Stable Strain{G}{W} Tribal Enchantment — Germ (U) Each creature token you control enters the battlefield with an additional +1/+1 counter on it.
{4}, Sacrifice ~, Sacrifice two tokens: Draw three cards.
Hurl{1}{R} Tribal Sorcery — Giant (U) Choose one —
• You may sacrifice a creature. When you do, ~ deals damage equal to the sacrificed creature's power to any target.
• Target creature you control gets +3/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
Borough Burgeoning{2}{G} Tribal Sorcery — Gnome (U) Search your library for an artifact or land card with a mana ability and mana value 2 or less. Put it onto the battlefield tapped. Then shuffle.
Feast on Anything{3}{R}{W} Tribal Sorcery — Goat (U) Choose a permanent type. Each player sacrifices a permanent of the chosen type, then sacrifices a permanent, then draws a card.
Screamfire Celebration{1}{R} Tribal Enchantment — Goblin (R) {R}, Sacrifice a creature: ~ deals 2 damage to target battle or planeswalker. {2}{R}, Sacrifice a creature: ~ deals 2 damage to target creature or player. {4}{R}, Discard a card, Sacrifice a creature: Draw two cards.
Send a Storm{5}{U}{R} Tribal Sorcery — God (R) Each player returns a creature they control to its owner's hand. ~ deals 7 damage to each other creature.
Practice Metallurgy{2} Tribal Instant — Golem (C) Target artifact creature gets +1/+1 and gains your choice of flying, trample, or haste until end of turn.
Keeping Death{4}{B} Tribal Enchantment — Graveborn (U) When ~ enters the battlefield, mill eight cards. {B}{R}, Exile a noncreature card from your graveyard: Draw a card. {B}{G}, Exile a creature card from your graveyard: Put a +1/+1 counter on target creature.
Nibble on Aether{2}{U} Tribal Instant — Gremlin (C) Tap target artifact or creature, then but a stun counter on it. If it is an artifact, put two additional stun counters on it.
Draw a card.
Flight of Courage{1}{W} Tribal Instant — Griffin (C) Target creature you control gains flying until end of turn, then each creature with flying you control gets +1/+2 until end of turn.
Nip of the Harvest{1}{W}{B} Tribal Sorcery — Hag (U) Each opponent chooses two creatures you don't control. Put a -1/-1 counter on each creature for each time it was chosen this way. You gain life equal to the number of counters among creatures your opponents control.
Rage in the Cage{R}{G} Tribal Instant — Hamster (C) Choose one or both —
• Target creature you control deals damage equal to its power to target creature you don't control.
• Destroy target artifact you don't control with mana value less then or equal to the power of target creature you control.
Seeds of Hate{2}{R}{G} Tribal Enchantment — Hellion (U) When ~ enters the battlefield, put a +1/+1 counter on each creature you control. {1}, Remove a +1/+1 counter from a permanent you control: ~ deals 1 damage to target battle, creature or planeswalker.
Drink the River{G}{G}{U}{U} Tribal Sorcery — Hippo (R) Put a stun counter on each land. Add an amount of {C} equal to the number of lands target opponent controls.
Ascend with the Dawn{3}{W} Tribal Instant — Hippogriff (U) Up to two target attacking creatures you control each get +1/+0 gain flying until end of turn. If one of them would die this turn, return it to its owner's hand instead.
Tidal Counsel{2}{U} Tribal Sorcery — Homarid (U) As an additional cost to cast this spell, tap and exert two untapped creatures you control.
Draw four cards.
Ocular Obsession{1}{U} Tribal Enchantment — Homunculus (U) Whenever you mill one or more cards, you may put an instant or sorcery card from among them into your hand. You may do this only once each turn.
Evil Inside{1}{B} Tribal Enchantment — Horror Aura (R) Enchant creature
As long as you have seven or more cards in your graveyard, enchanted creature has "{2}{B}, {T}: Destroy target creature that shares a color with this creature."