Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
The most commonly studied kind of algebraic structure is called a "ring" (that's a fun name). A ring is a group with a commutative operation and a second operation (multiplication) that satisfies two properties. The first is associativity, which works the exact same as the semigroup property of the same name. The other is distributivity, which is that "a(b+c)=ab+ac" and "(b+c)a=ba+ca."
DCC Scoreboard
scarbo: 70 (+6)
chochky: 63 (+2)
void_nothing: 63 (+3)
Rithaniel: 62 (+1)
slimytrout: 57 (+3)
netn10: 50 (+1)
w0mbat: 42
Zemoo: 13
kwanyeegor-ii: 5
folding_music: 3
marioguy3: 3
RattingRots 1
chochky: 63 (+2)
void_nothing: 63 (+3)
Rithaniel: 62 (+1)
slimytrout: 57 (+3)
netn10: 50 (+1)
w0mbat: 42
Zemoo: 13
kwanyeegor-ii: 5
folding_music: 3
marioguy3: 3
RattingRots 1
Rithaniel wrote: ↑4 years agoVotes: scarbo (Might benefit from being slightly more difficult to use), slimytrout
Spire of Starstone
Land U
When Spire of Starstone enters the battlefield, choose 1, 2, or 3. You gain that much life and target opponent loses 3 minus that much life.
: Add .
The spire doesn't always appear from behind the clouds. When it does, it is always an omen, be it good or bad
netn10 wrote: ↑4 years agoVotes: chochky, scarbo
Vizkopa Charm
Instant (Uncommon)
Choose one:
* Exile target creature. You lose life equal to its power plus its toughness.
* Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
* Target creature gains indestructible and lifelink until end of turn.
void_nothing wrote: ↑4 years agoVotes: scarbo, slimytrout
Fish
Sorcery (U)
Reveal the top five cards of your library. You may put a Fish, Kraken, Leviathan, Octopus, Serpent, Shark, or Squid card from among them into your hand. Put the rest back in any order.
///
Fowl
Sorcery (U)
Creatures with flying you control get +1/+1 until end of turn. Creatures without flying you control gain flying until end of turn.
scarbo wrote: ↑4 years agovote: void_nothing, slimytrout
Counterexample
Instant (U)
As an additional cost to cast Counterexample, reveal a card from your hand.
Counter target spell if its converted mana cost is equal to the revealed card.
Cycling
When you cycle Counterexample, look at target player's hand.
chochky wrote: ↑4 years agoVotes: void_nothing, scarbo
Incursion
Sorcery [Rare]
You may put a creature card with power X from your hand onto the battlefield. It gains riot. (The creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
slimytrout wrote: ↑4 years agonetn10, void_nothing
Banishing Act
Instant (U)
Put a prison counter on target creature you control. Exile another target creature until you don't control a creature with a prison counter on it.
kwanyeegor-ii wrote: ↑4 years agorithaniel chochky
Roaring Minotaur
Creature--Minotaur (Rare)
When Roaring Minotaur enters the battlefield, choose one
- Roaring Minotaur deals 2 damage to target creature. That creature can't block this turn.
- Search your library for a Minotaur card, reveal it, and put it into your hand. Then shuffle your library.
- Creatures you control gain haste and trample until end of turn.
2/3