may put those counters on Cesspool Ghoul.
The tainted wastes of Ravnica once brought back a man. Sometimes, you can smell his fetid breath exuding from the city's dismal paving.
2/2
IIW: Weird artifacts
This one hits a lot of personal peeves with me -- colored artifacts, overuse of Jace, "bottom of the library" effects, no flavor text, or rarity symbol...Mergatroid_Jones wrote: ↑3 years agoJace's Braces
Artifact
If a spell or ability would cause you to draw one or more cards, first scry 1.
, : Look at that bottom card of your library. You may put that card on top of your library.
IIW: Something so simple it should have been done by now.
The super-devoid ability is cool. It's kind of like the card series that gets you to creating permanents that have no permanent type -- kudos to anyone who can remind me of that sequence (it was Mirrodin era, that's all I recall). I would definitely add "It's orange!)" as flavor text after the ability. All this being said, cool ability, but how functional is it? I hate being overly pragmatic with cards, although I'm fairly utilitarian in real life, but at some point it becomes trinket text.BOVINE wrote: ↑3 years agoOrange Sporange
Creature - Plant
This card isn't white, blue, black, red, green, or colorless.
Defender, reach
Whenever Orange Sporange is dealt damage, you gain that much life.
0/4
IIW: convey your favorite movie or book. Use different names than the source material. We'll guess
A little too little effort. I imagine this card in an Un-set, where the entire card is just text. (I'd think about making it something more than a vanilla 2/2, to make the effort worth the pay off). It'd be like an anti-full-art card; a full text card! And I bet you could squeeze fourteen lines onto an MTG card, in a reasonable font size, which would let you write an entire sonnet. And sonnets are the very height of romanticalism.
Pretty similar to Orange Sporange ... are these maybe pod people plants? Did those plants ever have a type, or even a genus and species?
Nice and simple. Should it be an Illusion Fish, or Fish Illusion? Illusionary Informant and Illusory Ambusher have a different ordering than Phantom Beast or Spire Phantasm. Mistform Ultimus, throws it all up in the air. I think I prefer Fish Illusion, however -- although just Illusion would suffice.TacticalCelebrant wrote: ↑3 years agoGlimmer Swimmer
Creature - Illusion Fish (U)
: Exile Glimmer Swimmer. Return it to the battlefield under its owner's control at the beginning of the next end step.
0/1
IIW: Create a new kind of token
Sporegorger_Dragon wrote: ↑3 years agoPyre-Dragon Firewagon
Artifact - Vehicle (R)
Trample
When Pyre-Dragon Firewagon enters the battlefield, create a 4/4 red Dragon creature token with flying and haste.
Crew 4
6/6
"Ironic, I know."- Daretti
Oich. This becomes 10 power for 6 mana -- or, at a minimum, crews itself the turn it enters play. A little overpowered.
Firewagon Pyre-Dragon
Creature - Dragon (R)
Flying, haste
Whenever Firewagon Pyre-Dragon attacks, you may pay . If you do, target Vehicle you control becomes a creature, then sacrifice it. Firewagon Pyre-Dragon gets +X/+0 until end of turn, where X is the sacrificed creature's power.
4/4
"Uh-oh."- Daretti
This is ... better?
(Basically, the Ravnican/Kaladesh version of a fire truck, except it's pulled by a dragon like a carriage.)
I like and fully endorse this concept. Dragons have historically been construed as a means of criticizing economic systems -- the accumulation and consolidation of wealth in feudal times -- but I could get behind seeing them as emblems of competing civic interests in a fictional municipal setting. Would these be red dragons, breathing out fumes that set rat-trap housing on fire (which fire departments of the 1800s were accused of), or ice-dragons that would assist in putting out conflagrations? Or would the dragons be so muzzled that they could only look at the flames and dream, and remember?
IIW: Nepenthes Pitcher-Plant
Two slight crits. Since you can't avoid using the words "legendary" or "creature" you've got to work them into the rhyme scheme somehow. (Without going all Barney waitforit Stinson.) Similarly, you should use "as long as" instead of "if".Mergatroid_Jones wrote: ↑3 years agoShadrack the Black Cat of the Rat Pack
Legendary Creature- Cat Rat(R)
Shadrack, the Black Cat of the Rat Pack can't attack unless you tap a black Cat or artifact.
If Shadrack, the Black Cat of the Rat Pack is tapped, you may cast artifacts as though they had flash.
5/3
IIW: Best friends
I'm going to treat these as a series. Three-or-four rhyming words, from which to try and stitch a theme, Campfire Vampire is good, and bonus points for the feminine rhyme. (It may seem odd, in 2020, for them to still be called feminine rhymes; the term comes from the Italian; oh, I could go on a really long screed about gendered European languages, but I'll demur.)Sporegorger_Dragon wrote: ↑3 years agoOre Bore Shore Boar
Artifact Creature - Boar (U)
Menace
3/1
Slow Snow Crow
Snow Creature - Bird (U)
Flying
Slow Snow Crow enters the battlefield tapped.
2/2
Campfire Vampire
Creature - Vampire Scout (U)
When Campfire Vampire enters the battlefield, it deals 2 damage to any target. That player or controller of that permanent discards a card, then draws a card.
2/1
"Gather round now."
Forest-Fire Florist-Friar Fortress-Fryer
Creature - Elemental (U)
Trample, haste, prowess
2/1
Nicol Bolas, Fickle Soul-Loss
Legendary Creature - Elder Dragon (M)
Flying
When Nicol Bolas, Fickle Soul-Loss enters the battlefield, each player discards their hand, then draws that many cards and loses that much life.
7/1
"I-I seem to remember...a name...someone...close to me...important...Ugin?"
Note: Nicol Bolas is pronounced like Nickel Bow-Loss every time Wizards employees refer to him.
IIW: Nepenthes Pitcher-Plant
Cute, and I appreciate the odder rhyme words. But it's difficult to escape the urban implications of both "Strongarm" and "Gendarme" -- I was expecting a Boros lieutenant.spacemonaut wrote: ↑3 years agoStrongarm Gendarme
(A grumpy-looking elemental sitting down on a mountain pass with its arms and legs crossed.)
Creature — Elemental (U)
Defender
Whenever a creature deals damage to Strongarm Gendarme, Strongarm Gendarme deals that much damage to that creature.
: Strongarm Gendarme gains indestructible until end of turn.
"I said I ain't movin'."
0/4
IIW: Bears, beavers, and badgers, oh my!
Hey! Someone to sac to the Frogatog!Ulka wrote: ↑3 years agoBalrog, Infernal of Gitrog
Legendary Creature - Frog Demon (M)
Deathtouch
At the beginning of your upkeep, each player discards a card, if they can't, they sacrifice a land.
Whenever you discard a land card, put it into play instead of the graveyard.
The Gitrog Monster was bad enough, but now there is a demon that claims to be his diciple in the swamps.
5/5
IIW: Cephalids Reimagined
"BETTER" is obviously very subjective. (I kid!) The ogre was a bit over-worked, in terms of the rhyme, and the drawback of revealing your hand is slight, given you'll likely crush your opponent in two turns. The sliver would've been better if the rhyme-words lined up with the abilities (or vice-versa, of course). "Village Pillager" scans better, and suggests some sort of Innistrad turncoat.Sporegorger_Dragon wrote: ↑3 years agoOdorhide Overdrive Older-Guy Ogre-Spy
Creature - Ogre Rogue (C)
Whenever Odorhide Overdrive Older-Guy Ogre-Spy attacks, reveal your hand.
7/4
River Wither Shiver Giver Slither Liver Quiver Sliver
Creature - Sliver (R)
All Slivers you control are snow, can't have -1/-1 counters put on them, and have wither, hexproof from enchantments, protection from artifacts, prowess, and afterlife 1.
6/6
Pillager Villager
Creature - Human Peasant (C)
Haste
When Pillager Villager dies, you may discard a card. If you do, draw a card.
3/1
IIW: Nepenthes Pitcher-Plant
I like this! It scans well and seems balanced. The flavor text might seem like a bit much, but is actually appropriate given the toolbox nature of the card.Mergatroid_Jones wrote: ↑3 years agoSeek the Meek
Sorcery
Search your library for a creature with converted mana cost 1 or less. Reveal that card, then shuffle your library and put that card on top if it.
"They speak like "meek" means weak. A bleak critique. The meek we seek are quite unique." - Deeker DiBeek, the Seeker of Meek
IIW: Blue aggro
I love everything about this except the name. It's a little too compact. The ability is a little trinket-y, in that it's rather difficult to stack multiple spells with the same CMC in your hand; which also works against it having prowess.NinjaCaterpie wrote: ↑3 years agoMeter Cheater Beater
Creature - Human Advisor (R)
Prowess
Whenever a player casts a spell, if they've cast another spell with different converted mana cost this turn, Meter Cheater Beater deals 3 damage to them.
"That's not a poem!", he cried out in woe.
"You need more than rhyming, you need pace and flow!"
2/2
IIW: Fireworks
Nice cycle! Forum of Decorum is probably the best of these. The draw-a-card ability could probably cost just 5, and still have the cost-reduction ability attached.Mergatroid_Jones wrote: ↑3 years agoBeaches of Leeches
Land (U)
: Add .
, : Add or .
, : Target creature gets -1/-0 until end of turn.
Sludge-Grime Bloodshrine
Land (U)
: Add .
, : Add or .
, , Sacrifice a creature: Sludge-Grime Bloodeshrine deals 2 damage to target planeswalker.
Grubby Pub
Land
: Add .
, : Add or .
, : All creatures gain trample and haste until end of turn.
Forum of Decorum
Land (U)
: Add .
, : Add or .
, : Draw a card. This ability costs less for each creature that attacked you this turn.
Towers of Flowers
Land (U)
: Add .
, : Add or .
, : Create a 0/1 green plant creature token. Gain 1 life for each Plant you control.
IIW: Lions, Masticores, and Manticores
I like it! Every part of it works nicely. I think it's "non-snow" with a hyphen, and "non-creature" with a hyphen, too. I remember days when Mystic Snake was the big big thing, and this guy occupies a similar spot.Sporegorger_Dragon wrote: ↑3 years agoBlizzard Lizard Wizard
Snow Creature - Elemental Lizard Wizard
Flash
When Blizzard Lizard Wizard enters the battlefield, counter target nonsnow noncreature spell.
2/4
"For the last time, I'M NOT A VIASHINO!"
IIW: Nepenthes Pitcher-Plant