Raptorchan wrote: ↑2 months ago
Snake Charmer {u/r}{b/g}
Creature — Human Shaman (U)
Prowess
When Snake Charmer enters the battlefield, create a 1/1 black Snake creature token with deathtouch.
Snakes you control have prowess.
2/1
I think the prowess puts this a little over the top. Plus, I think of prowess as very much a UR mechanic, when this could be other color pair combinations. Deathtouch + prowess is quite the combination, especially since you're in spellslinger and card draw colors.
For such a colorful card, it feels odd that the Snake it creates is monocolor.
shullz wrote: ↑2 months ago
Hissing Grasslands
Land — Forest Plains (Rare)
(: Add or .)
When Hissing Grasslands enters the battlefield, each opponent creates a 1/1 green Snake creature token.
"I have had it with these motherloving snakes in these motherloving plains!"
...does it have deathtouch too? I jest. But it's a little funny to see two snakes in a row!
It reminds me a lot of
Forbidden Orchard. The variances all make it rather hard to judge power level -- this one will always create a creature, but only one creature per opponent, which isn't much of a detriment. Only tapping for GW rather than all five colors is only an impediment to deck-building. Overall that makes me think the power level needs to be adjusted.
Make it a tapland of sorts? "You may have HG enter untapped. If you do, each opponent creates a ... creature token."
netn10 wrote: ↑2 months ago
The Nightgaurds Awaits 1U
Enchantment (Rare)
At the beginning of your upkeep, create a tapped 1/1 blue Bird Owl creature token with flying.
Owls you control doesn't untap during your untap step.
2B: It becomes night.
Daybound
///
The Nightgaurds Spread Wings
(B) Enchantment (Rare)
When this enchantment enters the battlefield or transforms into The Nightgaurds Spread Wings, put a +1/+1 counter on each Owl you control.
Owls you control have vigilance.
2U: It becomes day.
Nigthbound
Nightgaurds" (rather than "guards") feels like a type. There are some additional types in the titles and text of the card as well. (Also, a "nightguard" is a medical device to prevent people from e..g. grinding their teeth while they sleep.)
As to the cards themselves -- I like them, and having one side of the card set up something for the other side to take advantage of provides interesting gameplay. I'm not very big on the daybound/nightbound mechanic, but other players might like it.
marioguy3 wrote: ↑2 months ago
Treasure Trader
Sorcery (Rare)
Sacrifice any number of treasures. Create X 1/1 red Dog tokens, where X is the number of Treasure tokens sacrificed this way. If Treasure Trader was cast from a graveyard, Dogs you control enter with an additional +1/+1 counter and gain haste.
Flashback
The noun "Treasure Trader" made be think this was going to be a creature (a la
Bazaar Trader). The rules text seems a little off ... "For each Treasure sacrificed this way, create a 1/1 red Dog creature token. If ~ was cast from a graveyard, until the end of turn, Dogs you control enter with an additional ...." seems a tighter and righter.
Komandon wrote: ↑2 months ago
Marine Trawler 6
Artifact — Vehicle (rare)
Affinity for Islands
Whenever Marine Trawler attacks, create a 1/1 Fish token creature and you may put a stun counter on Marine Trawler.
Whenever a stun counter is removed from Marine Trawler, create a blue 0/3 Crab token creature.
Crew 2
4/4
How I wish this created a Ship token from an earlier round!
But a 4/4 for 6 isn't a terribly great prize (even with a likely cost reduction) and the two types of creature tokens it creates aren't terribly powerful, either. Maybe if the Fish or the Crabs got some sort of bonus.
AnotherAlias wrote: ↑2 months ago
Harbinger of Pestilence
Creature — Human Cleric Minion (R)
Spark
(Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)
+1: Create a 1/1 black Leech creature token with lifelink.
-3: Target creature you control gains infect until end of turn.
1/4
Hmm. Is it "only one spark ability of this permanent" or "only one spark ability amongst all permanents you control" or "only one spark ability amongst all permanents"? The confusion in wording makes it difficult to judge appropriately. Assuming the kindest (you can only trigger one of this creature's two abilities per turn), it seems a little meh: it takes a little too long to reach the -3 ability, and it doesn't quite do enough to make it worth the pay-off. Creating a 1/1 with an ability each turn, though, usually costs a lot more.
Henlock wrote: ↑2 months ago
Pelt of the Golden Hare 1gg
Legendary Artifact - Equipment (r)
When Pelt of the Golden Hare enters the battlefield, create a green 1/1 Rabbit creature token, then attach Pelt of the Golden Hare to it.
All creatures able to block equipped creatures do so.
Whenever a creature blocks equipped creature, create a treasure token.
Equip
1g
Very Theros-y, assuming my reading of it as a version of the Golden Fleece (of Jason and the Argonauts) is correct.
Green rabbits seems a little strange (except to
old-school Star Wars fans and
a few [url=
https://en.wikipedia.org/wiki/Jazz_Jackrabbit]othersp/url].) The
lure-for-Treasure is interesting, and I get the "keep the fleece" bit, but it seems a little underwhelming.