![Image](https://i.imgur.com/R9iNjxi.png)
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
I admit I'm a little worried about the low participation this month...
DCC Scoreboard
void_nothing 49 (+3)
Rithaniel 30 (+3)
bravelion83 26 (+1)
netn10 26 (+3)
Riria 15 (+1)
Wren 2
Rithaniel 30 (+3)
bravelion83 26 (+1)
netn10 26 (+3)
Riria 15 (+1)
Wren 2
bravelion83 wrote: ↑1 year agoVotes: netn10, Rithaniel
Battle of the Academy
Battle (R)
(You are this battle's protector.)
When Battle of the Academy enters the battlefield and at the beginning of your upkeep, create a 1/1 blue Wizard creature token with " , Sacrifice this creature: Counter target spell unless its controller pays ."
When the last defense counter is removed from Battle of the Academy, each opponent mills cards equal to three times the number of Wizards you control.
4
void_nothing wrote: ↑1 year agoVotes: Rithaniel, netn10
Razorfin Infiltrator
Creature - Merfolk Goblin (U)
Whenever Razorfin Infiltrator deals damage to a player, you may sacrifice it. If you do, draw two cards.
The Coalition benefited from the razorfins' total lack of caution.
2/2
Rithaniel wrote: ↑1 year agoVotes: Riria, void_nothing
Frozen Time
Enchantment U
When Frozen Time enters the battlefield, target creature gets -4/-4 until end of turn and you gain 4 life.
: Scry X, where X is the amount of life you gained this turn. Activate only as a sorcery and only once each turn.
"The ability to stop time can be used as a weapon, or as a tool for preparation."
—Yelith, Glass Mage