Core Set style cards
.::To Enter::.
In a single post:
- Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
- Make a card that fits the current challenge.
- Include an "If I Win" (IIW) for tomorrow's challenge if you win.
.::Scoring::.
Subject16 45 (2)
JovialJovian 42 (2)
Gateways7 42 (3)
Ink-Treader 41 (2)
Guardman 39 (1)
Henlock 36 (0)
dyd 36 (0)
void_nothing 33 (4)
netn10 32 (2)
BeneTleilax 7 (0)
Raptorchan 5 (0)
RattingRots 3 (2)
wizyard 3 (0)
Flatline 2 (0)
.::Note of the Day::.JovialJovian 42 (2)
Gateways7 42 (3)
Ink-Treader 41 (2)
Guardman 39 (1)
Henlock 36 (0)
dyd 36 (0)
void_nothing 33 (4)
netn10 32 (2)
BeneTleilax 7 (0)
Raptorchan 5 (0)
RattingRots 3 (2)
wizyard 3 (0)
Flatline 2 (0)
Putting this up again:
.::Yesterday's Submissions::.I'm travelling to Portugal for most of February for work, so I don't know if I'll be active enough to keep this going then. If someone can cover for next month's threads I'll pick it back up in March.
Counters that aren't +1/+1 or -1/-1
Ink-Treader wrote: ↑4 years agoVote: JovialJovian and void_nothing
Wrothflame
Sorcery (C)
Overcast 1 (You may choose one tapped land you control without a debt counter on it and put a debt counter on it as you cast this spell. If a land with a debt counter would untap, remove a debt counter from it instead.)
Wrothflame deals 3 damage to any target. If Wrothflame was overcast, it deals 4 damage to that target instead.
IIW: Overcast X (You may choose X tapped lands you control without a debt counter on them and put a debt counter on them as you cast this spell. If a land with a debt counter would untap, remove a debt counter from it instead.)
Gateways7 wrote: ↑4 years agoSubject16, void_nothing
Horde's Rush
Sorcery (common)
Create a 1/1 red Goblin creature token with haste. Creatures you control get +1/+0 until the end of turn.
Triumph (Then, if you cast this from your hand, exile it with three triumph counters on it. Whenever a creature you control deals combat damage to a player, remove a triumph counter from this, then if there are no counters left, you may cast it without paying its mana cost.)
IIW: Exploit, extort, exert, exalted, or explore.
RattingRots wrote: ↑4 years agoGateways7, void_nothing
Curse of Destiny
Enchantment - Aura Curse
Enchant Player
At the beginning of your upkeep, put a destined counter on each of up to two target permanents enchanted player controls.
Sacrifice ~: Enchanted player sacrifices two permanents that don't have destined counters on them, then remove all destined counters from permanents they control.
IIW: Creature with power and toughness both higher than mana cost.
Guardman wrote: ↑4 years agoVotes: Ink-Treader and Gateways7
Torch Goblin
Creature - Goblin
Spellcharge (This creature enters the battlefield with a charge counter. Whenever this creature deals combat damage to a player, put a charge counter on it.)
, remove a charge counter: Add .
1/2
Pour some more oil on my head. The flame is getting low.
IIW: Creatures with Spellcharge (This creature enters the battlefield with a charge counter. Whenever this creature deals combat damage to a player, put a charge counter on it.)
dyd wrote: ↑4 years agoVotes: netn10, void_nothing
Clone Factory
Artifact - Factory
Hexproof
: Put a blueprint counter on target non-Factory artifact or creature you control. X is the total number of blueprint counters on permanents you control.
, Sacrifice Clone Factory: Remove all blueprint counters from all permanents you control. For each counter removed this way from a permanent, create a token that's a copy of that permanent.
IIW:
JovialJovian wrote: ↑4 years agoVotes: Gateways7, Guardman
Book of Deeds
Artifact
~ enters the battlefield tapped.
: Put a Fate counter on target nonland permanent.
: Destroy each permanent with a Fate counter on it.
IIW: Big symmetrical effects
Subject16 wrote: ↑4 years agoInk-Treader, RattingRots
Into the Necropolis
Legendary Enchantment (Mythic Rare)
At the beginning of your end step, if a creature you control died this turn, put a quest counter on Into the Necropolis.
, Remove X quest counters from Into the Necropolis and sacrifice it: Return up to X target creature cards in your graveyard to the battlefield tapped.
IIW: Sagas
void_nothing wrote: ↑4 years agoVotes: netn10, Subject16
Tabrakac, Distortion Horn
Legendary Creature - Dinosaur Scion (R)
Vigilance, reach
At the beginning of each upkeep, put a sun counter on Tabrakac, Distortion Horn.
, Remove all sun counters from Tabrakac: All creatures have base power equal to the number of counters removed in this way until end of turn.
Orazca's new lords mandate uniform strength.
3/4
IIW: PhyrIxalan