Need Help with Monoblack Control

User avatar
TheGildedGoose
HONK HONK
Posts: 1489
Joined: 4 years ago
Pronoun: any/all
Contact:

Post by TheGildedGoose » 3 months ago

MrBloo wrote:
3 months ago
Or are you just running him as a giant beatstick with regenerate?
It does what it says on the tin.

Tags:

User avatar
MrBloo
Posts: 73
Joined: 1 year ago
Pronoun: he / him

Post by MrBloo » 3 months ago

Haha nothing wrong with a two-legged Nightmare

User avatar
TheGildedGoose
HONK HONK
Posts: 1489
Joined: 4 years ago
Pronoun: any/all
Contact:

Post by TheGildedGoose » 3 months ago

Here we are.



Korlash
Approximate Total Cost:




Like I said, I'm explicitly avoiding Torment/Exsanguinate, so Korlash is a natural win con. Regeneration is surprisingly relevant with all the new wipes not having the "can't be regenerated" clause, and with random reanimation and Volrath's Stronghold/Unholy Grotto he's pretty persistent. The deck plays out a lot like @Dunadain's Ebondeath, Dracolich but we play primarily protection and evasion equipment instead of buff equipment since Korlash gets real big real quick. Except for the power doublers. Those are sweet.

The only really suspect part of the deck would be the Burglar Rat clones. The deck doesn't need mana rocks, and the discard rats provide protection against edicts, traditionally the bane of Voltron decks.

User avatar
MrBloo
Posts: 73
Joined: 1 year ago
Pronoun: he / him

Post by MrBloo » 3 months ago

TheGildedGoose wrote:
3 months ago
The only really suspect part of the deck would be the Burglar Rat clones. The deck doesn't need mana rocks, and the discard rats provide protection against edicts, traditionally the bane of Voltron decks.
So I have a Dragonlord Ojutai voltron deck and the way I deal with edict effects (apart from counterspells) is that I run Assault Suit. It doubles as a haste enabler and while I usually don't give Ojutai away (although you get him back at the end of the turn anyway) because I don't care for giving my opponents a card, it does still count as your commander damage when he hits someone else so it sometimes helps cover one of voltron's weaknesses which is action economy. I found that there really isn't another anti-edict effect like this around unless you just play Selesnya.

User avatar
MrBloo
Posts: 73
Joined: 1 year ago
Pronoun: he / him

Post by MrBloo » 3 months ago

Also, Wayfarer's Bauble is an actual swamp ramp so that may be worth a slot if you decide to turn the rats package into something else since having actual swamps matter a lot more than the ramping part.

Idk how deep into the voltron hole you want to go with him but here are some of the options I want to bring up, apart from the usual voltron/equipment suspects. We know Korlash really doesn't need help in the raw power department so we mostly care about exponential gains, protection, and evasion.

Kaya's Ghostform is another good voltron tool in black since his only other weakness would be exile effects because you can't regenerate out of that.

Tainted Strike is a good combat trick that is as unexpected as Hatred but can take out a player from nowhere. Doesn't even have to target your own attacker.

Sword of Hearth and Home covers against white which is probably just about the most important color along with black to protect against. Also ramps you a land for next swing.

Not of This World is a weird one. On one hand you can probably afford to hard cast it and not be super happy about it. On the other hand, this card is pretty much going to be free most of the time as you get into the mid/later stages of the game and is another unexpected piece of protection. I run it in my Yargle and Multani power matters deck just because it's going to always be on when I need it.

Again, this is if you decide to try something else in discard package's place.

User avatar
pokken
Posts: 6510
Joined: 4 years ago
Answers: 2
Pronoun: he / him

Post by pokken » 3 months ago

If I were building MBC, I'd probably run Tevesh Szat, Doom of Fools and partner with something. Probably Tormod, the Desecrator but potentially Francisco, Fowl Marauder.

Tevesh is just stupid good as a one card closer, freeing up cards both for draw and game ending while simultaneoulsy synergizing with a lot of the best black cards (even if you don't want to go hard on Grave Pact). Being able to partner with Francisco, Fowl Marauder for early game card advantage/consistency is nice too, and is fantastic for wielding various equipments that are solid draw engines / ramp engines. Tormod, the Desecrator represents another win condition in the zone where you can do various stupid loops of cards in and out of your bin for zombos if you want (e.g. Phyrexian Reclamation // Oversold Cemetery // Bloodghast type effects).

User avatar
MrBloo
Posts: 73
Joined: 1 year ago
Pronoun: he / him

Post by MrBloo » 2 days ago

Hey y'all,

It's been a while. My monoblack is still monoblack. However, I once again explored a different commander option and have arrived at this build helmed by Witch-king of Angmar. Cards are tagged,

The idea is we still want a big mana monoblack control whose main plan is to cast a big X-spell to drain the table, but now runs a handful of rattlesnake effects and other deterrents to help either control the board or redirect the heat elsewhere early on while we set up. I have found that WK edges out over Drana, Kalastria Bloodchief in the command zone here. Both are similarly-sized evasive body but one requires additional mana investments to control the board while the other can just sit there. The commander damage upside doesn't come into play often enough so justify this drawback so I decided to make the switch and test it out. Sample size is still small but overall this is feeling better since I don't have to be scrambling as hard for removals/sweepers early on and any early chip damage going somewhere else is more life we can spend later on.

I also am experimenting with running the citadel combo despite having several tutors. Reason is that usually I spend my first tutors to set up my mana or card engine or answers instead of finding a combo piece so I don't feel as bad running them in this build. Also, it's good as a backup wincon against decks that may have gained life to be beyond reach with those X-spells. Additionally, two of the three pieces are good individually in this deck.

The last cuts I decided to make to get to 100 were Orcish Bowmasters, Animate Dead, Necromancy, Decanter of Endless Water, and Sedgemoor Witch. The maybe's and the most recent cuts are in the sideboard while the rest are in the considering.

Let me know what you guys think!

Post Reply Previous topicNext topic

Return to “Decklists”