The Wall Game

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lookingupanddown
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Post by lookingupanddown » 9 months ago

Fallen Tree 1G
Creature - Plant Wall (Uncommon)
Flash
Defender
When Fallen Tree dies, prevent all combat damage that would be dealt this turn.
The raptors heard the splintering and stepped back and the log fell. Unfortunately for them, their prey had run off.
0/4

Next: a wall that can suddenly fall over

Komandon
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Post by Komandon » 9 months ago

Chaotic Membrane 1R
Creature - Wall
Whenever another player shuffles their library, sacrifice Unstable Dam. If you do each player discards their hand and draws three cards.
0/4

Next:
A legendary monocolored wall.

CunningGabe
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Post by CunningGabe » 9 months ago

The Unpierceable Veil 3W
Legendary Creature - Wall
Flash
Defender
Whenever a card would be exiled by a source not named The Unpierceable Veil, it is exiled by The Unpierceable Veil instead.
The Unpierceable Veil gets +1/+1 for each card exiled by it.
0/4

Next: A Food Wall
Winner of August '22 DCC and September '22 NCED

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lookingupanddown
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Post by lookingupanddown » 9 months ago

Enchanted Larder 4
Artifact Creature - Food Wall
Defender
Whenever a creature enters the battlefield under you control, you may put a storage counter on Enchanted Larder. If you do, you gain 1 life.
2 ,, Sacrifice Enchanted Larder: You gain life equal to the number of storage counters on Enchanted Larder plus 3.
A passing noble once wished for a place one can store food on the crossroads, so no traveler can starve. A nearby fae, stunned by this rare act of altruism, granted his wish.
0/4

Next: a Faerie Wall

Komandon
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Post by Komandon » 9 months ago

Fey Wings Screen 1UB
Creature - Faerie Wall
Flying, Defender
Whenever a faerie you control dies, put a +1/+1 counter on Fey Wings Barrier.
{u/b}, remove a +1/+1 counter from Fey Wings Screen: Fey Wings Screen loses defender and gains +2/+2 until end of turn. Activate this ability only ones per turn and as a sorcery.
0/6

Next :
A wall named after a planeswalker.

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spacemonaut
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Post by spacemonaut » 8 months ago

Daretti's Scrap Pile 1R
Artifact Creature — Wall (U)
Defender
Whenever you sacrifice another artifact, put a +1/+1 counter on Daretti's Scrap Pile. This effect triggers only once each turn.
0/3


Next: An ancient wall

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lookingupanddown
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Post by lookingupanddown » 8 months ago

Thran Barricade 3
Artifact Creature - Wall
Defender
Thran Barricade's toughness is equal to the number of artifacts you control.
2, Tap an untapped nontoken artifact you control: Create a 1/1 colorless Soldier artifact creature token. Activate only if a historic permanent entered the battlefield this turn.
"Urza and Mishra were the first to realize these old fortress walls defend themselves eventually. If only they can figure out that collaborating is how they make their greatest discoveries."
—Tocasia, field journal

0/*

Next: a wall with an Adventure

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dyd
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Post by dyd » 8 months ago

High Tower
Creature - Wall
Defender, reach
When High Tower enters the battlefield, exile target creature an opponent controls until High Tower leaves the battlefield.
1/3
//
Let Down Your Hair
Instant
Target creature gains flying and vigilance until end of turn.


Next: a Wall that makes a Role

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spacemonaut
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Post by spacemonaut » 8 months ago

oops, i was a little late on my adventure wall

King's Wall 1B
Artifact Creature — Wall
Defender
As an additional cost to cast this spell, sacrifice a creature or Food.
2/3
///
Assembled Crowd 3W
Sorcery
Create a 2/2 white Horse creature token and a 2/2 white Knight creature token with vigilance.


role wall:

Sorcerer's Tower 1UR
Artifact Creature — Wall
When Sorcerer's Tower enters the battlefield, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
At the beginning of your end step, Sorcerer's Tower deals X damage to up to one target permanent, where X is the greatest amount you scried this turn.
0/3


next: a wall that isn't real OR another adventure wall

CunningGabe
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Post by CunningGabe » 7 months ago

Suspicious Masonry 2B
Artifact Creature - Wall (C)
When Suspicious Masonry enters the battlefield, exile target creature with power less than or equal to Suspicious Masonry's toughness until Suspicious Masonry leaves the battlefield.
0/4
/////
Fetch Some Wine 1B
Sorcery - Adventure
Create a Food token and a Clue token.

Next: A wall with Celebration
Winner of August '22 DCC and September '22 NCED

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void_nothing
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Post by void_nothing » 7 months ago

Overfull Cellar 2RW
Creature - Wall
Defender
Celebration - At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, reveal cards from the top of your library until you reveal a Mouse or Rat card. You may cast that card without paying its mana cost. Put each card you didn't cast this way on the bottom of your library in a random order.
0/8

Next: A Wall from an existing Universes Beyond setting
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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lookingupanddown
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Post by lookingupanddown » 7 months ago

Azbantium Barrier 7
Artifact Creature - Wall
Defender, indestructible
Whenever a time counter is removed from a permanent you control or from a card you own in exile, put a shatter counter on Azbantium Barrier. If there are twenty or more counters on Azbantium Barrier, sacrifice it. If you do, return target Doctor card from your graveyard or exile to the battlefield.
"I know how to move that wall, Clara, so long as I don't run out of confessions."
—The Twelfth Doctor

0/10

Next: another wall from a different Universes Beyond setting

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void_nothing
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Post by void_nothing » 7 months ago

The High Hay of Buckland 1G
Legendary Creature - Plant Wall
Defender
1, T: Create a Food token.
2, T: Create a 1/1 white Halfling creature token.
3, T: Add an amount of G and/or W equal to the number of tokens you control.
0/4

Next: A Wall with more than 0 base power
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

CunningGabe
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Post by CunningGabe » 7 months ago

Electric Fence 1RR
Artifact Creature - Wall
Defender
When Electric Fence enters the battlefield, create a Generator artifact token.
Electric Fence gets +5/+0 as long as you control a Generator.
Dinosaurs your opponents control have "T: Destroy target Generator."
1/3

Next: A technological wall
Winner of August '22 DCC and September '22 NCED

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lookingupanddown
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Post by lookingupanddown » 7 months ago

Barricade-Bots X2
Artifact Creature - Robot Wall
You may cast this spell as though it had flash if a permanent you control left the battlefield this turn.
Defender
Barricade-Bots enters the battlefield with X charge counters on it.
Barricade-Bots's toughness is equal to twice the number of charge counters on it.
From blocking off accidents to defending against infantry, these blocky machines can slide into action at the slightest issue.
0/*

Next: a wall made of plant matter

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LandellXil0cent
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Post by LandellXil0cent » 7 months ago

Zendikar's Avenging Wall
Creature - Plant Wall (R)
When Zendikar's Avenging Wall enters the battlefield, create a 0/1 Plant creature token for each basic land you control.
Plants you control get +0/+3.
2/6

Next: wall with first strike
________________________________
First Deck Ranar the Everwatchful
Favorite Deck Jetmir, Nexus of Revels
Current Deck Urza, Prince of Kroog

Komandon
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Post by Komandon » 7 months ago

Spreading Hawthorn Hedge 2G
Creature - Plant Wall
Defender
When Spreading Hawthorn Hedge enters the battlefield or becomes untapped each player reveals the top card of their library. Any lands revealed in this way it's own puts in onto the battlefield tapped.
Whenever a land enters the battlefield put a +1/+1 counter on Hawthorn Hedge and it gains first strike until end of turn.
0/4

Next: a wall with an untap trigger or symbol for an activated ability.

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lookingupanddown
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Post by lookingupanddown » 6 months ago

Jaws of Granite 1RW
Artifact Creature - Elemental Wall
Defender
Whenever Jaws of Granite blocks a creature, you may tap it. If you do, exile all creatures blocked by Jaws of Granite this turn until it untaps.
3, : Each opponent sacrifices a creature with power greater than Jaws of Granite's toughness. Jaws of Granite deals 3 damage to each player who doesn't.
0/5

Next: a Wall with discover

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OneAndOnly
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Post by OneAndOnly » 5 months ago

Cartographic Wall -- 4UG
Creature - Wall {R}
Defender
Landfall -- Whenever a land enters the battlefield under you control, discover X, where X is the number of lands you control.
0/8

.

Next: A wall that used to be bigger
Last edited by OneAndOnly 4 months ago, edited 1 time in total.

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JovialJovian
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Post by JovialJovian » 4 months ago

Eroded Bulwark X
Artifact Creature - Wall
Defender
Eroded Bulwark enters the battlefield with six -1/-1 counters on it.
When Eroded Bulwark enters the battlefield, remove X -1/-1 counters from it.
3/8

Next: A wall of cheer

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lookingupanddown
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Post by lookingupanddown » 4 months ago

Adoring Crowd 2W
Creature - Citizen Wall
Defender
Adoring Crowd's toughness is equal to the number of creatures you control.
: You gain life equal to Adoring Crowd's toughness.
3: Put a +1/+1 counter on Adoring Crowd. Activate only once per turn.
0/*

Next: a wall that doesn't do much

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OneAndOnly
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Post by OneAndOnly » 4 months ago

Humblestone Wall -- 0
Artifact Creature - Wall
Defender
Humblestone Wall can only block once.
0/3

.

Next: A wall that self-destructs

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JovialJovian
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Post by JovialJovian » 4 months ago

Goblin Safety-Wall RRR
Creature - Goblin Wall
Defender, indestructible
Whenever a source deals 3 or more damage to Goblin Safety-Wall, sacrifice it and it deals 6 damage to each battle, creature, planeswalker, and player.
It's made of only the strongest materials and bombs.
0/2

next: an extremely small wall

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lookingupanddown
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Post by lookingupanddown » 4 months ago

Segovian Fortress 1
Artifact Creature - Wall
Defender
Whenever a creature is blocked by Segovian Fortress, if that creature is untapped, tap it.
Despite its diminutive size, Worzel found that Thomil's beasts could not help but trip over the tiny castle.
0/2

Next: an Elf Wall that isn't a group of Elves fused together

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OneAndOnly
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Post by OneAndOnly » 4 months ago

Llanowar Palisade -- 3G
Creature - Elf Wall {R}
Defender
At the end of your turn, if you don't control an active creature, create two 1/1 green Elf Citizen tokens. (An active creature is one that attacked, blocked, or activated an ability this turn.)
0/6

Next: A Wall that's build on a giant crab's back, and moves side-to-side.

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