NEXUS FLAMINGO ☆ Exclusively For Custom Card Connoisseurs and Gnomes
Grinder Sphinx
Creature - Sphinx {R}
Flying, ward
Whenever Grinder Sphinx deals combat damage to a player, look at the top three cards of your library. If all three share a color, mana value, or card type, you may reveal them and put them into your hand. Otherwise, put one of them into your hand and the rest on the bottom of your library in any order.
3/5
IIW: inheritance
Creature - Sphinx {R}
Flying, ward
Whenever Grinder Sphinx deals combat damage to a player, look at the top three cards of your library. If all three share a color, mana value, or card type, you may reveal them and put them into your hand. Otherwise, put one of them into your hand and the rest on the bottom of your library in any order.
3/5
IIW: inheritance
MEG
Highroller Sphinx
Creature - Sphinx {R}
Flying, ward
Whenever Highroller Sphinx deals combat damage to a player, reveal the top five cards of your library. Put any number of them that all share the same color, mana value, or card type into your hand and the rest on the bottom of your library in any order. If you put five cards into your hand this way, you win the game.
4/6
IIW: no whammies
Creature - Sphinx {R}
Flying, ward
Whenever Highroller Sphinx deals combat damage to a player, reveal the top five cards of your library. Put any number of them that all share the same color, mana value, or card type into your hand and the rest on the bottom of your library in any order. If you put five cards into your hand this way, you win the game.
4/6
IIW: no whammies
MEG
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Cythare Say You'll Dismember Me
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Thoughtweft Recruit
Creature — Kithkin Soldier (C)
When Thoughtweft Recruit enters the battlefield, search your library for any number of cards named Thoughtweft Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Thoughtweft Recruit has resolved this game, put a +1/+1 counter on each Kithkin you control.
2/1
The rest of the cycle for a return to Lorwyn set:
IIW: A dangerous woodland critter
Creature — Kithkin Soldier (C)
When Thoughtweft Recruit enters the battlefield, search your library for any number of cards named Thoughtweft Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Thoughtweft Recruit has resolved this game, put a +1/+1 counter on each Kithkin you control.
2/1
The rest of the cycle for a return to Lorwyn set:
SPOILER
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Merrow Recruit
Creature — Merfolk Rogue (C)
When Merrow Recruit enters the battlefield, search your library for any number of cards named Merrow Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Merrow Recruit has resolved this game, scry 3, then draw 2 cards.
1/1
Boggart Recruit
Creature — Goblin Warrior (C)
When Boggart Recruit enters the battlefield, search your library for any number of cards named Boggart Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Boggart Recruit has resolved this game, you may sacrifice a Goblin. When you do, target creature gets -X/-X until end of turn, where X is the sacrificed Goblin's power.
1/1
Flamekin Recruit
Creature — Elemental Berserker (C)
When Flamekin Recruit enters the battlefield, search your library for any number of cards named Flamekin Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Flamekin Recruit has resolved this game, Elemental creatures you control gain haste and menace until end of turn.
3/3
Lys Alana Recruit
Creature — Elf Shaman (C)
When Merrow Recruit enters the battlefield, search your library for any number of cards named Lys Alana Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Lys Alana Recruit has resolved this game, destroy target noncreature, nonland permanent with mana value less than or equal to the number of Elves you control.
2/3
Creature — Merfolk Rogue (C)
When Merrow Recruit enters the battlefield, search your library for any number of cards named Merrow Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Merrow Recruit has resolved this game, scry 3, then draw 2 cards.
1/1
Boggart Recruit
Creature — Goblin Warrior (C)
When Boggart Recruit enters the battlefield, search your library for any number of cards named Boggart Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Boggart Recruit has resolved this game, you may sacrifice a Goblin. When you do, target creature gets -X/-X until end of turn, where X is the sacrificed Goblin's power.
1/1
Flamekin Recruit
Creature — Elemental Berserker (C)
When Flamekin Recruit enters the battlefield, search your library for any number of cards named Flamekin Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Flamekin Recruit has resolved this game, Elemental creatures you control gain haste and menace until end of turn.
3/3
Lys Alana Recruit
Creature — Elf Shaman (C)
When Merrow Recruit enters the battlefield, search your library for any number of cards named Lys Alana Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Lys Alana Recruit has resolved this game, destroy target noncreature, nonland permanent with mana value less than or equal to the number of Elves you control.
2/3
Level 2 Judge circa 2016
Draft my cube! (630 cards)
Draft my cube! (630 cards)
Hag of the Burrows
Creature - Hag Warlock (C)
When Hag of the Burrows enters the battlefield, mill two cards.
Spell Circle — , : Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Activate this ability only if you control three or more Druids, Shamans, or Warlocks.
1/3
IIW: Card that have a Spell Circle ability - an ability that requires three creatures of certain types.
Creature - Hag Warlock (C)
When Hag of the Burrows enters the battlefield, mill two cards.
Spell Circle — , : Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Activate this ability only if you control three or more Druids, Shamans, or Warlocks.
1/3
IIW: Card that have a Spell Circle ability - an ability that requires three creatures of certain types.
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens
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void_nothing Undersea Emperor
- Posts: 15438
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Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
I'm curious what you are thinking about the mechanic.
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens
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void_nothing Undersea Emperor
- Posts: 15438
- Joined: 5 years ago
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- Location: Lodrux, Arakanta
That - the name's taken. Is this "I didn't like the original ability word, let me redesign it"? If so carry on
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
Dang it. Legit forgot that ability existed... Ugh time to find a new word.
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens
Angleshooter Sphinx
Creature — Sphinx {R}
Flying, ward
Whenever Grinder Sphinx deals combat damage to a player, that player reveals the top card of their library and you reveal the top two cards of your library. If all three share a color, mana value, or card type, put them into your hand. Otherwise, put one of the cards you revealed into your hand and the rest on the bottom of their owners' libraries.
3½/5½
IIW: no
Creature — Sphinx {R}
Flying, ward
Whenever Grinder Sphinx deals combat damage to a player, that player reveals the top card of their library and you reveal the top two cards of your library. If all three share a color, mana value, or card type, put them into your hand. Otherwise, put one of the cards you revealed into your hand and the rest on the bottom of their owners' libraries.
3½/5½
IIW: no
MEG
Fixed it up for Spell Circle.
No I legit forgot about that ability and am disappointed in its actual mechanic but I changed the word I use for my ability.
No I legit forgot about that ability and am disappointed in its actual mechanic but I changed the word I use for my ability.
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens
- VariousBoots
- Posts: 52
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- Location: Dallas
- Contact:
The Three Little Pigs
Enchantment - Saga (R)
(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I: Create a 1/1 green Boar creature token. Surveil 2.
II: Create a 1/1 green Boar creature token. The next permanent spell you cast this turn has convoke.
III: Create a 1/1 green Boar creature token. Put two +1/+1 counters and an indestructible counter on each Boar creature you control.
IIW: Take an existing flavor word and make a mechanic that does something different.
Enchantment - Saga (R)
(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I: Create a 1/1 green Boar creature token. Surveil 2.
II: Create a 1/1 green Boar creature token. The next permanent spell you cast this turn has convoke.
III: Create a 1/1 green Boar creature token. Put two +1/+1 counters and an indestructible counter on each Boar creature you control.
IIW: Take an existing flavor word and make a mechanic that does something different.
- Mergatroid_Jones
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Judgmentations
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Is grinder a gambling term? I like that this feels like a slot machine with the three kinds of matches. Kinda makes me wish it were an artifact rather than a sphinx.Megiddo wrote: ↑1 year agoGrinder Sphinx
Creature - Sphinx {R}
Flying, ward
Whenever Grinder Sphinx deals combat damage to a player, look at the top three cards of your library. If all three share a color, mana value, or card type, you may reveal them and put them into your hand. Otherwise, put one of them into your hand and the rest on the bottom of your library in any order.
3/5
IIW: inheritance
This is more five of a kind.Megiddo wrote: ↑1 year agoHighroller Sphinx
Creature - Sphinx {R}
Flying, ward
Whenever Highroller Sphinx deals combat damage to a player, reveal the top five cards of your library. Put any number of them that all share the same color, mana value, or card type into your hand and the rest on the bottom of your library in any order. If you put five cards into your hand this way, you win the game.
4/6
IIW: no whammies
Well that's pretty swell. For the 3-4 mana ones, triggering the ability seems pretty unlikely. Neat twist on Squadron Hawk.Cythare wrote: ↑1 year agoThoughtweft Recruit
Creature — Kithkin Soldier (C)
When Thoughtweft Recruit enters the battlefield, search your library for any number of cards named Thoughtweft Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Thoughtweft Recruit has resolved this game, put a +1/+1 counter on each Kithkin you control.
2/1
The rest of the cycle for a return to Lorwyn set:IIW: A dangerous woodland critterSPOILERShowHideMerrow Recruit
Creature — Merfolk Rogue (C)
When Merrow Recruit enters the battlefield, search your library for any number of cards named Merrow Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Merrow Recruit has resolved this game, scry 3, then draw 2 cards.
1/1
Boggart Recruit
Creature — Goblin Warrior (C)
When Boggart Recruit enters the battlefield, search your library for any number of cards named Boggart Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Boggart Recruit has resolved this game, you may sacrifice a Goblin. When you do, target creature gets -X/-X until end of turn, where X is the sacrificed Goblin's power.
1/1
Flamekin Recruit
Creature — Elemental Berserker (C)
When Flamekin Recruit enters the battlefield, search your library for any number of cards named Flamekin Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Flamekin Recruit has resolved this game, Elemental creatures you control gain haste and menace until end of turn.
3/3
Lys Alana Recruit
Creature — Elf Shaman (C)
When Merrow Recruit enters the battlefield, search your library for any number of cards named Lys Alana Recruit, reveal them, put them into your hand, then shuffle. Then, if this is the third time a triggered ability of a card named Lys Alana Recruit has resolved this game, destroy target noncreature, nonland permanent with mana value less than or equal to the number of Elves you control.
2/3
Spell circle: a new and unique ability with nothing to do with coven. It seems like a good idea for limited where you can broaden the scope of a tribal theme.Ulka wrote: ↑1 year agoHag of the Burrows
Creature - Hag Warlock (C)
When Hag of the Burrows enters the battlefield, mill two cards.
Spell Circle — , : Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Activate this ability only if you control three or more Druids, Shamans, or Warlocks.
1/3
IIW: Card that have a Spell Circle ability - an ability that requires three creatures of certain types.
I feel like I've seen this somewhere.Megiddo wrote: ↑1 year agoAngleshooter Sphinx
Creature — Sphinx {R}
Flying, ward
Whenever Grinder Sphinx deals combat damage to a player, that player reveals the top card of their library and you reveal the top two cards of your library. If all three share a color, mana value, or card type, put them into your hand. Otherwise, put one of the cards you revealed into your hand and the rest on the bottom of their owners' libraries.
3½/5½
IIW: no
I kinda wish it were more clear that the first pig builds a straw house, and the second builds a stick-house. But that may be tough to convey. This is a pretty sweet saga. I think the last counter should give indestructible until end of turn rather than a counter.VariousBoots wrote: ↑1 year agoThe Three Little Pigs
Enchantment - Saga (R)
(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I: Create a 1/1 green Boar creature token. Surveil 2.
II: Create a 1/1 green Boar creature token. The next permanent spell you cast this turn has convoke.
III: Create a 1/1 green Boar creature token. Put two +1/+1 counters and an indestructible counter on each Boar creature you control.
IIW: Take an existing flavor word and make a mechanic that does something different.
Winner and next
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Winner: Ulka for Coven Spell Circle.
Next: Cards that have a Spell Circle ability - an ability that requires three creatures of certain types.
(See winning card for example)
Next: Cards that have a Spell Circle ability - an ability that requires three creatures of certain types.
(See winning card for example)
- Mergatroid_Jones
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Familiar Witch
Creature- Human Warlock (U)
When Familiar Witch enters the battlefield, choose one:
-- Create a 1/1 blue Bird creature token with flying. Add .
-- Create a 2/1 black Rat creature token with deathtouch. Add .
-- Create a 1/2 green Frog creature token with hexproof. Add .
: Return Familiar Witch to its owner's hand. Activate this ability only if you control three or more creatures that are Birds, Rats, and/or Frogs.
1/2
IIW: Despark a planeswalker
Creature- Human Warlock (U)
When Familiar Witch enters the battlefield, choose one:
-- Create a 1/1 blue Bird creature token with flying. Add .
-- Create a 2/1 black Rat creature token with deathtouch. Add .
-- Create a 1/2 green Frog creature token with hexproof. Add .
: Return Familiar Witch to its owner's hand. Activate this ability only if you control three or more creatures that are Birds, Rats, and/or Frogs.
1/2
IIW: Despark a planeswalker
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Cythare Say You'll Dismember Me
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- Location: Studying at the Judge Academy
Farm School Valedictorian
Creature — Human Shaman (U)
Animal Husbandry — Whenever Farm School Valedictorian and at least one Ox, Goat, Sheep, Horse and/or Donkey attack, put a +1/+1 counter on each attacking Ox, Goat, Sheep, Horse, and Donkey.
1/2
IIW: A dangerous woodland critter
Creature — Human Shaman (U)
Animal Husbandry — Whenever Farm School Valedictorian and at least one Ox, Goat, Sheep, Horse and/or Donkey attack, put a +1/+1 counter on each attacking Ox, Goat, Sheep, Horse, and Donkey.
1/2
IIW: A dangerous woodland critter
Level 2 Judge circa 2016
Draft my cube! (630 cards)
Draft my cube! (630 cards)
Paying attention to DnD I see...Cythare wrote: ↑1 year agoFarm School Valedictorian
Creature — Human Shaman (U)
Animal Husbandry — Whenever Farm School Valedictorian and at least one Ox, Goat, Sheep, Horse and/or Donkey attack, put a +1/+1 counter on each attacking Ox, Goat, Sheep, Horse, and Donkey.
1/2
IIW: A dangerous woodland critter
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens
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void_nothing Undersea Emperor
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Kaalia's Illumination
Instant (U)
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
Draw a card.
At the beginning of your end step, if you control an Angel, an Demon, and a Dragon, return Kaalia's Illumination from your graveyard to your hand.
IIW: Words, phrases, and templating Magic no longer uses ("non-Wall creature", "Draw a card at the beginning of the next turn's upkeep"...)
Instant (U)
Put a +1/+1 counter on each of up to three target creatures. You gain 3 life.
Draw a card.
At the beginning of your end step, if you control an Angel, an Demon, and a Dragon, return Kaalia's Illumination from your graveyard to your hand.
IIW: Words, phrases, and templating Magic no longer uses ("non-Wall creature", "Draw a card at the beginning of the next turn's upkeep"...)
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)
Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type
- lookingupanddown
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Cavern of the Monstrous
Land (R)
: Add .
, : Put a +1/+1 counter on target abomination you control. (Horrors, Mutants, and Oozes are abominations.)
At the beginning of each end step, if an abomination entered the battlefield this turn, untap Cavern of the Monstrous.
To the humans, a dangerous crack in the earth. To the monsters they hunt, sanctuary.
IIW: LotR characters skipped over by the Universes Beyond set
Land (R)
: Add .
, : Put a +1/+1 counter on target abomination you control. (Horrors, Mutants, and Oozes are abominations.)
At the beginning of each end step, if an abomination entered the battlefield this turn, untap Cavern of the Monstrous.
To the humans, a dangerous crack in the earth. To the monsters they hunt, sanctuary.
IIW: LotR characters skipped over by the Universes Beyond set
Judging later today/ tomorrow morning depending on if my client's all show today or not.
Modern: Goryo's Gifts | Heartless Architect | Soul Sisters | MonoGreen Devotion
Pauper: Blackened Eggs | Zombies | Domain Zoo | Sultai Teachings | Jund Gardens
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spacemonaut Bauble reclaimer
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Faerie Circle
Enchantment
Spell Circle — At the beginning of your end step, if you control three or more Faeries, mill three cards, then you may put a creature card with flying and mana value 3 or less from your graveyard to the battlefield.
Whenever a player attacks you with one or more creatures, you and that player each mill that many cards.
IIW: revisit a tribe from a set you like
Enchantment
Spell Circle — At the beginning of your end step, if you control three or more Faeries, mill three cards, then you may put a creature card with flying and mana value 3 or less from your graveyard to the battlefield.
Whenever a player attacks you with one or more creatures, you and that player each mill that many cards.
IIW: revisit a tribe from a set you like
Last edited by spacemonaut 1 year ago, edited 4 times in total.
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Cythare Say You'll Dismember Me
- Posts: 707
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- Pronoun: he / him
- Location: Studying at the Judge Academy
The idea popped into my head and I didn't want to forget!Ulka wrote: ↑1 year agoPaying attention to DnD I see...Cythare wrote: ↑1 year agoFarm School Valedictorian
Creature — Human Shaman (U)
Animal Husbandry — Whenever Farm School Valedictorian and at least one Ox, Goat, Sheep, Horse and/or Donkey attack, put a +1/+1 counter on each attacking Ox, Goat, Sheep, Horse, and Donkey.
1/2
IIW: A dangerous woodland critter
Level 2 Judge circa 2016
Draft my cube! (630 cards)
Draft my cube! (630 cards)
- Mergatroid_Jones
- Posts: 2635
- Joined: 5 years ago
- Pronoun: Unlisted
Urza's Augmenter
Artifact Creature- Assembly-Worker (R)
Artifact creature spells you cast cost less to cost. This can't reduce the mana in that cost to less than one.
: Exile three or more creatures you control that are Golems, Constructs, and/or Assembly-Workers: create a 3/3 colorless Construct artifact creature token with trample and ward , where X is its power. Put a number of +1/+1 counters on it equal to the total power of creatures exiled to activate this ability.
2/1
IIW: Whatever I said before
Artifact Creature- Assembly-Worker (R)
Artifact creature spells you cast cost less to cost. This can't reduce the mana in that cost to less than one.
: Exile three or more creatures you control that are Golems, Constructs, and/or Assembly-Workers: create a 3/3 colorless Construct artifact creature token with trample and ward , where X is its power. Put a number of +1/+1 counters on it equal to the total power of creatures exiled to activate this ability.
2/1
IIW: Whatever I said before