Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Man! Posting the DCC is a lot easier when you don't have to tally votes. Speaking of which, don't forget to vote for exactly 2 cards from today's entries. Glad to see we have a decent amount of entries.
Flatline wrote: ↑4 years agoVotes: No cards, so no votes today.
Haunting Reminder
Enchantment (U)
Whenever a player discards a card, Haunting Reminder becomes a 2/2 black Spirit creature with flying until end of turn.
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
The pains of the past brought to life.
folding_music wrote: ↑4 years agoHypnotoad,
Creature - Frog (U)
Surge
When Hypnotoad enters the battlefield, target player puts a number of cards from the top of their library equal to the amount of mana spent to cast Hypnotoad into their graveyard.
1/3
mellifluoresce wrote: ↑4 years agoUndercrypt Amalgamator
Creature - Human Wizard (U)
When Undercrypt Amalgamator enters the battlefield, put the top four cards of your library into your graveyard. Create a 1/1 black Zombie creature token, then put X +1/+1 counters on a Zombie creature you control, where X is the number of creature cards in your graveyard.
0/1
bravelion83 wrote: ↑4 years agoA split card.
Born
Sorcery (U)
Create three 1/1 white Human creature tokens.
Fuse (You may cast one or both halves of this card from your hand.)
//
Raised
Sorcery (U)
Put a +1/+1 counter on each of up to three creatures you control.
Fuse (You may cast one or both halves of this card from your hand.)
Rithaniel wrote: ↑4 years agoTime Without End
Sorcery M
Take five extra turns after this one. Exile Time Without End.
"No, I'm aware. You've obviously lived for at least a hundred thousand years. I can see it in your eyes, little dragon. Though, I doubt you can tell how old I am quite as easily."
--Nova Yeht, the ancient
kwanyeegor-ii wrote: ↑4 years agoTrue Bunrei
Instant--Arcane (Rare)
Reveal your hand then choose any number of Spirit cards in your hand and/or graveyard and any number of target non-Spirit creatures on the battlefield. For each of those non-Spirit creatures you may put one of the Spirit cards onto the battlefield under its controller's control. If you do, exile that creature
Subject16 wrote: ↑4 years agoCackler Fiend
Creature - Imp (Rare)
Flying
Hellbent — If you would draw a card while you have no cards in hand, you may have each opponent discard a card instead. If you do and an opponent can't discard a card this way, that player loses a third of their life total, rounded up.
3/2
void_nothing wrote: ↑4 years agoWild Shot
Instant (U)
Choose target creature, then flip a coin. If you win the flip, Wild Shot deals 4 damage to that creature. Otherwise, it deals 4 damage to that creature's controller.