![Image](https://i.imgur.com/R9iNjxi.png)
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
- When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM void_nothing and/or the month's DCC organizer.
- When posting make sure that:
- You have included all of the previous day's entries.
- You update the leaderboard with the previous day's scores.
Notes of the Day
DCC Scoreboard
netn10 63 (+1)
wizyard 62 (+9)
bravelion83 54 (+3)
Rithaniel 45 (+1)
void_nothing 43 (+1)
marioguy3 36 (+1)
Riria 32 (+2)
RattingRots 31
Levin 12 (+2)
kwanyeegor-ii 6
WhiteBorderStoneRain 3
MonoRedMage 2
wizyard 62 (+9)
bravelion83 54 (+3)
Rithaniel 45 (+1)
void_nothing 43 (+1)
marioguy3 36 (+1)
Riria 32 (+2)
RattingRots 31
Levin 12 (+2)
kwanyeegor-ii 6
WhiteBorderStoneRain 3
MonoRedMage 2
netn10 wrote: ↑1 year agoVotes: wizyard, Riria
Prime Time
Enchantment (Rare)
At the beginning of your end step, if you didn't activate any of this permanent's activated abilities, sacrifice it.
: Each player draws a card.
: Each player discard a card. Draw a card for card discarded this way.
Obscura is always watching - but now you can, too.
bravelion83 wrote: ↑1 year agoVotes: wizyard, marioguy3
Sentinel of the Guilds
Artifact Creature — Golem (R)
Sentinel of the Guilds enters the battlefield with a +1/+1 counter on it.
Whenever you cast a spell, you may remove all counters from Sentinel of the Guilds. If you do, put a vigilance counter on Sentinel of the Guilds if that spell is white, a flying counter if it's blue, a menace counter if it's black, a first strike counter if it's red, and a trample counter if it's green.
3/3
Riria wrote: ↑1 year agoVotes: wizyard, void_nothing
Final Strike
Sorcery (MR)
As an additional cost to cast this spell, sacrifice a Wizard creature.
Final Strike deals damage to each creature equal to X times the sacrificed creature's mana value, and X damage to each player that doesn't control creatures.
You'd expect a world in which any moderately powerful individual can produce a one mile radius crater if backed into a corner to have less backing into corners going on.
void_nothing wrote: ↑1 year agoVotes: wizyard, Riria
Open the Greenways
Enchantment (R)
When Open the Greenways enters the battlefield, search your library for a Forest card, reveal it, put it into your hand, then shuffle.
Whenever you cast a green creature spell, put a path counter on Open the Greenways.
Remove two path counters from Open the Greenways: You may play an additional land this turn. Activate only during your turn.
, Remove three path counters from Open the Greenways: You gain 6 life. Activate only during your turn.
marioguy3 wrote: ↑1 year agovotes: bravelion83, Levin
Unknown Takeover
Sorcery (Uncommon)
Destroy target creature or planeswalker. Its controller manifests the top X cards of their library, where X was that permanent's mana value. (To manifest, put the top card of your library onto the battlefield face down. It's a 2/2 colorless creature with no abilities. Turn it up any time for its mana cost if it's a creature card.)
Rithaniel wrote: ↑1 year agoVotes: wizyard, bravelion83
Wandering Director
Creature - Kithkin Advisor U
Vigilance, lifelink
, Sacrifice Wandering Director or exile Wandering Director from your graveyard: Put a +1/+1 counter, a vigilance counter, and a lifelink counter on target creature.
Swampcycling
Forestcycling
"Never trust any of the Idaro. If you let something slip, even if they aren't mercenaries themselves, they'll spread the word their buds, and soon you'll have mercenaries involved in your business practices."
—Kakano Warehouse Manager
2/2