Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
I'm trying to be a good boy and get to bed at a reasonable time these days. People should try to get their cards in by 10 PM EST. Daylight savings is on Saturday, so that means 10 PM EDT starting then. If I ever actually get it up that early, I wouldn't mind a standing ovation. Whatever that would look like on-line.
slimytrout 11 (+3)
netn10 10 (+2)
scarbo 9 (+2)
jamblock 8 (+3)
folding_music 6 (+3)
marioguy3 5 (+1)
Henlock 5 (+3)
void_nothing 4 (+1)
RattingRots 2 (+1)
Rithaniel 2 (+2)
kwanyeegor-ii 1 (+0)
FoilSquared 1
Flatline wrote: ↑4 years agoVotes: jamblock, slimytrout
Celestial Form
Sorcery (U)
Return target creature card from your graveyard to the battlefield. That creature is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
"He may not be with me physically, but I still see him when I look to the heavens."
marioguy3 wrote: ↑4 years agoVotes: Henlock, folding_music
The Solitary Hound
Creature - Hound (Rare)
Shroud (This creature can't be the target of spells or abilities)
At the beginning of combat on your turn, flip a coin. If you win the flip, The Solitary Hound gets +3/+0 until end of turn.
Whenever The Solitary Hound deals combat damage to a player, it deals that much damage to target planeswalker an opponent controls.
1/3
folding_music wrote: ↑4 years agovotes: Henlock, marioguy3
Ensorcelled Well
Land (U)
Ensorcelled Well enters the battlefield tapped.
When Ensorcelled Well enters the battlefield, you may reveal an Aura card from your hand. Attach that card to Ensorcelled Well if it can enchant it.
: Add .
FoilSquared wrote: ↑4 years agoVotes: flatline, Rithaniel
Desperate Dealings
Instant
You may only cast this spell if you have 5 or less life, or the difference in life between you and your opponents is greater than 10.
Search your library for a card, shuffle your library, then put that card on top of your library.
Knowing he had no hope of defeating Master Hand, Dedede turned to his worst enemy for guidance.
scarbo wrote: ↑4 years agovote: slimytrout, jamblock
Slumbering Tundras
Snow Enchantment (R)
Creatures can't attack.
Whenever a land enters the battlefield, Slumbering Tundras loses all abilities and becomes a 3/3 Elemental creature in addition to its other types until end of turn. If that land was a snow land, Slumbering Tundras gains " : Add to your mana pool."
void_nothing wrote: ↑4 years agoVotes: Flatline, Henlock
Blinding-Edge Ronin
Creature - Human Samurai (R)
Bushido 1
During combat, spells you cast can't be countered and noncombat damage dealt by sources you control can't be prevented.
2/3
jamblock wrote: ↑4 years agoflatline, ratting
Mentor Auramancer
Creature - Human Wizard Warrior (R)
Hexproof
Whenever ~ attacks, choose an Aura attached to it and another attacking creature. Create a token that's a copy of that Aura and attach it to that creature. Sacrifice the token at the beginning of the next end step.
3/3
Rithaniel wrote: ↑4 years agoVotes: folding_music, slimytrout
Incarnation of Impatience
Creature - Incarnation R
First strike
If you would draw your first card in a turn and Incarnation of Impatience is in your hand, you may put Incarnation of Impatience onto the battlefield instead. If you do, end the turn.
When it sees an opportunity to act, it must act. It cannot wait.
2/2
slimytrout wrote: ↑4 years agoflatline, scarbo
Boaring Hex
Enchantment - Aura (U)
Enchant nonland permanent
Enchanted permanent is a Boar creature with base power and toughness 3/3 and has trample and loses all other abilities, card types, and creature types.
kwanyeegor-ii wrote: ↑4 years agoscarbo foldingmusic
Triumphant Vampire
Creature--Vampire Knight (Uncommon)
Deathtouch
Whenever Triumphant Vampire deals damage to a creature with indestructible, it deals 3 damage to that creature's controller
3/2
RattingRots wrote: ↑4 years agoFlatline, netn10
Decoy Mastery
Enchantment - Aura (C)
Enchant Creature
When you cast ~, draw a card.
Enchanted creature has ", : Tap target creature."