.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
shullz 55 (+2)
Ink-Treader 49 (+2)
void_nothing 46 (+2)
OneAndOnly 43 (+3)
Rithaniel 42
Komandon 37 (+3)
Caspernicus 35
KB52665 33
AnotherAlias 18
YoTed 15 (+1)
somedue1019 13
Dedede3669 11 (+1)
TessaMTG 7
LandellXil0cent 7 (+1)
.::Yesterday's Submissions::.
Cards that hate on legendary cards
Dedede3669 wrote: ↑2 months agoVotes: OneAndOnly, void_nothing
Different Problems, Everywhere Else
Sorcery
Exile all legendary permanents. For each planeswalker exiled this way, draw a card.
"Sorry guys, but they need us in Ravnica, and Eldraine, and Tarkir, and Innistrad, and..."
IIW: Multi-color vehiclesSPOILERShowHide
netn10 wrote: ↑2 months agoVotes: shullz, LandellXil0cent
The Pretender
Legendary Creature - Shapeshifter (Mythic)
You may have The Pretender enter the battlefield as a copy of any legendary creature on the battlefield or a command zone, except it's still legendary. If you do, exile that creature and cards with the same name as it can't be cast. (If it's exiled from the command zone, its owner may choose to return it to the command zone. It will cost more.)
0/0
IIW: An aura that changes the name of the creature (E.G: Witness Protection)
OneAndOnly wrote: ↑2 months agoVotes: Komandon, Ink-Treader
.
The Legends Fade --
Enchantment - Sage {R}
I - Historic spells cost their mana cost more to play.
II - Historic spells can't be cast.
III - Destroy all historic permanents.
.
Next: 0-mana Auras
LandellXil0cent wrote: ↑2 months agoVotes: Dedede3669, Komandon
Living Galaxy
Enchantment (R)
When Living Galaxy enters the battlefield destroy all Legendary permanents.
Living Galaxy has all activated abilities of permanents on the battlefield. Any player may activate them.
All permanents lose all activated abilities.
After Trevize chose Galaxia for the future of humanity, he scoured the galaxy searching for the reason behind his answer. The reason was other galaxies. . and the non-humans that live there.
IIW: Saga of a hit movie.
Komandon wrote: ↑2 months agoVotes: YoTed , netn10
Quirk Neutralization
Instant (uncommon)
Choose one —
- Counter target legendary spell.
- Return target legendary permanent to its owners hand.
IIW: card you can cast from your library when either searching or looking at the top cards. Similar to Panglacial Wurm.
Ink-Treader wrote: ↑2 months agoVote: shullz, void_nothing
Uncaring Masses
Enchantment (R)
Convoke
Nonlegendary creatures you control have protection from legendary spells and permanents.
Cycling - Sacrifice a token permanent
A villain plots, a hero dares, and everyone else gets on with their day.
IIW: Cost reduction that isn't mana
void_nothing wrote: ↑2 months agoVotes: netn10, Ink-Treader
Complete Anonymity
Instant (R)
Choose one -
• Create three 1/1 green and white Citizen creature tokens.
• Scry 1, then target legendary creature loses all abilities and becomes a green and white Citizen named Legitimate Businessperson. (This effect lasts indefinitely.)
IIW: Flip multiple coins