Nacre Armor{2}{U} Tribal Sorcery — Phelddagrif (U) Choose an opponent. You and that player each draw a card.
Choose an opponent. You and that player each draw a card.
Choose an opponent. You and that player each draw a card.
After the Fire{2}{R} Tribal Sorcery — Phoenix (U) Exile three creature cards at random from your graveyard. If you exile at least three cards this way, until end of turn, you may play cards exiled this way.
Grafted Physiology{1}{G}{U} Tribal Instant — Phyrexian (U) Put a +1/+1 counter on target creature.
Put a deathtouch counter on target creature.
Put a flying counter on target creature.
Lead the Parade{1}{W} Tribal Instant — Pilot (U) Target Vehicle you control becomes an artifact creature until end of turn. It gets +1/+1 and gains vigilance until end of turn.
Replicate {W}
Assembly Upgrade{4} Tribal Enchantment — Pincher (R) If you would create a token, you may put a nonland permanent card with mana value 3 or less from your hand onto the battlefield instead.
Treasured Memories{2}{U}{R} Tribal Instant — Pirate (U) Exile up to one target instant card and up to one target sorcery card from your graveyard. You may cast those cards until the end of your next turn. Create two tapped Treasure tokens.
Ripen{1}{G} Tribal Sorcery — Plant (C) Choose a creature you control of each mana value. Put a +1/+1 counter on each of them. You gain 1 life for each of those creatures.
Whispered Truths{2}{B}{B} Tribal Sorcery — Praetor (U) Exile the top three cards of target opponent's library face down. Look at them. You may play them for as long as they remain exiled.
Unearthly Fire{4}{R} Tribal Instant — Primarch (U) This spell costs {1} less to cast for each creature token you control.
~ deals 4 damage to any target.
Shatter the Light{1}{R}{R} Tribal Sorcery — Prism (U) As an additional cost to cast this spell, discard a card.
Create two tapped Shard tokens and two tapped Treasure tokens.
Extinguish Life{1}{B} Tribal Instant — Processor (U) As an additional cost to cast this spell, put two cards your opponents own from exile into their owners' graveyards.
Exile target creature. Its controller loses 1 life.
Raid the Carrot Fields{1}{G}{W} Tribal Enchantment — Rabbit (U) When ~ enters the battlefield, create two Food tokens.
At the beginning of your end step, you may sacrifice a Food. If you do, populate.
Masked Banditry{R}{G} Tribal Sorcery — Raccoon (U) As an additional cost to cast this spell, discard a card.
Choose two. You may choose the same mode more than once.
• Target creature you control fights target creature you don't control.
• Draw a card. You gain 1 life.
Weald Foraging{1}{G}{W} Tribal Sorcery — Ranger (U) Search your library for a Forest card and a Plains card. Put one of them onto the battlefield and the other into your hand.
You may discard a card. If you do, you gain 3 life.
Gnawing Thoughts{B} Tribal Sorcery — Rat (C) Each opponent discards a card. Each opponent that can't, loses 1 life. You gain life equal to the total amount of life lost this way.
Topple Tyrants{1}{B}{R} Tribal Sorcery — Rebel (C) Each opponent sacrifices a legendary permanent that's a creature or planeswalker. If they can't, they sacrifice a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Shape in Semblance{4}{W}{U} Tribal Sorcery — Reflection (R) Choose target player. If you have less life than that player, you gain life equal to the difference. If you have less cards in hand, draw a number of cards equal to the difference.
Lead the Charge{1}{R}{G} Tribal Sorcery — Rhino (C) Target creature you control gets +4/+2 and gains trample until end of turn. Other creatures you control get +2/+0 until end of turn.
Emergency Upgrade{2}{W} Tribal Instant — Rigger (C) As an additional cost to cast this spell, sacrifice an artifact.
Distribute three +1/+1 counters among one, two or three target creatures you control. Untap those creatures.
Build the Circuit{U} Tribal Sorcery — Robot (C) Draw a card, then discard a card.
You may put an artifact card with mana value less than or equal to the number of cards named ~ in your graveyard plus 1 from your hand onto the battlefield. If you don't, investigate.
Extract Information{1}{B} Tribal Sorcery — Rogue (C) Target opponent discards a card and mills a card. If you have attacked that player this turn, draw a card.
Boiling Muck{1}{R} Tribal Enchantment — Salamander (U) Whenever you discard one or more cards, you may discard a card. You may do this only once each turn. When you discard a card this way, choose one —
• Draw a card.
• ~ deals 2 damage to target battle, creature or planeswalker.
Ronin's Slash{B} Tribal Sorcery — Samurai (U) As an additional cost to cast this spell reveal your hand and pay {1} for each creature card revealed this way.
Target creature gets -1/-1 for each noncreature card revealed as you cast it.