RaikouRider wrote: ↑3 years ago
Autonomous Scaffolding 2
Artifact - Fortification {U}
Fortified land is a colorless Construct artifact creature with base power and toughness 3/3 in addition to its other types.
Fortify
3 (3: Attach to target land you control. Fortify only as a sorcery.)
I think this is more or less a mana rate similar to Zendikon cycle or Genju cycle, Genjus are better creatures but they demand a mana investment if you are in position of keeping your creatures alive, and Zendikons are quite worse overall in my opinion. If you think of it as 5 mana 3/3 with haste that can be kept around for a land and 2 mana, this seems solid. My only complain is that manland was probably the least interesting way to go with the fortification challenge, yet I's like that this design, while it looks rather simple, is very clear and sober.
netn10 wrote: ↑3 years ago
Mobile Shelter 1
Artifact - Fortification (Uncommon)
Fortified land gains "
2,
T: Exile a creature card from your hand face-down hiding in this land."
Whenever a creature attacks you, that creature's controller chooses a land you control. Put onto the battlefield each creature hidden in it.
Fortify
1
I really like this. but I can also tell it is very complex and it can be the heart of a deck by itself. You need big stuff, low land count and a good flow of cards in hand to take advantage of this and I can't think of an existing archetype in which this could fit. That said, I'd totally brew around this. One thing to point is that this should be worded as "Exile a card", since there:s a clash between demanding a creature card and exiling face down., plus, It will make bluffing more interesting.
Sojourner Dusk wrote: ↑3 years ago
Nuisance Processor
Artifact — Fortification (U)
Fortified land has "
, Sacrifice this land: Create two 0/1 colorless Pest artifact creature tokens."
Fortify
(: Attach to target land you control. Fortify only as a sorcery.)
The rate of tokens per mana [plus lands) is quite bad. I would accept this in colorless, but green has a huge token-producing power.
slimytrout wrote: ↑3 years ago
Sea Gate Buttress 2U
Artifact - Fortification (U)
Fortified land has "
T, Return this land to its owner's hand: Draw a card."
2UU, Sacrifice Sea Gate Buttress: Create a 4/4 blue Elemental creature token with flying. Activate this ability only if you have seven or more cards in your hand.
Fortify
2
This feels very Kefnet, so maybe the flavor would have been very solid if you went that route. As a card draw engine, it's quite uneffective, so the most important effect is the ability of rebuying land drops. I play myself
Soratami Cloudskater in pauper to do that and in old extended I used to play a turboland package courtesy of
quirion ranger in gw ponza, so I really see the value in that effect. This is more resilent than the Cloudskater and and more cost-effective in the long run than Kefnet. The ability to cash it for an
Air Elemental is quite neat considering you don't need multiples and a good addition to hand-size matters.
BeneTleilax wrote: ↑3 years ago
Mystic Well
2
Artifact-Fortification
Whenever fortified land is tapped for mana, add one mana of any color it could produce.
Fortify
1
I would only play this over any of the 3 mana tap-for-any color rocks if a fortification matters theme comes up. That said, I think this would take an undisputed spot as the basic fortification in such a scenario, specially as a common.
Subject16 wrote: ↑3 years ago
Viridian Outpost G
Artifact — Fortification (C)
Fortified land has "
T: Add one mana of any color."
At the beginning of each end step, untap fortified land.
Fortify
1.
(1: Attack to target land you control. Fortify only as a sorcery.)
The phyrexian threat has made strongholds out of campsites.
I think this design suffers of one of the quasi-inherent deaigns of foetifications, which is the lack of incentive to move it around. Most of the other designs I reviewed do have this issue solved.
MonoRedMage wrote: ↑3 years ago
Forepost Armory R
Artifact - Fortification {U}
As long as fortified land is tapped, attacking creatures you control that share a color with a color of mana fortified land could produce get +1/+0.
Fortified land has "
T: Add
CC. Activate this ability only during combat."
Fortify
R
By costing red to cast and to activate, this should have been limited to red creatures. The mana during combat goes well with red's affinity for combat tricks.