Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
bravelion83 61 (+4)
void_nothing 58 (+4)
netn10 55 (+4)
Rithaniel 53
Sagharri 26 (+4)
archemediesx 21 (+2)
OneAndOnly 17
Raptorchan 9
marioguy3 4
wizyard 2
void_nothing 58 (+4)
netn10 55 (+4)
Rithaniel 53
Sagharri 26 (+4)
archemediesx 21 (+2)
OneAndOnly 17
Raptorchan 9
marioguy3 4
wizyard 2
Probation: OneAndOnly (10 days)
bravelion83 wrote: ↑1 month agoVotes: archemediesx, Sagharri
Quick Solution
Instant (U)
Spree (Choose one or more additional costs.)
+ — Counter target spell.
+ — Counter target activated or triggered ability.
"My draw is faster than your wizardry."
archemediesx wrote: ↑1 month agoVotes: Sagharri , void_nothing
Jeering Madness
Enchantment – Aura Curse (C)
Enchant player
When Jeering Madness enters the battlefield, enchanted player discards two cards.
Whenever a nonland card is put into enchanted player's graveyard from anywhere, you gain 1 life.
Popularity is a fickle pursuit.
Rithaniel wrote: ↑1 month agoVotes: bravelion83, archemediesx
Always hate missing days.
End of War
Sorcery R
Choose one—Entwine (Choose all if you pay the entwine cost.)
- Each player chooses a creature they control, untaps that creature, and taps each other creature they control.
- Destroy each tapped creature.
- For each player, gain control of an untapped creature they control until end of turn. It gains haste until end of turn.
Sagharri wrote: ↑1 month agoVotes: netn10, void_nothing
Sarulf, Virulent End
Legendary Creature - Phyrexian Wolf (R)
When Sarulf, Virulent End enters the battlefield, if you cast it, each player gets a poison counter.
Sarulf, Virulent End has protection from mana value X or less, where X is the number of poison counters your opponents have.
4/2
netn10 wrote: ↑1 month agoVotes: bravelion83, void_nothing
Top Dog
Creature - Dog Mercenary (Rare)
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
As long as you control the creature with the largest power among all creatures on the battlefield, that creature has " : This creature fights another target creature."
He has a bone to pick with you.
2/2
void_nothing wrote: ↑1 month agoVotes: netn10, Sagharri
Corsair Leadership
Enchantment - Aura (R)
Enchant creature you control
Enchanted creature has menace and vigilance.
Whenever enchanted creature attacks, put a +1/+1 counter on each attacking creature you control, then you create a number of Treasure tokens and gain life equal to the number of attacking creatures you control.