The Great Creature Type Challenge, Day 236 - Spawn

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void_nothing
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Post by void_nothing » 7 months ago

Type of the Day: Spawn

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or kindred, previously tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

ApocalypseChive 594 (+2)
Ink-Treader 588 (+2)
Subject16 567 (+4)
void_nothing 518 (+2)
netn10 405 (+2)
lookingupanddown 366 (+3)
Henlock 296
slimytrout 203
Sporegorger_Dragon 147 (+1)
Komandon 132
JovialJovian 56
OneAndOnly 41
CunningGabe 37
Caspernicus 30
kwanyeegor-ii 27
Facsimus 20
MonoRedMage 20
KB52665 18
GorionsWard 11 (+2)
Wren 8
Crabby 7
AnotherAlias 5
wizyard 4
Peazful 3
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Druid: void_nothing
Dryad: ApocalypseChive, void_nothing
Dwarf: Subject16, void_nothing
Efreet: Ink-Treader
Egg: slimytrout
Elder: slimytrout
Eldrazi: JovialJovian
Elemental: slimytrout
Elephant: void_nothing
Elf: Ink-Treader
Elk: Henlock
Employee: Subject16
Eye: void_nothing
Faerie: Ink-Treader, void_nothing
Ferret: Ink-Treader, slimytrout
Fish: Ink-Treader
Flagbearer: Subject16
Fox: slimytrout
Fractal: Ink-Treader, Subject16, netn10
Frog: Subject16, Henlock, lookingupanddown
Fungus: Ink-Treader, void_nothing
Gamer: Ink-Treader, ApocalypseChive
Gargoyle: Subject16, Henlock
Germ: void_nothing
Giant: Subject16, ApocalypseChive, void_nothing
Gith: Henlock
Gnoll: ApocalypseChive, void_nothing
Gnome: Henlock
Goat: Ink-Treader
Goblin: Ink-Treader
God: lookingupanddown
Golem: ApocalypseChive
Gorgon: Henlock
Graveborn: Ink-Treader
Gremlin: Henlock, netn10, void_nothing
Griffin: Subject16
Guest: Subject16, Henlock
Hag: Ink-Treader
Halfling: ApocalypseChive, Henlock
Hamster: Komandon
Harpy: Subject16
Hellion: Komandon, Subject16
Hippo: Ink-Treader, ApocalypseChive
Hippogriff: ApocalypseChive, lookingupanddown
Homarid: Henlock
Homunculus: ApocalypseChive, Subject16, netn10, lookingupanddown, Ink-Treader
Horror: Subject16
Horse: ApocalypseChive
Human: Subject16
Hydra: ApocalypseChive
Hyena: Subject16
Illusion: Subject16
Imp: Ink-Treader
Incarnation: void_nothing
Inkling: lookingupanddown
Inquisitor: void_nothing, lookingupanddown
Insect: Ink-Treader, Henlock, lookingupanddown
Jackal: ApocalypseChive
Jellyfish: Subject16
Juggernaut: Facsimus
Kavu: Henlock, void_nothing
Kirin: Henlock
Kithkin: ApocalypseChive, Ink-Treader, void_nothing
Knight: Ink-Treader
Kobold: Subject16, lookingupanddown
Kor: Ink-Treader
Kraken: void_nothing
Lamia: netn10
Lammasu: Ink-Treader, lookingupanddown
Leech: ApocalypseChive, void_nothing
Leviathan: Henlock
Lhurgoyf: Caspernicus
Licid: Henlock
Lizard: ApocalypseChive, Ink-Treader
Manticore: Ink-Treader, netn10, Komandon
Masticore: void_nothing
Mercenary: Ink-Treader, Caspernicus
Merfolk: Ink-Treader, void_nothing, netn10
Metathran: void_nothing
Minion: Ink-Treader, Caspernicus
Minotaur: ApocalypseChive
Mite: lookingupanddown
Mole: void_nothing, Henlock, JovialJovian
Monger: Ink-Treader, lookingupanddown
Mongoose: Ink-Treader
Monk: netn10
Monkey: wizyard
Moonfolk: Ink-Treader, ApocalypseChive
Mouse: ApocalypseChive, void_nothing, netn10
Mutant: lookingupanddown
Myr: ApocalypseChive
Mystic: ApocalypseChive
Naga: Ink-Treader
Nautilus: Ink-Treader
Necron: ApocalypseChive, lookingupanddown
Nephilim: Ink-Treader
Nightmare: void_nothing, Subject16
Nightstalker: Subject16
Ninja: Ink-Treader, Subject16, Sporegorger_Dragon
Noble: lookingupanddown
Noggle: ApocalypseChive
Nomad: Subject16, Sporegorger_Dragon
Nymph: Subject16
Octopus: Ink-Treader
Ogre: Subject16
Ooze: ApocalypseChive
Orb: Ink-Treader, netn10
Orc: Subject16
Orgg: Komandon
Otter: Sporegorger_Dragon
Ouphe: ApocalypseChive, void_nothing
Ox: Ink-Treader
Oyster: Subject16
Pangolin: Subject16, Sporegorger_Dragon
Peasant: Subject16
Pegasus: Subject16
Pentavite: Subject16
Performer: CunningGabe
Pest: Ink-Treader, Subject16, netn10
Phelddagrif: void_nothing, netn10
Phoenix: ApocalypseChive
Phyrexian: Ink-Treader
Pilot: CunningGabe
Pincher: Ink-Treader
Pirate: Sporegorger_Dragon
Plant: CunningGabe
Praetor: void_nothing
Primarch: Ink-Treader, Subject16
Prism: ApocalypseChive
Processor: ApocalypseChive, KB52665
Rabbit: ApocalypseChive, Ink-Treader, Komandon
Raccoon: Ink-Treader, netn10, Komandon, KB52665
Ranger: ApocalypseChive, Ink-Treader, void_nothing, lookingupanddown, Sporegorger_Dragon
Rat: ApocalypseChive, Ink-Treader, lookingupanddown, Komandon
Rebel: lookingupanddown, Sporegorger_Dragon
Reflection: ApocalypseChive
Rhino: Sporegorger_Dragon
Rigger: netn10
Robot: lookingupanddown
Rogue: void_nothing
Sable: Sporegorger_Dragon
Salamander: netn10
Samurai: Ink-Treader
Sand: Ink-Treader
Saproling: Sporegorger_Dragon, void_nothing, ApocalypseChive
Satyr: Subject16, void_nothing, netn10, CunningGabe, Sporegorger_Dragon
Scarecrow: Sporegorger_Dragon
Scientist: Sporegorger_Dragon
Scion: Ink-Treader
Scorpion: Subject16
Scout: Ink-Treader, Sporegorger_Dragon
Sculpture: lookingupanddown
Serf: Ink-Treader, Komandon
Serpent: Subject16
Servo: Subject16
Shade: Subject16
Shaman: netn10, Subject16
Shapeshifter: netn10, Subject16
Shark: Subject16
Sheep: Subject16
Siren: Sporegorger_Dragon
Skeleton: Subject16, void_nothing
Slith: Subject16, void_nothing
Sliver: Subject16, Sporegorger_Dragon
Slug: ApocalypseChive, Sporegorger_Dragon, GorionsWard
Snail: Ink-Treader, Subject16
Snake: Subject16
Soldier: Subject16
Note of the Day:

Yesterday's Submissions:

(Yesterday's Type: Soltari)
ApocalypseChive wrote:
7 months ago
Soldier votes: lookingupanddown, Ink-Treader

Soltari Pathfinder 1W
Creature - Soltari Scout (U)
When Soltari Pathfinder enters the battlefield, put a shadow counter on up to one target creature. If you don't control that creature, you and that creature's controller each draw a card.
The era of the Omenpaths afforded new opportunities for those accustomed to being stuck between worlds.
2/1
Sporegorger_Dragon wrote:
7 months ago
Votes: lookingupanddown, void_nothing

Soltari Ascetic
2{W}
Creature - Soltari Monk (U)
Vigilance
Shadow
Whenever Soltari Ascetic attacks, another target creature you control gains shadow until end of turn.
{W}: Soltari Ascetic loses shadow until end of turn.
1/3
netn10 wrote:
7 months ago
Votes: Ink-Treader, Sporegorger_Dragon

Soltari of the Sacred Penance 1W
Creature - Soltari Cleric Soldier (Uncommon)
Shadow
1: Soltari of the Sacred Penance loses shadow until end of turn and you draw a card. Only your opponents may activate this ability.
"Our Holy Nimbus brethren are good in their own merits, but they lack the Blessing of Her. They will see the truth, and they will pay their due."
3/1
Subject16 wrote:
7 months ago
netn10, void_nothing

Soltari Hierophant WW
Creature — Soltari Cleric (R)
Shadow (This creature can block or be blocked by only creatures with shadow.)
If another creature you control would die or be exiled from the battlefield, instead exile it with a void counter on it.
Once during each of your turns, you may cast a creature spell you own in exile with a void counter on it. If you do, it enters the battlefield with a shadow counter on it.
"Walk towards my light. You need not face death yet."
2/3
lookingupanddown wrote:
7 months ago
Votes: GorionsWard, Subject16

Lyna, Soltari Emissary 1WW
Legendary Creature - Soltari Soldier
Lyna, Soltari Emissary enters the battlefield with a shadow counter on it,
, Remove a shadow counter from Lyna, Soltari Emissary: Put a shadow counter on target legendary creature. Scry 2.
1WW, Remove a shadow counter from another target legendary creature you control: Put a shadow counter on Lyna. Activate only if Lyna has no shadow counters on it.
2/2
Ink-Treader wrote:
7 months ago
Vote: ApocalypseChive, lookingupanddown

Soltari Gatekeeper 1W
Creature - Soltari Soldier (C)
Shadow
Exile Soltari Gatekeeper: The next time target creature would leave the battlefield without dying, instead it doesn't.
2/1
GorionsWard wrote:
7 months ago
Vote: netn10 and Subject16

Soltari Shadow-Shaper w
Creature - Soltari (R)
(w/b): Soltari Shadow-Shaper becomes a Soltari Monk with base power and toughness 2/1 and Shadow.
w (w/b) b : If Soltari Shadow-Shaper is a Monk, it becomes a Soltari Monk Warrior with base power and toughness 3/3, shadow, and lifelink.
w w b b : IF Soltari Shadow-Shaper is a Warrior, it becomes a Soltari Monk Warrior with base power and toughness 5/4, shadow, double strike, and lifelink.

1/1
Komandon wrote:
7 months ago
Votes: Subject16 , GorionsWard

Soltari Recon 2W
Creature - Soltari Scout
6: Put a +1/+1 counter on Soltari Recon Shadow and it gains shadow until end of turn. This ability cost 1 less for each card in your hand.
When Soltari Recon deals combat damage you may remove two +1/+1 counters from it. If you do, scry 1 and draw a card.
1/1
void_nothing wrote:
7 months ago
Votes: ApocalypseChive, Subject16

Rescuer of the Shadows 2W
Creature - Soltari Cleric (R)
Flash
Shadow
When Rescuer of the Shadows enters the battlefield, exile up to one target creature without shadow. That creature's owner returns it to the battlefield at the beginning of their next upkeep.
3/1
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ApocalypseChive
Posts: 336
Joined: 5 years ago
Answers: 1
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Post by ApocalypseChive » 7 months ago

Oh I forgot to put native shadow on my creature but maybe it's better that way haha

Soltari votes: netn10, void

Spawn of Azar 1B
Creature - Spawn (R)
Spawn of Azar enters the battlefield with a +1/+1 counter on it for each card type among cards milled this turn.
Forecast — 2B, Reveal Spawn of Azar from your hand: Target player mills three cards. (Activate this ability only during your upkeep and only once each turn.)
0/0

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Sporegorger_Dragon
Posts: 2060
Joined: 3 years ago
Pronoun: he / him

Post by Sporegorger_Dragon » 7 months ago

Votes: Subject16, void_nothing

Greater Star Spawn
4{U}{B}
Enchantment Creature - Spawn (R)
As long it's not your turn, Greater Star Spawn is not a creature.
Greater Star Spawn can only be blocked by enchantment creatures and/or enchanted creatures.
Whenever Greater Star Spawn deals combat damage to a player, you draw a card unless that player pays 2 life.
6/6
From beyond the material realm. From beyond mortal comprehension.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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Subject16
Posts: 1519
Joined: 4 years ago
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Post by Subject16 » 7 months ago

void_nothing, netn10

Evolving Spawn 0
Creature Eldrazi Spawn (R)
1C: Evolving Spawn becomes a 3/3 Eldrazi Drone and gains ingest. (Whenever it deals combat damage to a player, that player exiles the top card of their library.)
2CC: If Evolving Spawn is a Drone, it becomes a 5/5 Eldrazi Processor and gains "Put a card an opponent owns from exile into its owner's graveyard: Add C".
3CCC: If Evolving Spawn is a Processor, it becomes a 10/10 Eldrazi and gains trample and "Whenever this creature attacks, defending player exiles two permanents they control."
0/1

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lookingupanddown
Posts: 2699
Joined: 5 years ago
Pronoun: he / him

Post by lookingupanddown » 7 months ago

Votes: ApocalypseChive, Sporegorger_Dragon

Mirrex Broodspawn 2
Artifact Creature - Spawn
1: Exile a land card from a graveyard. Put a charge counter on Mirrex Broodspawn If a nonbasic land was exiled this way, put two charge counters on Mirrex Broodspawn instead.
2, Remove two charge counters from Mirrex Broodspawn: Create a 2/2 colorless Spawn artifact creature token. Activate only once per turn.
They're part of New Phyrexia's ever-changing landscape.
2/2
Last edited by lookingupanddown 7 months ago, edited 1 time in total.

netn10
Posts: 4114
Joined: 4 years ago
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Post by netn10 » 7 months ago

Votes: GorionsWard, Komandon

Pod Spawn G
Creature - Alien Spawn (Rare)
Pod Spawn enters the battlefield tapped with your choice of one, two or three stun counters.
Whenever you remove a stun counter from Pod Spawn, put two +1/+1 counters on it.
The Simic Interplanar Retrieval Unit was established in the openings of the Omenpaths. Tasked with a singular objective – to transport increasingly fascinating specimens to the Simic labs – they stay strictly to their mission, not allowed or interested to question the nature of said specimens.
1/1

Komandon
Posts: 1536
Joined: 1 year ago
Pronoun: Unlisted

Post by Komandon » 7 months ago

Votes: Sporegorger_Dragon , netn10

Shimmering Brood 2UU
Creature - Spawn (Rare)
Flash
When Golden Brood enters the battlefield you may have it become a copy of a legendary creature that entered the graveyard from the battlefield this turn expect it's a 2/2 Spawn blue creature. If you do exile that creature. You may use c or u mana for any activated abilities of Shimmering Brood.
2/2

Ink-Treader
Posts: 1594
Joined: 4 years ago
Pronoun: Unlisted

Post by Ink-Treader » 7 months ago

Vote: netn10, Subject16

Orphan of Jhed 4C
Creature - Avatar Spawn (U)
When Orphan of Jhed enters the battlefield, each player exiles the top three cards of their library. They may put a card they own exiled this way on top of their library.
Those desires will not go unfulfilled.
4/4
///
Planar Propagation 1G
Sorcery - Adventure
Until end of turn, creature spells cost you 2 less to cast.
It sensed the yearning of other worlds.

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void_nothing
Undersea Emperor
Posts: 15438
Joined: 5 years ago
Answers: 127
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Location: Lodrux, Arakanta

Post by void_nothing » 7 months ago

Votes: ApocalypseChive, Subject16

Altar Spawn 1WBG
Creature - Spawn (R)
First strike
Sacrifice Altar Spawn: Add CC. Spend this mana only to cast creature spells. When you spend any of this mana to cast a creature spell, you gain life equal to that spell's mana value.
When Altar Spawn dies, you may exile it. When you do, search your library for a creature card with mana value 3 or less, reveal it, put it into your hand, then shuffle.
4/4
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kwanyeegor-ii
Posts: 1959
Joined: 4 years ago
Pronoun: Unlisted

Post by kwanyeegor-ii » 7 months ago

netne10 inktreader
畫龍點睛

I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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