I think making the target hexproof or indestructible is more likely than adding toughness. 6 damage can kill most things, but obviously misses on some targets, so I would definitely not play this over Pongify. Elesh Norn, Grand Cenobite needs to be killed, that's for sure!Avacyn Believer wrote: ↑1 year agoSure. What I meant is that when it comes to single target removal spells, there are plenty that simply destroy or exile target creature (or permanent), even Blue has few of those now. In my mind, I'd rather almost always use one of those than a spell that says 'deal X damage' because there are lot of effects people can use to give their creatures extra toughness. So it kind of feels like a waste of a spell to me. I understand that even destroy and exile spells can be negated, but that I feel like happens less.
Admittedly I just might be thinking about these kind of spells the wrong way. When it comes to removal I think 'destroy target'... not 'deal X damage'. It could also be that all my decks with Red have another colour that has the classic removal options, so I never really had to consider these red spells.
But some color combos suck at removal. I would see playing this in Gruul for sure. Mono-red (on the more controlling side/graveyard recursion side).
And maybe you play this over other removal is you have a Swans of Bryn Argoll or Stuffy Doll deck.