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dyd
Randomancer
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Post by dyd » 2 years ago

Manacled Null 2BB
Creature - Zombie Horror
Defender
Break out3BB: Target creature gets -3/-3 until end of turn. (Then this creature loses all abilities until end of turn. Break out only as a sorcery.)
The elders kept it chained in the catacombs for a reason.
4/4




Cabaretti Soprano 2g
Creature - Cat Bard
Reach
As long as you control another Bard, Cabaretti Soprano has serenade (...)
2/4

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OneAndOnly
Posts: 2476
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Post by OneAndOnly » 1 year ago

At first I read the type line as "Cat Bird," and so I created an entirely different type of card.

Cabaretti Soprano -- 2G
Creature - Cat Bard
Reach
As long as you control another Bard, Cabaretti Soprano has serenade. (Cabaretti Soprano must be blocked if able. Other creature abilities must target Cabaretti Soprano if able.)
2/4
.
Next:
.
Wolf of the Seas -- 1UB
Creature - Dog Shark
Devour Island
As long as Wolf of the Seas did not devour an Island, it has hunger for blue creatures and hunger for black creatures (...)
5/3
Last edited by OneAndOnly 1 year ago, edited 1 time in total.

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Mergatroid_Jones
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Post by Mergatroid_Jones » 1 year ago

Wolf of the Seas 1UB
Creature - Dog Shark
Devour Island (As this enters the battlefield, you may sacrifice an island.)
As long as Wolf of the Seas did not devour an Island, it has hunger for blue creatures and hunger for black creatures (When another blue creature enters the battlefield, Wolf of the Seas fights that creature. If the other creature dies in this fight and Wolf of the Seas survives, put a +1/+1 counter on it, and it loses hunger for blue creatures. The same is true for black creatures.)
5/3

Perfected Thrull 3W
Creature- Phyrexian Thrull
Vigilance
Servitude 1W
1/4

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lookingupanddown
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Post by lookingupanddown » 1 year ago

Perfected Thrull 3W
Creature- Phyrexian Thrull
Vigilance
Servitude 1W (Whenever another creature with greater power or toughness enters the battlefield, if Perfected Thrull is untapped, you may pay 1W and tap Perfected Thrull. If you do, that creature enters the battlefield with an additional +1/+1 counter on it.)
1/4

Efreet Ascetic 2RR
Creature - Efreet Monk
R, : Efreet Ascetic meditates.
Whenever Efreet Ascetic is tapped, if it's not attacking, exile the top card of your library. You may cast that card this turn.
3/3

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OneAndOnly
Posts: 2476
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Post by OneAndOnly » 1 year ago

Efreet Ascetic -- 2RR
Creature - Efreet Monk
R, T: Efreet Ascetic meditates. (Remove all counters from it. It deals one damage to itself for each counter removed this way.)
Whenever Efreet Ascetic becomes tapped, if it's not attacking, exile the top card of your library. You may cast that card this turn.
3/3
.
Next:
.
Hrakka War-Shout -- 1R
Instant
Each creature blocking target attacking creature becomes dazed until end of turn.

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AnotherAlias
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Post by AnotherAlias » 11 months ago

Hrakka War-Shout --
Instant
Each creature blocking target attacking creature becomes dazed until end of turn. (Dazed permanents lose all their abilities and have 0 power.)

Next:

Reptilian Cheapskate
Creature - Viashino
Artifact spells you cast cost less to cast and enter the battlefield with "At the beginning of your upkeep, exile this artifact."
Whenever you cast an artifact spell, hoard 1.
4/5

Komandon
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Post by Komandon » 11 months ago

Reptilian Cheapskate - 4r
Creature - Viashino
Artifact spells you cast cost less to cast and enter the battlefield with "At the beginning of your upkeep, exile this artifact."
Whenever you cast an artifact spell, hoard 1 Create a one copy of a noncreature artifact token on the battlefield.
4/5

Next:

Silverback Guerrillas 2GG
Creature - Ape Warrior
Flash
When Silverback Guerrillas enter the battlefield Ambush.
3/3

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AnotherAlias
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Post by AnotherAlias » 11 months ago

Silverback Guerrillas
Creature - Ape Warrior
Flash
When Silverback Guerrillas enter the battlefield Ambush. (To ambush, you may put a creature card from your hand onto the battlefield. It fights target attacking or blocking creature you do not control. If it survives, return it to its owner's hand. Permanents entering the battlefield this way don't cause abilities of permanents to trigger.)
3/3

Next:

Taker of Runes
Creature - Kor Warlock - Rare
: Target creature you do not control gains disadvantage against colourless or from the colour of your choice until end of turn.

Komandon
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Post by Komandon » 11 months ago

Taker of Runes b
Creature - Kor Warlock - Rare
: Target creature you do not control gains disadvantage against colourless or from the colour of your choice until end of turn. (Creatures with disadvantage can't prevent damage, spells or abilities from a source it has disadvantage of.)
1/1
(Sorry you forgot the p/t)

Next;

One-Eyed Razorback 2GG
Creature - Boar
As long as One-Eyed Razorback is vexed it has +2/+2 and trample.
4/4

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AnotherAlias
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Post by AnotherAlias » 11 months ago

oops, p/t was supposed to be the same as Giver of Runes.

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lookingupanddown
Posts: 2706
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Post by lookingupanddown » 11 months ago

One-Eyed Razorback 2GG
Creature - Boar
As long as One-Eyed Razorback is vexed it has +2/+2 and trample. (A creature is vexed if it's blocked or is blocking two or more creatures.)
4/4

Synaptic Burst 2UR
Sorcery
Synaptic Burst deals damage to target creature or planeswalker equal to the number of cards in your hand.
Psionic 1UR

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Riria
Posts: 771
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Post by Riria » 11 months ago

Synaptic Burst 2UR
Sorcery
Synaptic Burst deals damage to target creature or planeswalker equal to the number of cards in your hand.
Psionic 1UR (You may cast this spell from your library for its Psionic cost while it's revealed.)

Next:

Suspiciously Cheap Mercenary R
Creature — Human Warrior (U)
Trample
Whenever a creature with power 4 or greater enters the battlefield, Suspiciously Cheap Mercenary betrays 2.
3/3

Komandon
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Post by Komandon » 11 months ago

Suspiciously Cheap Mercenary R
Creature — Human Warrior (U)
Trample
Whenever a creature with power 4 or greater enters the battlefield, Suspiciously Cheap Mercenary betrays 2. (This creature deals X damage to you and another creature you control were X is the betrays number.)
3/3

Taunting Redcap 1{B/R}
Creature - Goblin
Haste
When Taunting Redcap enters the battlefield or attacks it mocks target player.
1/1

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AnotherAlias
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Post by AnotherAlias » 9 months ago

Taunting Redcap
Creature - Goblin
Haste
When Taunting Redcap enters the battlefield or attacks it mocks target player. (Until your next turn, that player must target a mocking creature with spells and/or abilities if able.)
1/1

Next:

Unstable Stagehand
Creature - Elemental Peasant
Haste
The first time Unstable Stagehand deals combat damage to a player, raise the curtain.
1/2

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lookingupanddown
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Post by lookingupanddown » 9 months ago

Unstable Stagehand 1R
Creature - Elemental Peasant
Haste
The first time Unstable Stagehand deals combat damage to a player, raise the curtain. (Put a performance counter on this creature and target creature you don't control. These creatures can't block until your next upkeep.)
1/2

Invoke the Ancestors XXWW
Sorcery
Animism
Return all nonland permanent cards with mana value X or less from your graveyard to the battlefield. You gain 1 life for each creature card returned this way.

KB52665
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Post by KB52665 » 9 months ago

Invoke the Ancestors xxww
Sorcery
Animism (You may return any number of Forest lands from your graveyard to the battlefield in order to cast this spell. If you do, exile those lands beginning of your end step.)
Return all nonland permanent cards with mana value X or less from your graveyard to the battlefield. You gain 1 life for each creature card returned this way.

Ghurk, Ogre Houndmaster 6r
Legendary Creature - Ogre
When Ghurk, Ogre Houndmaster enters the battlefield, create three 3/3 red Hound tokens with first strike and haste.
Trample
At the start of your upkeep, harry.
3/6

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AnotherAlias
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Post by AnotherAlias » 9 months ago

Ghurk, Ogre Houndmaster
Legendary Creature - Ogre
Trample
When Ghurk, Ogre Houndmaster enters the battlefield, create three 3/3 red Hound tokens with first strike and haste.
At the start of your upkeep, harry. (A random creature you control fights another random creature you don't control.)
3/6

Next:

Onsterad, Master of Mutants
Legendary Creature - Elf Wizard Scientist
As long as you control a Mutant creature, Onsterad, Master of Mutants has hexproof and indestructible.
Whenever Onsterad, Master of Mutants enters the battlefield or attacks, experiment on another target creature you control.
4/7

KB52665
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Post by KB52665 » 9 months ago

Onsterad, Master of Mutants 4gu
Legendary Creature - Elf Wizard Scientist
As long as you control a Mutant creature, Onsterad, Master of Mutants has hexproof and indestructible.
Whenever Onsterad, Master of Mutants enters the battlefield or attacks, experiment on another target creature you control. (A creature you experiment on loses all keywords in its textbox and becomes a Mutant in addition to its other creature types. For each keyword that creature looses, put a counter on it of a type matching the lost keyword. At the start of your upkeep, you may remove any number of counters from Mutants you control and redistribute them among Mutant creatures you control.)
4/7

Rapacious Cicada 1g
Creature - Insect
Flying
Whenever Rapacious Cicada blocks a Green creature or becomes blocked by a Green creature, put a +1/+1 counter on it. Rapacious Cicada then gains Wither until end of turn.
Cacophony
0/1

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lookingupanddown
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Post by lookingupanddown » 9 months ago

Rapacious Cicada 1G
Creature - Insect
Flying
Whenever Rapacious Cicada blocks or becomes blocked by a green creature, put a +1/+1 counter on Rapacious Cicada. It gains wither until end of turn.
Cacophony — As long as you control three or more creatures named Rapacious Cicada, all creatures able to block them do so.
0/1

Punch Up 1W
Instant
Vengeance
Punch Up deals 3 damage to target attacking or blocking creature.

KB52665
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Post by KB52665 » 9 months ago

Punch Up 1w
Instant
Vengeance (At the end of combat, if a creature you control died this turn, you may cast this spell from your graveyard without paying its mana cost. Then exile it.)
Punch Up deals 3 damage to target attacking or blocking creature.

Raxithandran, All-Wise uurw
Legendary Creature — Human Wizard
Eminence — As long as Raxithandran, All-Wise is in the command zone, you have no maximum hand size.
Wizard creature spells in your hand have understudy. (…)
3/4

Komandon
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Joined: 1 year ago
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Post by Komandon » 9 months ago

Raxithandran, All-Wise UURW
Legendary Creature — Human Wizard
Eminence — As long as Raxithandran, All-Wise is in the command zone, you have no maximum hand size.
Wizard creature spells in your hand have understudy. (This spell cost 1 to cast for each legendary creature that shares a creature type with it on the battlefield under your control.
3/4

Battle Worn Pikemen 3W
Creature - Human Soldier
First Strike
When Battle Worn Pikemen enters the battlefield you may Ration (…)
3/1

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lookingupanddown
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Post by lookingupanddown » 9 months ago

Battle-Worn Pikemen 3W
Creature - Human Soldier
First strike
When Battle-worn Pikemen enters the battlefield, you may ration. (You may remove a +1/+1 counter from another creature you control. If you do, put a +1/+1 counter on this creature.)
3/1

Ancient Shard 4
Artifact
Enigma
At the beginning of your upkeep, put a charge counter on Ancient Shard. If you have two or fewer cards in hand, put two charge counters on it instead.
, Remove three charge counters from Ancient Shard: Draw two cards.

KB52665
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Post by KB52665 » 9 months ago

Ancient Shard 4
Artifact
Enigma (When this card leaves the battlefield, non-land permanents random player controls phase out until end of turn.)
At the beginning of your upkeep, put a charge counter on Ancient Shard. If you have two or fewer cards in hand, put two charge counters on it instead.
, Remove three charge counters from Ancient Shard: Draw two cards.

Belltower Golem 6
Artifact Creature — Golem
Hexproof
Beckoning Bell — …
4/8

Komandon
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Post by Komandon » 9 months ago

Belltower Golem 6
Artifact Creature — Golem
Hexproof
Beckoning Bell — (When this creature blocks you may put a creature from your hand into play that share a creature type with this creature blocking the same creature. At the end of your next end step sacrifice that creature.)
4/8

Looming Banshee 3BB
Creature - Spirit
Flying
Cry — (…)
4/3

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lookingupanddown
Posts: 2706
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Post by lookingupanddown » 9 months ago

Looming Banshee 3BB
Creature - Spirit
Flying
Cry (Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.)
4/3

Stone Elephant 5
Artifact Creature - Elephant
Guardian
Trample
5/5

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