Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
@Rithaniel wins January by scoring exactly 99, a very nice feat! My hosting tenure also now comes to an end for the time being...
DCC Scoreboard
Rithaniel 99 (+6)
netn10 78 (+3)
void_nothing 75 (+3)
bravelion83 68 (+2)
wizyard 37 (+2)
OneAndOnly 6
netn10 78 (+3)
void_nothing 75 (+3)
bravelion83 68 (+2)
wizyard 37 (+2)
OneAndOnly 6
netn10 wrote: ↑3 months agoVotes: bravelion83, Rithaniel
Leone Abbacchio of the Passione
Legendary Creature - Human Stand-User (Mythic)
Stand - Moody Blues (When this creature enters the battlefield, put Moody Blues from outside the game onto the battlefield.)
Whenever Leone Abbacchio deals combat damage to a player, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on each Stand-User and each Stand you control.
3/3
bravelion83 wrote: ↑3 months agoVotes: void_nothing, Rithaniel
Take Custody
Enchantment — Aura (U)
Enchant nonland permanent
You control enchanted permanent.
When Take Custody enters the battlefield, if enchanted permanent is a creature, that permanent gains haste and lifelink until end of turn.
Enchanted permanent's abilities can't be activated unless they are mana abilities.
At the beginning of the end step, sacrifice Take Custody.
RattingRots wrote: ↑3 months agowizyard, netn10
Crazed Seer
Creature - Human Shaman (R)
Double Strike
As ~ enters the battlefield choose any number for X other than 0.
Whenever you cast your Xth spell of each turn, target creature gets +X/+0 until end of turn.
0/2
Rithaniel wrote: ↑3 months agoVotes: bravelion83 (I enjoyed the Kindred cards), netn10
Hearth of Ice
Artifact R
: Tap target creature.
, Sacrifice Hearth of Ice: Search your library for a Curse card and put it onto the battlefield attached to target player. Then shuffle.
"May you be forever cold, even as you huddle by the fireplace."
OneAndOnly wrote: ↑3 months agoVotes: wizyard, void_nothing
Bleedwater Morass
Kindred Land - Leech
Deathtouch
Septic (When mana added by this land empties, lose one life.)
: Add . Bleedwater Morass becomes a creature until end of turn.
1/3
void_nothing wrote: ↑3 months agoVotes: netn10, Rithaniel
Prophesied Chase
Sorcery (U)
Target creature gains indestructible until end of turn. All creatures able to block that creature this turn do so.
Plainscycling