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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Tomorrow's thread might also be delayed.
Rithaniel 28 (+1)
void_nothing 28 (+2)
wizyard 26 (+1)
bravelion83 23 (+2)
netn10 23 (+1)
OneAndOnly 21
marioguy3 16 (+1)
Caspernicus 15 (+3)
archemediesx 2 (+2)
OneAndOnly wrote: ↑4 months agoVotes: RattingRots, archemediesx
.
Vortex Elemental --
Creature - Elemental {R}
Cumulative Upkeep - Put a +1/+1 counter on Vortex Elemental
Vortex Elemental can't attack or block unless you pay for each counter on it.
Flying
1/1
Caspernicus wrote: ↑4 months agoVotes: archemediesx, RattingRots
Hexcaster Mentor
Creature — Human Wizard (U)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hexcaster Mentor is paired with another creature, each of those creatures has ward .
Ward costs among permanents you control must be paid an additional time.
RattingRots wrote: ↑4 months agobravelion83, Caspernicus
Guardian Wisp
Creature - Spirit (U)
Flying
When ~ enters the battlefield, exile target nonland permanent an opponent controls until ~ leaves the battlfield.
If a permanent with mana value 2 or less is exiled with ~, it has ward .
2/2
bravelion83 wrote: ↑4 months agoVotes: RattingRots, Caspernicus (though numerals are used for life, not number words: it should be "2 life", NOT "two life")
HM: OneAndOnly - I did consider voting for your card for several minutes before noticing the missing rarity.
Pollution Manipulator
Creature — Merfolk Warlock (U)
Flash
When Pollution Manipulator enters the battlefield, if was spent to cast it, return target nonland permanent an opponent controls to its owner's hand.
When Pollution Manipulator enters the battlefield, if was spent to cast it, destroy target creature an opponent controls.
1/1
void_nothing wrote: ↑4 months agoVotes: netn10, Rithaniel
He Who Runs from Everything
Legendary Creature - Goblin Coward (R)
Whenever He Who Runs from Everything enters or leaves the battlefield, surveil 2.
, , Exile He Who Runs From Everything: Create a 4/4 white Angel creature token with flying and vigilance for each spent to activate this ability, a 3/3 blue Sphinx creature token with flying, prowess, and hexproof for each spent, a 4/4 black Horror creature token with deathtouch and haste for each spent, and a 7/7 green Elemental creature token with trample for each spent.
0/1
Rithaniel wrote: ↑4 months agoVotes: marioguy3, void_nothing
The thread for the 13th will be going up a couple hours late, tonight.
Vale of the Wurm
Kindred Land - Wurm Plains Island R
(: Add or .)
Vale of the Wurm enters the battlefield tapped unless you control another Wurm or a Forest.
: Until end of turn, Vale of the Wurm becomes a 6/6 green Wurm creature with trample. It's still a land.