NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Gnomes

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spacemonaut
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Post by spacemonaut » 9 months ago

Knight of the Grain 3GW
Creature — Giant Knight (R)
Trample, first strike
When Knight of the Grain enters the battlefield, create an X/X green Elemental creature token, where X is the toughness of target creature you control.
1{G/W}{G/W}, Exile Knight of the Grain from your graveyard: Return another target Knight card from your graveyard to your hand.
4/4

Knight of the Harvest 3BG
Creature — Skeleton Knight (R)
Trample, first strike
When Knight of the Harvest enters the battlefield, sacrifice a creature you control. If you do, you gain X life and draw X cards, where X is the sacrificed creature's toughness.
1{B/G}{B/G}, Exile Knight of the Harvest from your graveyard: Return another target Knight card from your graveyard to your hand.
4/4


IIW: Tarkir meets the multiverse

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Mergatroid_Jones
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Post by Mergatroid_Jones » 9 months ago

Counters a blue spell being cast
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chetoos wrote:
9 months ago
Knight of Study 1U
Creature - Human Knight
Protection from Green.
Whenever you draw a card, another target creature you control gets +1/+1 until end of turn.
2/2

Knight of Instinct 1G
Creature - Human Knight
Protection from Blue
Whenever this creature deals combat damage to a player, draw a card.
2/2

IIW: Universes within versions of universes beyond: Super Mario cards.
well the green one seems a lot better, but you're already ratcheting up blue weenie quite a bit with a pro-color grizzly bear.
Ulka wrote:
9 months ago
Cephalid Hydrosage 2U
Creature - Cephalid Wizard (U)
Flash
Protection from Red
When Cephalid Hydromsage enters the battlefield, counter target sorcery or red spell.
1/3


Goblin Pyrosage 2R
Creature - Goblin Shaman (U)
Flash
Protection from Blue
When Goblin Pyrosage enters the battlefield, counter target instant or blue spell.
1/3



IIW: Uncommon color hate cards
Should red be allowed to counter target instant? I'm not convinced. Though this reminded me that Artifact Blast is a real card.

Cythare wrote:
9 months ago
Stolid Inspector 1UU
Creature — Vedalken Wizard (U)
Flash
When Stolid Inspector enters the battlefield, choose one —
• Counter target creature spell.
• Tap target creature. Put a stun counter on it.
2/1

Primeval Sentry 1GG
Creature — Elf Warrior (U)
Flash
When Primeval Sentry enters the battlefield, choose one —
• Until end of turn, creature spells you control can't be countered.
• Target creature gains hexproof until end of turn. Untap it.
2/1

IIW: 2mv multicolor spells
I think the first ability on the green one could go perhaps a bit more broad than just stopping creature counterspells. I like this pair.
spacemonaut wrote:
9 months ago
Knight of the Grain 3GW
Creature — Giant Knight (R)
Trample, first strike
When Knight of the Grain enters the battlefield, create an X/X green Elemental creature token, where X is the toughness of target creature you control.
1{G/W}{G/W}, Exile Knight of the Grain from your graveyard: Return another target Knight card from your graveyard to your hand.
4/4

Knight of the Harvest 3BG
Creature — Skeleton Knight (R)
Trample, first strike
When Knight of the Harvest enters the battlefield, sacrifice a creature you control. If you do, you gain X life and draw X cards, where X is the sacrificed creature's toughness.
1{B/G}{B/G}, Exile Knight of the Harvest from your graveyard: Return another target Knight card from your graveyard to your hand.
4/4


IIW: Tarkir meets the multiverse
I very much like the direction you took it, but the power level is a bit high for my tastes. Nevertheless it isn't unreasonable nowadays.
Destroys a blue card in play
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I'm gonna give it to Cythare

Next: 2mv multicolor spells

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chetoos
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Post by chetoos » 9 months ago

Yeah, my entry felt a lot better when I thought no one else was gonna enter...

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Megiddo
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Post by Megiddo » 9 months ago

Satorha! WU
Instant {R}
Exile target creature. That creature's controller creates a 1/1 white and blue Insect creature token with flying and "4, T, Sacrifice this creature: Return the exiled creature card to the battlefield under its owner's control."

IIW: the universes within version of a universes beyond card you create
MEG

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 9 months ago

Well-Done

Instant (U)
Well-Done deals 3 damage to any target. If a permanent dealt damage this way would leave the battlefield this turn, instead exile it and create a Food token.
Better make sure.


Guano Enrichment

Sorcery (U)
Surveil 2, then you may return a land card from your graveyard to the battlefield tapped.
The guano of birds and bats is a potent fertilizer.


IIW: Fruit
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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Mergatroid_Jones
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Post by Mergatroid_Jones » 9 months ago

Solar Barrage 2
Sorcery (R)
Solar Barrage is all five colors.
Spend only colored mana to cast Solar Barrage.
Exile target nonland permanent. It's owner draws two cards.

IIW: Potions, elixirs, cauldrons, and the like

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Ulka
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Post by Ulka » 9 months ago

Legion's Muster WR
Enchantment - (R)
Armies you control are white and red and have First Strike.
At the beginning of your upkeep, amass Soldier 1. (Put a +1/+1 counters on an Army you control. It's also a Soldier. If you don't control an Army, create a 0/0 black Soldier Army creature token first.)

IIW: Nonblue counterspells
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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chetoos
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Post by chetoos » 9 months ago

kaldheim charm cycle
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Starnheim Charm WB
Instant
Choose 1 -
Return target creature card from your graveyard to your hand
Target creature gets +1/+0 and gains vigilance and flying until end of turn
You gain x life, and each opponent loses x life, where X is half the number of creatures you control, rounded up.

Istfell Charm WU
Instant
Choose 1 -
Create a 1/1 white spirit creature token with flying
Put an indestructible counter on target creature
You gain 2 life and draw a card.

Karfell Charm UB
Instant
Choose 1 -
Mill 4 cards, then return a creature card from your graveyard to your hand.
Create a 2/2 black zombie creature token
Creatures your opponent's control get -2/-0 until end of turn

Immersturm charm BR
Instant
Choose 1
Target creature you control deals damage equal to its power to target creature.
Create a tapped 4/4 black demon creature token. You lose 3 life.
Immersturm charm deals 2 damage to target player unless that player discards a card.

Gnottvold Charm RG
Instant
Choose 1
You may sacrifice a land. If you do, create a 4/4 green troll warrior creature token.
Target creature you control has base power and toughness 4/4 and gains trample until end of turn.
Gnottvold charm deals damage to target permanent equal to the number of snow permanents you control

Bretagard Charm GW
Instant
Choose 1 -
Distribute 2 +1/+1 counters among one or two target creatures you control
Create 2 1/1 white human warrior creature tokens.
Creatures you control gain vigilance and lifelink until end of turn.

Surtland Charm UR
Instant
Choose 1 -
Surtland Charm deals 1 damage to each creature. Scry 1.
The next giant spell you cast this turn costs less to cast.
You may cast target instant or sorcery card in your graveyard this turn. Exile that spell when it resolves. It costs ur less to cast.

Skemfar Charm BG
Instant
Choose 1 -
Target creature gets -1/-1 until end of turn. Create a 1/1 green elf warrior creature token.
You gain 1 life for each elf you control, each opponent loses half that much life, rounded up.
Target creature you control fights target creature you don't control. If your creature is an elf, it gets +1/+1 until end of turn, then fights instead.

Axgard Charm RW
Instant
Choose 1 -
Search your library for an aura or equipment card, reveal it, and put it into your hand, then shuffle.
Create a treasure token, Axgard charm deals 1 damage to any target
Attach target equipment attached to a creature you control to target creature you control.

Littjara Charm GU
Instant
Choose 1 -
Target creature you control becomes a copy of target creature until end of turn.
Create a 2/2 blue shapeshifter creature token with changeling.
Exile target artifact or enchantment.

IIW: Universes within versions of UB: Super Mario cards
Last edited by chetoos 9 months ago, edited 2 times in total.

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Ulka
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Post by Ulka » 9 months ago

Component Tax WB
Instant (U)
Counter target spell unless its owner pays 3 or sacrifices a creature.
Flashback 3WB
"You need heart of newt for that spell. Either kill your newt or pay for mine."

IIW; Witchs and Warlocks
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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Megiddo
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Post by Megiddo » 9 months ago

Imoti's Command XGU
Sorcery {R}
Choose two —
• If you control a nontoken creature as you cast this spell, cascade.
• Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
• Creatures you control have base power and toughness X/X until end of turn.
• Draw X cards.

IIW: throw me a curveball
MEG

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 9 months ago

Suggestion

Instant (U)
Untap target creature and goad it. It gets +3/+3 and gains trample until end of turn.


Dune Warrior
{R}{W}
Creature - Viashino Warrior (R)
Vigilance, haste
Outlast {B}
2/2


IIW: Fruit
Last edited by Sporegorger_Dragon 9 months ago, edited 1 time in total.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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Ulka
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Post by Ulka » 9 months ago

Harmonic Dissonance
Sorcery
Replicate 1
Target creature gets +1/+0 for each creature targeted by a spell named Harmonic Dissonance.
Copies of Harmonic Dissonance have "Draw a card."
"Eventually the cacophony of war became a beautiful melody with a bloody cost."


IIW: Chaos
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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Mergatroid_Jones
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Post by Mergatroid_Jones » 9 months ago

Spiderbirth XRG
Sorcery (R)
Create X 1/2 green Spider creature tokens with reach and consume (When a creature dies, put a +1/+1 counter on each creature with consume that damaged it this turn). Each of them deals damage equal to its power to another target creature.
Ravenous spiderlings will gladly eat each other. Or anything else.

IIW: ,, or

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 9 months ago

I suspect @Cythare doesn't realize he won last round.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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PanchoPonceN
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Post by PanchoPonceN » 9 months ago

Lessons Learned UB
Instant (U)
Draw X cards, where X is the amount of life you've lost this turn, then discard that many cards.

IIW: A Dragon!
Image

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Megiddo
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Post by Megiddo » 9 months ago

Sporegorger_Dragon wrote:
9 months ago
I suspect @Cythare doesn't realize he won last round.
I did ping him but i'll grab him again if he doesn't judge.
MEG

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Cythare
Say You'll Dismember Me
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Post by Cythare » 9 months ago

I am aware! Yesterday was just busier of a day than I expected, but here we are. Today is also busy, but we're working through it!
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Megiddo wrote:
9 months ago
Satorha! WU
Instant {R}
Exile target creature. That creature's controller creates a 1/1 white and blue Insect creature token with flying and "4, T, Sacrifice this creature: Return the exiled creature card to the battlefield under its owner's control."

IIW: the universes within version of a universes beyond card you create
This is a neat blink-ish trick. I like that it creates a small, evasive creature, and also that if the token is removed before the player can activate it, the original creature is lost forever. Interesting tension and a cool departure from a Banisher Priest variant.
Sporegorger_Dragon wrote:
9 months ago
Well-Done

Instant (U)
Well-Done deals 3 damage to any target. If a permanent dealt damage this way would leave the battlefield this turn, instead exile it and create a Food token.
Better make sure.


Guano Enrichment

Sorcery (U)
Surveil 2, then you may return a land card from your graveyard to the battlefield tapped.
The guano of birds and bats is a potent fertilizer.


IIW: Fruit
Well-Done feels like it should be red and then black/white hybrid. 3 to the face doesn't feel particularly BW to me here.
I like Guano Enrichment, though. Having a spell both ramp you and also fix your draws is pretty nice at 2 mana, and the color combo feels right here. I appreciate that the land you return isn't restricted to cards milled that turn, so you can rebuy a fetch land or a utility land from an earlier turn.
Mergatroid_Jones wrote:
9 months ago
Solar Barrage 2
Sorcery (R)
Solar Barrage is all five colors.
Spend only colored mana to cast Solar Barrage.
Exile target nonland permanent. It's owner draws two cards.

IIW: Potions, elixirs, cauldrons, and the like
I'm not exactly sure that I understand the flavor here (I assume it's Mirrodin's/Zhalfir's suns?), but it's a powerful trade-off here. It's essentially a powered up Introduction to Annihilation with a casting restriction.
Ulka wrote:
9 months ago
Legion's Muster WR
Enchantment - (R)
Armies you control are white and red and have First Strike.
At the beginning of your upkeep, amass Soldier 1. (Put a +1/+1 counters on an Army you control. It's also a Soldier. If you don't control an Army, create a 0/0 black Soldier Army creature token first.)

IIW: Nonblue counterspells
I like Amass here. Adding colors to the army feels kinda odd, but I get it from a flavor perspective. This feels like an appropriately scaled down Assemble the Legion.
chetoos wrote:
9 months ago
kaldheim charm cycle
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Starnheim Charm WB
Instant
Choose 1 -
Return target creature card from your graveyard to your hand
Target creature gets +1/+0 and gains vigilance and flying until end of turn
You gain x life, and each opponent loses x life, where X is half the number of creatures you control, rounded up.

Istfell Charm WU
Instant
Choose 1 -
Create a 1/1 white spirit creature token with flying
Put an indestructible counter on target creature
You gain 2 life and draw a card.

Karfell Charm UB
Instant
Choose 1 -
Mill 4 cards, then return a creature card from your graveyard to your hand.
Create a 2/2 black zombie creature token
Creatures your opponent's control get -2/-0 until end of turn

Immersturm charm BR
Instant
Choose 1
Target creature you control deals damage equal to its power to target creature.
Create a tapped 4/4 black demon creature token. You lose 3 life.
Immersturm charm deals 2 damage to target player unless that player discards a card.

Gnottvold Charm RG
Instant
Choose 1
You may sacrifice a land. If you do, create a 4/4 green troll warrior creature token.
Target creature you control has base power and toughness 4/4 and gains trample until end of turn.
Gnottvold charm deals damage to target permanent equal to the number of snow permanents you control

Bretagard Charm GW
Instant
Choose 1 -
Distribute 2 +1/+1 counters among one or two target creatures you control
Create 2 1/1 white human warrior creature tokens.
Creatures you control gain vigilance and lifelink until end of turn.

Surtland Charm UR
Instant
Choose 1 -
Surtland Charm deals 1 damage to each creature. Scry 1.
The next giant spell you cast this turn costs less to cast.
You may cast target instant or sorcery card in your graveyard this turn. Exile that spell when it resolves. It costs ur less to cast.

Skemfar Charm BG
Instant
Choose 1 -
Target creature gets -1/-1 until end of turn. Create a 1/1 green elf warrior creature token.
You gain 1 life for each elf you control, each opponent loses half that much life, rounded up.
Target creature you control fights target creature you don't control. If your creature is an elf, it gets +1/+1 until end of turn, then fights instead.

Axgard Charm RW
Instant
Choose 1 -
Search your library for an aura or equipment card, reveal it, and put it into your hand, then shuffle.
Create a treasure token, Axgard charm deals 1 damage to any target
Attach target equipment attached to a creature you control to target creature you control.

Littjara Charm GU
Instant
Choose 1 -
Target creature you control becomes a copy of target creature until end of turn.
Create a 2/2 blue shapeshifter creature token with changeling.
Exile target artifact or enchantment.

IIW: Universes within versions of UB: Super Mario cards
This is a lot of charms. Each of them definitely fits the realm that it's from, but a lot of the modes seem pretty different from others in power level. I'm not sure that's an issue, but a couple charms also have modes that seem somewhat redundant (Gnottvold Charm having two modes that set p/t to 4/4 or make a 4/4 is the strongest example here). Some of these could maybe use some knob-turning, but I overall like the idea of each realm having a charm that evokes the themes the realm represents in a draft format.
Ulka wrote:
9 months ago
Component Tax WB
Instant (U)
Counter target spell unless its owner pays 3 or sacrifices a creature.
Flashback 3WB
"You need heart of newt for that spell. Either kill your newt or pay for mine."

IIW; Witchs and Warlocks
I'm generally wary of counterspells with flashback, because it's an onboard trick that feels bad to walk into, but this being a soft counter makes it feel better. I'm not sure how the flashback will play, but it's definitely an interesting take on a counterspell that I'm interested in trying.
Megiddo wrote:
9 months ago
Imoti's Command XGU
Sorcery {R}
Choose two —
• If you control a nontoken creature as you cast this spell, cascade.
• Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
• Creatures you control have base power and toughness X/X until end of turn.
• Draw X cards.

IIW: throw me a curveball
I like that this is a sorcery, because these modes scale quite well. The timing on cascading is a bit weird, but it's a concession to the card. I appreciate having the third mode as essentially a game-ending mode if you use it instead of a lot of durdling. I kinda wish that this somehow granted haste so that you could clock in with an enormous Fractal, but I'm not sure that's appropriate on this card.
Sporegorger_Dragon wrote:
9 months ago
Suggestion

Instant (U)
Untap target creature and goad it. It gets +3/+3 and gains trample until end of turn.


Dune Warrior
{R}{W}
Creature - Viashino Warrior (R)
Vigilance, haste
Outlast {B}
2/2


IIW: Fruit
Goading your own creatures is a bit weird, since it essentially does nothing (unless you're casting it prior to combat on your turn). The colors there feel correct, but the effect is an odd pump spell.
I'm not a huge fan of vigilance and outlast. All of these abilities together are fine and on-color, but outlast making you choose between attacking or pumping is interesting, and adding vigilance just removes the decision entirely.
Ulka wrote:
9 months ago
Harmonic Dissonance
Sorcery
Replicate 1
Target creature gets +1/+0 for each creature targeted by a spell named Harmonic Dissonance.
Copies of Harmonic Dissonance have "Draw a card."
"Eventually the cacophony of war became a beautiful melody with a bloody cost."


IIW: Chaos
I'd probably reword the second ability to "If this spell is a copy, draw a card." Otherwise, these copies technically grant each other the ability to draw cards (unless that's intended)! If you replicate that twice, should you expect to draw 5 cards?
Mergatroid_Jones wrote:
9 months ago
Spiderbirth XRG
Sorcery (R)
Create X 1/2 green Spider creature tokens with reach and consume (When a creature dies, put a +1/+1 counter on each creature with consume that damaged it this turn). Each of them deals damage equal to its power to another target creature.
Ravenous spiderlings will gladly eat each other. Or anything else.

IIW: ,, or
This is a neat removal spell that feels both red and green. I'm not 100% on the scaling, but the tokens are all pretty small when they deal the damage, so I'm at least interested in taking it for a spin at this cost.
PanchoPonceN wrote:
9 months ago
Lessons Learned UB
Instant (U)
Draw X cards, where X is the amount of life you've lost this turn, then discard that many cards.

IIW: A Dragon!
This is a nice, clean looting spell that scales based on something that you don't always have control over. I like the idea of this in a Death's Shadow deck, but it's also just great for casting after your opponent bonked you for a bunch of damage to find your out. The flavor here is also great, and it made me chuckle when I read it.
HMs, Winner, and Next
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HMs: Sporegorger_Dragon for Guano Enrichment, Mergatroid_Jones for Spiderbirth (all around though, I liked a lot of these entries!)
Winner: PanchoPonceN for Lessons Learned
Next: A Dragon!
Level 2 Judge circa 2016
Draft my cube! (630 cards)

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Megiddo
MEG
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Post by Megiddo » 9 months ago

Immanicet Profigus 2BBGGWW
Legendary Creature — Elder Whale {M}
Flying
Islandwalk, mountainwalk
At the beginning of your upkeep, sacrifice Immanicet Profigus unless you pay BGW.
7/7

IIW: A Cat!
MEG

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void_nothing
Undersea Emperor
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Post by void_nothing » 9 months ago

Excellently memed
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

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Cythare
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Post by Cythare » 9 months ago

Red Dragon Wyrmling 1R
Creature — Dragon (C)
Flying
Red Dragon Wyrmling can't attack or block unless you control a Treasure.
3/1

IIW: Eyes
Level 2 Judge circa 2016
Draft my cube! (630 cards)

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chetoos
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Post by chetoos » 9 months ago

Dungeons 2B
Sorcery
If a player has the initiative, you gain the initiative. If you don't, venture into the dungeon.
Create a treasure token.
//
Dragons 3RR
Sorcery
Create a 4/4 red dragon creature token with flying.

IIW: Universes within versions of Universes Beyond Super Mario cards.

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Ulka
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Post by Ulka » 9 months ago

Shivan Skywhale 4UR
Creature - Whale Dragon (U)
Flying
Shivan Skywhale can block only creatures with flying.
U: Shivan Skywhale gets +1/+0 until the end of turn.
6/6

IIW: Card that would have a chair in thier art.
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens

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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 9 months ago

Fire-Crowned Dragon Pheasant
3{U}{R}{W}
Creature - Dragon Bird (R)
Flying, vigilance
When Fire-Crowned Dragon Pheasant enters the battlefield, you may have it fight target creature you don't control. If you do, draw a card.
6/3


IIW: Fruit
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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Megiddo
MEG
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Post by Megiddo » 9 months ago

Vanadium 2GGUUBB
Legendary Creature — Elder Whale {M}
Flying
If you would draw a card, you may return a card from your graveyard to your hand instead.
At the beginning of your upkeep, sacrifice Vanadium unless you pay GUB.
7/7

IIW: perhaps you can see where I am going with this
MEG

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spacemonaut
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Post by spacemonaut » 9 months ago

Calimport Pioneer 2BR
(art: it's a Dragonborn)
Creature — Dragon Pirate (R)
Trample
Whenever Calimport Pioneer attacks, you may pay . If you do, Calimport Pioneer and other Dragons and Pirates you control get +X/-X until end of turn.
4/4


IIW: THERE CAN ONLY BE ONE and elder dragons

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