Definitely agree. I almost wonder if an effect like Saskia the Unyielding could be on a mono white legend, but more narrow. Such as, whenever a creature you control with power 3(2?) or less deals combat damage to an opponent, it deals that much damage to target opponent. Might not be in pie as it feels more of a red effect, but something to make aggro scale better for multiplayer, similar to Torbran, Thane of Red Fell.pokken wrote: ↑2 years agoI think Drannith Magistrate is a pretty good proof that they can think of powerful white hatebears that have outsized effect in commander but aren't that relevant outside of it. But it's definitely an issue.
Weirdly the more I think about it the more I think that cards like Serra Ascendant, while "mistakes" might be another way to go for white. Like creatures that grow based on the number of opponents you have (like get +1/+1 during each opponent's draw step) or whatever.
If you play around with keywords you can make them really relevant too, vigiance/flying/lifelink trinity are really good at creating relevant creatures that impact the board at size.
How about this:
Cool Sounding Name
Legendary Creature — Angel (M)
Flying, vigilance
Creatures you control get +X/+X and have flying, where X is equal to the number of opponents you have. Regular old anthem in 1v1 formats, +3/+3 for Commander. (In before, but white can't buff all creatures by more than +2/+2 cuz that's a good effect and only green gets good effects.)
: Create a 1/1 white human Soldier creature token.
4/4