Worldsoul's Counsel{2}{G}{U} Tribal Sorcery — Avatar (U) Choose creature or land. Draw three cards, then discard two cards. Draw a card for each card of the chosen type discarded this way.
Force your Hand{B}{R} Tribal Sorcery — Azra (U) As an additional cost to cast this spell, you may discard a card and/or pay 3 life.
If you have discarded a card to cast this spell or have no cards in hand, draw a card.
If you have paid life to cast this spell or have 5 or less life, draw a card.
Draw a card. In this fateful hour, they were hellbent for victory.
Rise above All{1}{U} Tribal Sorcery — Balloon (C) Choose up to two target creatures. Put a +1/+1 counter on each of them that has flying. Put a flying counter on the rest.
Combat Inspiration{1}{R} Tribal Enchantment — Bard (U) At the beginning of combat on your turn, up to two target creatures you control get +1/+0 until end of turn. {R}, Discard a card, Sacrifice ~: Draw two cards.
Grow in Dominance{1}{G} Tribal Sorcery — Bear (U) Choose one —
• Put two +1/+1 counters on target creature.
• Target creature you control fights target creature you don't control.
Beeble Bubble{4}{U} Tribal Artifact Enchantment — Beeble (R) Whenever you roll a dice, if the result is 1, 2 or 3, draw that many cards, then discard two cards. {3}{U}, {T}: Roll two d4. Draw a card.
Cone of Paralysis{3}{U}{U} Tribal Sorcery — Beholder (U) Tap target creature. Tap another target creature and put a stun counter on it. Tap a third target creature and put two stun counters on it.
Cormorant Strike{2}{W} Tribal Instant — Bird (U) ~ deals damage equal to the number of creatures you control to target creature.
~ deals damage equal to the number of creatures with flying you control to target creature.
Dripping with Ink{1}{B} Tribal Sorcery — Blinkmoth (C) Choose one —
• Put three oil counters on target creature you control.
• Target creature gains toxic 3 until end of turn.
Brindle Barrage{3}{G} Tribal Sorcery — Boar (C) When target creature you control dies this turn, you gain 4 life. It gets +2/+0 until end of turn, then fights target creature you don't control.
Green Sun's Presence{4}{G}{G} Tribal Enchantment — Bringer (R) Whenever you cast a green spell, create a 3/3 green Beast creature token.
Whenever you cast a spell that is a color other than green, create a 3/3 green Beast creature token.
Dune Trade{3}{W} Tribal Sorcery — Camel (U) Put a +1/+1 counter on each of up to three target creatures. If two of these creatures share a creature type, draw a card.