The Great Creature Type Challenge, Day 68 - Dryad

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void_nothing
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Post by void_nothing » 11 months ago

Type of the Day: Dryad

Over 280 creature types exist in Magic. Some of them have been more prominent than others. All of them deserve some time in the sun. That's where this daily contest thread comes in. The rules are detailed below:

To Enter:
  • Note the type for the day, which will be the creature type directly after the previous day's in alphabetical order.
  • Design a creature (or tribal) card that has the day's specified creature type. This is the only restriction - as long as you have the right typeline, you can design any card you want. You can include any other types you like, as long as you have the specified one for the day.
  • Vote for two of the other entrants from the previous day. (In the event that there are two or fewer entries that you are allowed to vote for, you may vote for only one.)
Scoring:

A running score tally will be kept for all players' totals throughout the length of this contest. In addition, an honor roll of the winners of each day (the champions of that day's creature type) will also be maintained in spoilered form in each day's thread. Once all the creature types have been cycled through, and voting for the final alphabetical type (presently Zubera) is done, there will be a highly prestigious overall winner as well!

Other Rules:

Just like any other daily contests, anyone is free to enter as many or as few days as they like and begin entering at any time.

The list of creature types that will be used in this contest is the Comprehensive Rules list, which includes "canon" creature types, those which are only used on tokens at this time, ones only used in Universes Beyond or D&D crossover products, and ones only used in Unfinity, the most recent acorn set. If new types are added to the Comprehensive Rules list during the run of this contest, they will be included in a thread if and only if they are alphabetically later than the current day's type.

The penalty for entering without exactly two votes for the previous day's cards will be 7 days probation, during which there will be no restrictions on continuing to enter the contest or score points. However, if a player fails to vote properly again during probation, their card will not be eligible for voting the next day.

Threads will be archived by letter: Once the first day with a type starting with B is posted, for example, all threads for types starting with A will be sent to the Contest Archives.

Scores:

ApocalypseChive 165 (+3)
Subject16 161 (+7)
Ink-Treader 159 (+1)
slimytrout 155 (+3)
void_nothing 137 (+1)
Henlock 134
netn10 107 (+1)
lookingupanddown 101 (+4)
OneAndOnly 41
JovialJovian 34
kwanyeegor-ii 23
MonoRedMage 19
Wren 7 (+0)
Feyd_Ruin 2

Past Champions
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Advisor: slimytrout, Ink-Treader, ApocalypseChive, Henlock
Aetherborn: Ink-Treader
Alien: Ink-Treader
Ally: slimytrout
Angel: Ink-Treader
Antelope: ApocalypseChive, Henlock, Subject16
Ape: slimytrout, Subject16, netn10
Archer: Ink-Treader, Henlock, ApocalypseChive, netn10
Archon: slimytrout
Army: OneAndOnly
Artificer: slimytrout, Subject16
Assassin: Henlock, Subject16
Assembly-Worker: slimytrout
Astartes: ApocalypseChive
Atog: void_nothing
Aurochs: netn10, void_nothing, Ink-Treader
Avatar: Subject16
Azra: MonoRedMage
Badger: Subject16, OneAndOnly
Balloon: Subject16
Barbarian: Henlock
Bard: Ink-Treader
Basilisk: netn10, OneAndOnly
Bat: ApocalypseChive, Subject16
Bear: Ink-Treader, ApocalypseChive
Beast: slimytrout, Subject16
Beeble: Subject16
Beholder: void_nothing
Berserker: ApocalypseChive
Bird: kwanyeegor-ii
Blinkmoth: Subject16
Boar: void_nothing
Bringer: slimytrout
Brushwagg: JovialJovian
Camarid: JovialJovian
Camel: slimytrout, void_nothing
Caribou: Ink-Treader
Carrier: ApocalypseChive
Cat: Henlock
Centaur: void_nothing
Cephalid: ApocalypseChive, Ink-Treader, Subject16, Henlock
Child: Subject16
Chimera: Ink-Treader
Citizen: Ink-Treader
Cleric: JovialJovian
Clown: Subject16
Cockatrice: JovialJovian
Construct: Ink-Treader, Henlock
Coward: Henlock
Crab: ApocalypseChive, lookingupanddown
Crocodile: Ink-Treader
C'tan: void_nothing
Custodes: slimytrout, Henlock, netn10
Cyclops: slimytrout
Dauthi: Subject16
Demigod: ApocalypseChive
Demon: slimytrout
Deserter: ApocalypseChive
Devil: lookingupanddown
Dinosaur: void_nothing
Djinn: lookingupanddown
Dog: Subject16, lookingupanddown
Dragon: Ink-Treader
Drake: slimytrout
Dreadnought: void_nothing, Ink-Treader
Drone: Subject16
Note of the Day:

netn10 is on probation (2 days left) for voting for only one entry. They may still enter during their probation and their cards can still earn points.

Yesterday's Submissions:

(Yesterday's Type: Druid)
ApocalypseChive wrote:
1 year ago
Drone votes: Subject16, lookingupanddown

Seedling Guardian 1G
Creature - Human Druid (R)
Lands enter the battlefield under your control untapped.
If you would tap a land that entered the battlefield this turn for mana, it produces twice as much of that mana instead.
2/1
Subject16 wrote:
1 year ago
slimytrout, lookingupanddown (almost made a Himoto card too)

Druid of the Maelstrom 2RG
Creature — Viashino Druid (U)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
T: Add one mana of any color.
Whenever you cast a spell from exile, untap Druid of the Maelstrom.
3/3
netn10 wrote:
1 year ago
Votes: ApocalypseChive, Subject16

Seasonal Dancer 1G
Creature - Elf Druid (Common)
When Seasonal Dancer enters the battlefield, if the game isn't at spring, it becomes spring (Every two turns, spring becomes summer, then fall, then winter and goes on to spring again.)
SpringT: Add G.
Summer — +2/+0.
Fall — +1/+1.
Winter — +0/+2.
1/1
Wren wrote:
1 year ago
Votes: Subject16, netn10

Animancer 2G
Creature - Dryad Druid
You may play lands from your graveyard.
"Reuse, reduce, replenish."
2/2
void_nothing wrote:
1 year ago
Votes: ApocalypseChive, Subject16

Druid of Fiery Havoc 2R
Creature - Human Druid (R)
Each land creature you control gets +2/+0, has flying and trample, and is a Dragon in addition to its other types.
4G, T: Target land you control becomes a 5/5 Beast creature with haste until end of turn. It's still a land.
1/3
Ink-Treader wrote:
1 year ago
Vote: Subject16, lookingupanddown

Warden of the Marsh 3B
Creature - Wraith Druid (R)
Lifelink, deathtouch
Swamps you control have lifelink and deathtouch.
Whenever Warden of the Marsh or another creature you control dies, you may put an animus counter on target Swamp. It gains "Pay 2 life: This becomes a 2/2 black Elemental creature until end of turn. It's still a land."
2/2
Henlock wrote:
1 year ago
Apocalypsechive slimytrout

Archdruid of Communion gw
Creature - Human Druid (m)
You may play X additional lands each turn, where X is the number of creatures that entered the battlefield under your control this turn.
2/2
lookingupanddown wrote:
1 year ago
Votes: Subject16, slimytrout

Reclusive Adversary 2GG
Creature - Human Druid Werewolf (Mythic Rare)
Trample
When Reclusive Adversary enters the battlefield or transforms, you may pay 1G any number of times. When you do pay this cost one or more times, put that many +1/+1 counters on Reclusive Adversary, then reveal that many card from the top of your library. Put all lands revealed this way onto the battlefield tapped and all other cards revealed this way into your graveyard.
Daybound
3/2
//
Unbound Adversary
Creature - Werewolf Druid
Trample
Unbound Adversary's power and toughness are each equal to the number of lands you control.
XXG: Untap up to X target lands. They become Elemental Wolf land tokens with haste and base power and toughness each equal to the number of +1/+1 counters on Unbound Adversary. They're still lands.
Nightbound
*/*
kwanyeegor-ii wrote:
1 year ago
ink-treader lookingupanddown
slimytrout wrote:
11 months ago
void_nothing, Subject16

Rubblebelt Ruinsage 1RG
Creature - Centaur Druid (R)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever a creature with haste enters the battlefield under your control, target creature can't block this turn.
Whenever a creature with one or more +1/+1 counters on it enters the battlefield under your control, target creature must be blocked this turn if able.
2/3
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Important Facts: Colorless is not a color, Wastes is not a land type, Changeling is not a creature type

ApocalypseChive
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Post by ApocalypseChive » 11 months ago

Druid votes: Henlock, slimytrout
@netn10 special feedback because I had typed out like 80% of the same card at one point, I was going to use mana costs to advance the season. Turns probably make more sense but having it not change every turn is a tracking nightmare on top of the cards internally being so much to track. Some day we will crack that nut!

Elusive Dryad 1G
Creature - Dryad (R)
Whenever Elusive Dryad becomes blocked or becomes the target of a spell or ability an opponent controls, you may put a Forest card from your hand onto the battlefield tapped. If you do, return Elusive Dryad to its owner's hand.
A game of tag-the-dryad
—Elvish expression meaning "an impossible task"

3/1

Ink-Treader
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Post by Ink-Treader » 11 months ago

Vote: Subject16, void_nothing

Palmshore Dryad GU
Creature - Dryad (C)
When Palmshore Dryad enters the battlefield, put a shield counter on up to one target land and up to one target creature. (If a permanent with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)
She is the shelter from the rage of sea and sky.
1/2

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Wren
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Post by Wren » 11 months ago

Votes: netn10 (I like the seasons mechanic, very cool), void_nothing

Tend to Earth 3GW
Enchantment
Landfall - Whenever a land enters the battlefield under your control, create a 1/1 green and white Dryad creature token with "When this creature dies, put a +1/+1 counter on target land you control."
We must reward the Earth for it's endurance, lest we face it's wrath.

netn10
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Post by netn10 » 11 months ago

Mentions
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@ApocalypseChive : I would love to see any cards you made with your own take on Seasons :)
@Wren : Thanks! I believe this mechanic could be pretty deep with a lot of design space.
Dryads of the Evergrove
(G) Land Creature - Dryad (Rare)
When Dryads of the Evergrove enters the battlefield, choose a season. It becomes that season. (Every two turns, spring becomes summer, then fall, then winter and goes on to spring again.)
SpringT: Add G.
SummerT: You gain 3 life.
Fall — Deathtouch.
Winter — Dryads of the Evergrove isn't a creature.
1/1

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Subject16
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Post by Subject16 » 11 months ago

slimytrout, void_nothing

Voice of the Conclave 1GW
Creature — Dryad (R)
Vigilance
The first spell you cast on each of your turns has convoke. (Your creatures can help cast that spell. Each creature you tap while casting that spell pays for 1 or one mana of that creature's color.)
3/3

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void_nothing
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Post by void_nothing » 11 months ago

Votes: ApocalypseChive, Ink-Treader

Rushwood Sibyl G
Creature - Dryad Spellshaper (C)
3G, T, Discard a card: Reveal a creature card from your hand. You gain life equal to the revealed card's mana value.
"Gerrard, is it? Ramos has told me all about you."
0/3

@netn10 Please make sure to vote!
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Post by kwanyeegor-ii » 11 months ago

netn10 henlock
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I'm a simple Magic player since several years ago from China. Now I live in New Jersey.

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Post by Henlock » 11 months ago

Netn10 voidnothing

Dryad of Rustling Canopy 1gg
Creature - Dryad (u)
Reach
All creatures able to block Dryad of Rustling Canopy do so.
Whenever a creature with flying blocks Dryad of Rustling Canopy, draw a card.
1/3

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MonoRedMage
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Post by MonoRedMage » 11 months ago

Votes - Subject16, slimytrout

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lookingupanddown
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Post by lookingupanddown » 11 months ago

Votes: Subject16, void_nothing

Wandering Dryad 2G
Creature - Dryad Ranger (Rare)
Nonbasic landwalk
At the beginning of your upkeep, put a nurture counter on target land you control without a nurture counter on it. If you can't, put a +1/+1 counter on Wandering Dryad.
Lands with nurture counters on them have "Whenever this land is tapped for mana, add one mana of any color this land could produce."
2/3

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Post by slimytrout » 11 months ago

Subject16, Ink-Treader

Oakbranch Dancers 1GG
Creature - Dryad (R)
Reach
Forests you control have "G, T: Target creature you control gets +1/+1 until end of turn."
2/4

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