Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
Raptorchan 76 (+2)
netn10 72 (+1)
void_nothing 67 (+1)
Riria 65 (+7)
bravelion83 63 (+3)
Rithaniel 60 (+2)
RattingRots 53
Komandon 18
AnotherAlias 15 (+0)
marioguy3 6
netn10 72 (+1)
void_nothing 67 (+1)
Riria 65 (+7)
bravelion83 63 (+3)
Rithaniel 60 (+2)
RattingRots 53
Komandon 18
AnotherAlias 15 (+0)
marioguy3 6
AnotherAlias wrote: ↑10 months agoVotes: void_nothing, Raptorchan
Live Forever
Enchantment - Aura - Rare
Enchant creature
When Live Forever enters the battlefield, if it's on the battlefield, it loses "enchant creature" and gains "enchant artifact." Enchanted creature becomes an artifact with indestructible with Live Forever attached to it. When Live Forever leaves the battlefield, exile that artifact, then return it to the battlefield under its owner's control.
bravelion83 wrote: ↑10 months agoVotes: Riria, Raptorchan
Spring Blooming
Sorcery (U)
Return target card not named Spring Blooming from your graveyard to your hand.
If you renewed a card named Spring Blooming this turn, exile Spring Blooming.
Renew (If you would draw a card, instead you may pay . If you do, return this card from your graveyard to your hand. You can renew no more than one card each turn.)
Raptorchan wrote: ↑10 months agoVotes: Rithaniel, Riria
Witch's Broom
Artifact — Equipment (U)
Equipped creature has flying and haste.
For as long as equipped creature is a Druid, Shaman, Warlock or Wizard, instant and sorcery spells you cast cost less to cast.
Equip
Rithaniel wrote: ↑10 months agoVotes: bravelion83 (I'm dubious on renew in general, but I like the spins you put on it), Riria
Smokeskin Monitor
Creature - Spirit Lizard R
At the beginning of your upkeep, choose one—, Sacrifice four creatures: Smokeskin Monitor deals 5 damage to target player.
- Create a 2/3 green Spirit creature token.
- Create a 1/1 blue Spirit creature token with flying
- Create a 2/1 red Spirit creature token with haste.
3/4
void_nothing wrote: ↑10 months agoVotes: Rithaniel, Riria
Tameron's Buildingblock
Artifact Creature - Homunculus (U)
: Tameron's Buildingblock gets +0/+2 and gains vigilance until end of turn.
When Tameron's Buildingblock leaves the battlefield, create a 0/1 blue Homunuculus artifact creature token, then add . Until end of turn, you don't lose this mana as steps and phases end.
2/1
netn10 wrote: ↑10 months agoVotes: bravelion83, Riria
Wicked Slumber's Embrace
Enchantment (Uncommon)
: Put a stun counter on target creature and tap it.
Whenever a creature prepares to wakes up, its controller discards a card. (A creature prepares to wakes up when their last stun counter is removed.)
"A nightmare that threatens to come but never does might be as real as the nightmare that does."
- Ashiok, Wicked Manipulator
Riria wrote: ↑10 months agoVotes: bravelion83, netn10
Tar-Baphon
Legendary Creature — Zombie Wizard (MR)
When Tar-Baphon enters the battlefield, create X 2/2 black Zombie creature tokens, where X is the number of Zombies you control.
When Tar-Baphon enters the battlefield, create a colorless Philactery artifact token with " : Return target Tar-Baphon card from your graveyard to the battlefield."
In theory, there is a cap on how many minions a necromancer can control. In practice, each archmage can do three impossible things.
3/3