bravelion83 wrote: ↑2 months ago
Main Challenge - Design a multicolored Case enchantment card (both traditional gold and hybrid count) that has no other supertypes, card types, or subtypes.
Subchallenge 1 - If you consider you Case card in a vacuum, forgetting about any existing real Magic card, then your Case cannot be solved on the same turn it enters the battlefield.
EDIT March 26th 7:30 pm CET: The wording of this Subchallenge has been modified, but in a non-functional way. It's still the same as before just with different words.
EDIT March 25th 8 pm CET (further edited with the rewording of the Subchallenge):
This means that your Case's "To solve" condition can't be met (and thus make your Case solved) on the same turn the Case has entered the battlefield.
Ignore any interactions between the "To solve" condition and any other existing cards (for example Stifle being able to counter the "solve at end of turn" triggered ability, or Opalescence being able to animate your Case) and anything that might make the Case solved by any means other than using the "To solve" condition of your Case itself.
Only the "To solve" condition of your Case is evaluated for the purposes of this Subchallenge.
Subchallenge 2 - Choose one or both —
• The first ability of your Case is a replacement effect that applies to an event OTHER THAN your Case entering the battlefield. (0.5 points)
• Your card's rules text mentions at least three different card types. (0.5 points)
The Main Challenge should be evident for all of these. I'll explain the Subchallenges.
S1 = Subchallenge 1
S2.1 = Subchallenge 2 mode 1
S2.2 = Subchallenge 2 mode 2
Case of Altered Time 4UR
Enchantment — Case (R)
Each opponent skips their upkeep step.
To solve — A spell or ability resolved during your upkeep step this turn while you controlled this Case.
(If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, scry 1, then create a 1/1 red Construct artifact creature token named Clockwork and a 1/1 blue Elemental enchantment creature token named Time Distortion. Those tokens gain haste until end of turn.
S1 - Only opponents skip the upkeep, you don't. You get your upkeep normally, so that's not the point here. This Subchallenge is passed thanks to the "while you controlled this Case" part. There is no way (that doesn't require external help, again, we're reasoning in a vacuum here, the board is still there but this card is all that exists while we do our reasoning here) that the "To solve" condition is true if I cast this Case this turn. The earliest I can cast this Case is my first main phase, and by then my upkeep has already passed, so even if something resolved during my upkeep, I didn't have this Case under my control yet, I had yet to cast it. If something resolved during my upkeep it wasn't "while I controlled this Case". So S1 is met here.
S2.1 - The word "skip" identifies a replacement effect by definition in the CR. The affected event is the existence of the upkeep step for your opponents, not the Case itself entering the battlefield.
S2.2 - In the Solved ability I mention artifact, creature, and enchantment as the card types of the tokens.
Case of Leyline Entanglement 2RG
Enchantment — Case (R)
If one or more artifact, creature, and/or enchantment tokens would be created under your control, that many tokens plus a Treasure token are created instead.
To solve — You've spent no mana this turn.
(If unsolved, solve at the beginning of your end step.)
Solved — Whenever a Treasure you control is sacrificed for mana, put a +1/+1 counter on target creature you control, then that creature fights up to one target creature an opponent controls.
S1 - I've already spent the mana to cast this Case itself, so that will make sure the "To solve" condition is false on the turn this entered. The fact that there are ways to cast this or put it onto the battlefield for free using external help doesn't count. Without external help that's impossible, and external help doesn't count for this Subchallenge.
S2.1 - The word "instead" at the end identifies the first ability as a replacement effect. The affected event is the creation of the tokens, not the Case itself entering the battlefield.
S2.2 - In the first ability, I mention artifact, creature, and enchantment as the types of tokens whose creation allows you to get an extra Treasure. By the way, the extra Treasure doesn't invoke the replacement effect again, it doesn't generate an infinite loop because a replacement effect can only change a given event once.
Case of the Burning Bonfire 1BR
Enchantment — Case (R)
If another source you control would deal noncombat damage to a battle, creature, or planeswalker an opponent controls, it deals that much damage plus 1 to that permanent instead.
When this Case enters the battlefield, it deals 1 damage to any target.
To solve — No noncombat damage has been dealt this turn.
(If unsolved, solve at the beginning of your end step.)
Solved — Players can't gain life and damage can't be prevented. This Case has "At the beginning of your upkeep, this Case deals 1 damage to any target."
S1 - The 1 damage on ETB is noncombat damage (external sources might counter the ETB ability or prevent the damage, but again, external help doesn't count while evaluating this Subchallenge), so at the end of the turn this Case entered, at least that noncombat damage will have been dealt and thus the "To solve" condition can't be true, which makes this Case not solvable on the turn it enters.
S2.1 - The Case can still have an ETB ability (or any abilities by the way) after the replacement effect and before "To solve". The first ability is still a replacement effect as identified by the word "instead". The affected event is dealing noncombat damage, not the Case itself entering the battlefield.
S2.2 - In the replacement effect I mention battle, creature, and planeswalker.
Case of the Fallen Soldiers 3WU
Enchantment — Case (R)
If you would draw a card during your draw step, instead put a memory counter on this Case, then scry X, where X is half the number of memory counters on this Case, rounded down, then draw a card.
To solve — There are three or more memory counters on this Case.
(If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of each combat, choose up to one target creature, planeswalker, or battle you control. Prevent all combat damage that would be dealt to that permanent this turn. If it's a creature, untap it.
S1 - Without external help (for example proliferate), it's not possible for this Case to have three memory counters on it at the end of the turn it was cast and entered. Actually, the draw step has already passed when I get the first chance to cast this in my turn, that is as soon as I get priority in my first main phase, so the replacement effect, which is the way to generate memory counters, will not even get a single chance to apply until my next draw step, that is in my next turn, not this one. So there will always be zero memory counters on this at the end of the turn it was cast and entered, and so the "To solve" condition can't be true at that point. Even just it getting a single memory counter would require external help, which we don't consider while evaluating this Subchallenge.
S2.1 - The word "instead" identifies a replacement effect in the first ability. The affected event is you drawing a card during your draw step, not the Case itself entering the battlefield.
S2.2 - In the Solved ability I mention creature, planeswalker, and battle.
I have a fifth one but I discovered a bug in it while I was typing the explanation for it, so I removed it for now. If I manage to fix it I'll put it back here. Otherwise, these four should already be enough.