Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Raptorchan 42 (+2)
emily 38 (+1)
bravelion83 32 (+1)
Rithaniel 29 (+5)
netn10 29 (+5)
RattingRots 28 (+3)
void_nothing 21 (+0)
CunningGabe 19 (+3)
Apellosine 4
KB52665 0
emily 38 (+1)
bravelion83 32 (+1)
Rithaniel 29 (+5)
netn10 29 (+5)
RattingRots 28 (+3)
void_nothing 21 (+0)
CunningGabe 19 (+3)
Apellosine 4
KB52665 0
Raptorchan wrote: ↑8 months agoVotes: netn10, RattingRots
Arcane Punch
Instant (U)
Arcane Punch deals 3 damage to target creature, planeswalker or battle. Draw cards equal to the amount of excess damage dealt this way.
Pain and gain, what a beautiful combination.
bravelion83 wrote: ↑8 months agoVotes: RattingRots, Rithaniel
Fiery Aeronaut
Creature — Goblin Scout (C)
If or was spent to cast this spell, Fiery Aeronaut enters the battlefield with two flying counters on it.
When Fiery Aeronaut deals combat damage to a player, remove a counter from Fiery Aeronaut.
"'Limited use'? Ha! I bet this 'wings of fire' enchantment I just bought will set far more things on fire than the peddler ever thought!"
3/2
CunningGabe wrote: ↑8 months agoVotes: netn10, Rithaniel
Stoke Ferocity
Sorcery (R)
Target creature gains trample until end of turn. If was spent to cast this spell, that creature gets +X/+0 until end of turn. If was spent to cast this spell, that creature gets +X/+X until end of turn.
RattingRots wrote: ↑8 months agoRaptorchan, Cunninggabe
Time Fork
Sorcery (R)
Convoke
Choose five tapped permanents you control and put stun counters on them. If you do, take an extra turn after this one.
netn10 wrote: ↑8 months agoVotes: CunningGabe, Rithaniel
Silvertongue Warefox
Creature - Elf Fox (Rare)
Double strike
When Silvertongue Warefox enters the battlefield, create a Monster Role token attached to it.
: Destroys all permanents attached to Silvertongue Warefox and its controller draws that many cards. Only the player Silvertongue Warefox attacks can activate this ability and only once each turn.
1/1
emily wrote: ↑8 months agoVotes: netn10, RattingRots
Hoarding Hydra
Creature — Hydra (M)
Hoarding Hydra enters the battlefield with four +1/+1 counters, a trample counter, and a haste counter on it.
Whenever Hoarding Hydra attacks, proliferate.
: Move a counter from Hoarding Hydra onto another target creature.
Rithaniel wrote: ↑8 months agoVotes: bravelion83, netn10
Call the Watchers
Sorcery R
Each player creates a colorless 8/8 Giant creature token with their choice of one of the following abilities.
- "You can't cast more than one spell each turn."
- "You can't attack with more than one creature each turn."
- "At the beginning of your upkeep, sacrifice a creature and discard a card."
void_nothing wrote: ↑8 months agoVotes: Raptorchan, Rithaniel
Doom of Tresserhorn
Snow Instant (R)
Choose one -
• Target creature gets -10/-4 until end of turn.
• Return target snow permanent card from your graveyard to the battlefield if it's a creature and/or legendary.