The DCC - February 13th, 2024

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Rithaniel
Posts: 2814
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Post by Rithaniel » 4 months ago

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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.



How To Play



How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.



Rules



  • Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
  • When you vote, you need to make exactly two votes for two different people.  Vote for the cards that are listed in the first post, not other cards being posted in the thread.  If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
  • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
  • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
  • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
  • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
  • This thread is just for your card submission. Take your questions/comments to our discussion thread.  If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
  • When posting make sure that:
    • You have included all of the previous day's entries.
    • You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)



Notes of the Day



Tomorrow's thread might also be delayed.



DCC Scoreboard



RattingRots 33 (+7)
Rithaniel 28 (+1)
void_nothing 28 (+2)
wizyard 26 (+1)
bravelion83 23 (+2)
netn10 23 (+1)
OneAndOnly 21
marioguy3 16 (+1)
Caspernicus 15 (+3)
archemediesx 2 (+2)




OneAndOnly wrote:
4 months ago
Votes: RattingRots, archemediesx
.
Vortex Elemental -- URG
Creature - Elemental {R}
Cumulative Upkeep - Put a +1/+1 counter on Vortex Elemental
Vortex Elemental can't attack or block unless you pay 1 for each counter on it.
Flying
1/1
wizyard wrote:
4 months ago
Caspernicus, RattingRots

Cheater's Amulet
Artifact (R)
Spells you cast have kicker 2.
Kicked spells you control can't be countered.
marioguy3 wrote:
4 months ago
Votes bravelion83, void_nothing

Prove the Path Works
Enchantment (Uncommon)
Unblocked creatures you control get +1/+0.
Whenever you cast a spell that targets an unblocked creature you control, scry 1.
Caspernicus wrote:
4 months ago
Votes: archemediesx, RattingRots

Hexcaster Mentor 2u
Creature — Human Wizard (U)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hexcaster Mentor is paired with another creature, each of those creatures has ward .
Ward costs among permanents you control must be paid an additional time.
RattingRots wrote:
4 months ago
bravelion83, Caspernicus

Guardian Wisp 2WW
Creature - Spirit (U)
Flying
When ~ enters the battlefield, exile target nonland permanent an opponent controls until ~ leaves the battlfield.
If a permanent with mana value 2 or less is exiled with ~, it has ward 2.
2/2
bravelion83 wrote:
4 months ago
Votes: RattingRots, Caspernicus (though numerals are used for life, not number words: it should be "2 life", NOT "two life")

HM: OneAndOnly - I did consider voting for your card for several minutes before noticing the missing rarity.

Pollution Manipulator U{U/B}B
Creature — Merfolk Warlock (U)
Flash
When Pollution Manipulator enters the battlefield, if UU was spent to cast it, return target nonland permanent an opponent controls to its owner's hand.
When Pollution Manipulator enters the battlefield, if BB was spent to cast it, destroy target creature an opponent controls.
1/1
archemediesx wrote:
4 months ago
Votes: RattingRots, wizyard
void_nothing wrote:
4 months ago
Votes: netn10, Rithaniel

He Who Runs from Everything R
Legendary Creature - Goblin Coward (R)
Whenever He Who Runs from Everything enters or leaves the battlefield, surveil 2.
3RRRR, T, Exile He Who Runs From Everything: Create a 4/4 white Angel creature token with flying and vigilance for each W spent to activate this ability, a 3/3 blue Sphinx creature token with flying, prowess, and hexproof for each U spent, a 4/4 black Horror creature token with deathtouch and haste for each B spent, and a 7/7 green Elemental creature token with trample for each G spent.
0/1
Rithaniel wrote:
4 months ago
Votes: marioguy3, void_nothing

The thread for the 13th will be going up a couple hours late, tonight.

Vale of the Wurm
Kindred Land - Wurm Plains Island R
(: Add or .)
Vale of the Wurm enters the battlefield tapped unless you control another Wurm or a Forest.
: Until end of turn, Vale of the Wurm becomes a 6/6 green Wurm creature with trample. It's still a land.
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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wizyard
Posts: 655
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Location: Location: Location

Post by wizyard » 4 months ago

Rithaniel, Caspernicus

Cheerful Traveller g
Creature - Elf Druid (U)
When Cheerful Traveller enters the battlefield, wander. (You may play a basic land card you own from outside the game this turn.)
1/1

marioguy3
Posts: 765
Joined: 4 years ago
Pronoun: he / him

Post by marioguy3 » 4 months ago

Votes: Caspernicus, bravelion83

Fireball Central

Enchantment (Rare)
At the beginning of your upkeep, you may pay . If you do, it deals X damage divided as you choose among any number of creatures and/or planeswalkers your opponents control.
Whenever a planeswalker is put into a graveyard from the battlefield, scry 1.
The summer is hot. The sum of sun and hot equals summer.

netn10
Posts: 4116
Joined: 4 years ago
Pronoun: Unlisted

Post by netn10 » 4 months ago

Votes: wizyard, Caspernicus

Leyline of the Tutors
Enchantment (Rare)
If Leyline of the Tutors is in your opening hand, you may begin the game with it on the battlefield.
If a player would search their library for one card, choose one -
* That player may search their library for another card.
* That player can't search their library for that card.

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RattingRots
Pathological Scryer
Posts: 703
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Post by RattingRots » 4 months ago

OneAndOnly, wizyard

HM: Caspernicus (but needs p/t)

Lurking Haunt 2B
Creature - Spirit (R)
When ~ enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until ~ leaves the battlefield. ~ gains "Ward--Pay life equal to the mana value of the exiled card" for as long as it is exiled.
X, T, Discard a card: You may cast a card exiled by ~ with mana cost X this turn. You may spend mana as though it was mana of any color to cast it.
2/2
For Sale: Boots of +2 intellect. Never worn.

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bravelion83
OTJ MCC going on now
Posts: 4197
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Location: Florence, Italy

Post by bravelion83 » 4 months ago

Votes: Rithaniel, RattingRots

Altar of Flesh and Bones B{B/G}G
Artifact (U)
If BB was spent to cast this spell, Altar of Flesh and Bones enters the battlefield with a bone counter on it.
If GG was spent to cast this spell, Altar of Flesh and Bones enters the battlefield with a flesh counter on it.
1, T, Remove a bone counter or a flesh counter from Altar of Flesh and Bones: If a bone counter was removed, up to one target creature gets -2/-2 until end of turn. If a flesh counter was removed, add two mana of any one color. Then put your choice of a bone counter or a flesh counter on Altar of Flesh and Bones.
Author of the MCC Guidelines and FAQ. | The June MCC is ongoing. Theme is OTJ. Most recent thread: Round 2. Judging deadline on the 18th.


For my projects (Jeff Lionheart, "One pierced heart, two mindful horns", republished articles from my series "The Lion's Lair", and custom sets), see Leo's content index (Last updated on April 25th 2024 - Added TLL #5).
After I'm done republishing my articles I want to reprise the series focusing it more on editing, wording, and templating. Suggest potential future article topics here.
My CCCG Resume (Updated on June 4th 2024)
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Blue = MTGSalvation Green = MTGNexus
MCC - Winner (9): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019, Jan Mar 2022, Apr 2023 || Host (31): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last on MTGS), Aug 2019 (first on MTGN) Oct 2019, Jan Jun 2020 Apr Oct 2021, Feb May Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024 || Judge (59): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last on MTGS), every month from Aug 2019 (first on MTGN) to Feb 2020, May Jun 2020, Mar Apr Sep Oct 2021, Feb May Sep Dec 2022, Mar May Jun Sep Dec 2023, Jan Mar Jun 2024
CCL - Winner (4): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last on MTGS), Jun 2021 (tied with slimytrout) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (4): Mar 2015 (tied with Piar), Feb Apr 2022, Apr 2024 || Host (16): May Oct 2015, Jan 2016, Jun Sep Dec 2021, Mar Jun Sep Dec 2022, Mar Jun Sep Dec 2023, Mar Jun 2024

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Caspernicus
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Location: Qal Sisma, Tarkir

Post by Caspernicus » 4 months ago

Votes: void_nothing, wizyard

The Dreadslime 3bg
Legendary Creature — Ooze God (M)
The Dreadslime enters the battlefield with a number of +1/+1 counters on it equal to the amount of creature cards in all graveyards.
Whenever one or more creature cards are put into a graveyard from anywhere, put a +1/+1 counter on The Dreadslime for each of those creatures.
T, Exile The Dreadslime: Return a number of creature cards with total power less than or equal to The Dreadslime's power from graveyards to the battlefield under your control. Activate only as a sorcery.
Commanders: Zaffai, Thunder Conductor, Denethor, Ruling Steward
Pet Cards: Etali, Primal Storm, Creative Technique
When doubt does stride with iron-laden foot
and chooses take my pride in my own self,
in ragged chains drag I to hell from wealth
and broken, wear’ly slog through ashen soot.
Doubt’s trumpet sounds, that full religious toot
which howls in pompous, mocking, vibrant health
as I run far away, in fear 'f myself,
and chase away the day I end kaput.
But even in the hand of vill’nous doubt,
I know I’ll rise above in victory.
And even when I’m hit with doubter’s clout,
I have no doubt I’ll see that sun-kissed sea.
For even when some faith in me I lack,
I know — in time — I can my doubt attack.

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OneAndOnly
Posts: 2477
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Post by OneAndOnly » 4 months ago

Votes: wizyard, void_nothing
.
Test the Theory -- 3UU
Enchantment {R}
Whenever another player casts a spell, reveal the top card of your library. If it has the same mana value as that spell, you may put it into your hand.
.
Last edited by OneAndOnly 4 months ago, edited 2 times in total.

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archemediesx
Posts: 210
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Post by archemediesx » 4 months ago

Votes: wizyard, RattingRots
"Easy Dude. You're being very Un-Dude."

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Rithaniel
Posts: 2814
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Post by Rithaniel » 4 months ago

Votes: OneAndOnly, wizyard

Xhandikin
Artifact Creature - Spirit Golem R
Indestructible
, , Put two stun counters on Xhandikin: Up to three target creatures you control gain double strike and haste until end of turn.
, , Put two stun counters on Xhandikin: Reveal the top three cards of your library. Put all instant or sorcery cards revealed this way into your hand and exile the rest.
, , Put two stun counters on Xhandikin: Each opponent sacrifices an artifact or creature.
3/3
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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void_nothing
Undersea Emperor
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Location: Lodrux, Arakanta

Post by void_nothing » 4 months ago

Votes: marioguy3, bravelion83

Scalescourge of Effalen 2GGGU
Legendary Creature - Hydra Horror (R)
Flying, ward 2
If one or more +1/+1 counters would be put on a creature you control, three times that many counters are put on that creature instead.
Undying
3/3
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